4E Campaign Char Edgar: Difference between revisions
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*<b>Healing Surge Value:</b> 7 | *<b>Healing Surge Value:</b> 7 | ||
*<b>Healing Surges Per Day:</b> 8/8 | *<b>Healing Surges Per Day:</b> 8/8 | ||
*<b>Save Bonus:</b> | *<b>Save Bonus:</b> +2 Vs Disease | ||
*<b>Resist:</b> - | *<b>Resist:</b> - | ||
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| Armor Class || 10 || 1 || 4 || - || - || 3 || 1 || 0 || - || 19 | | Armor Class || 10 || 1 || 4 || - || - || 3 || 1 || 0 || - || 19 | ||
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| Fortitude || 10 || 1 || 1 || - || - || - || - || | | Fortitude || 10 || 1 || 1 || - || - || - || - || 1 || 1 || 14 | ||
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| Reflex || 10 || 1 || 4 || - || 1 || - || 1 || | | Reflex || 10 || 1 || 4 || - || 1 || - || 1 || 1 || 1 || 19 | ||
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| Will || 10 || 1 || 5 || - || 1 || - || - || | | Will || 10 || 1 || 5 || - || 1 || - || - || 1 || 1 || 19 | ||
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| Head || - || Level - || - gp | | Head || - || Level - || - gp | ||
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| Neck || | | Neck || Periapt of Health +1 || Level - || - gp | ||
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| Ring 1 || - || Level - || - gp | | Ring 1 || - || Level - || - gp |
Revision as of 02:59, 16 April 2013
General
- Name: 'Edgar'
- Level: 2
- Race: Kenku
- Total XP: 0
- Class/Multiclass/Paragon Path/Epic Destiny: Bard
- Age: 23
- Gender: Male
- Height: 5'3"
- Weight: 130 lb.
- Alignment: Neutral Good
- Deity: (Kenku racial deity)
- Background: Wealthy, Arcane Sentinel
tl;dr
Cool Backstory, Bro
Edgar grew up in a wealthy (by Kenku definition thereof) family. Was even better than most Kenku at vocalization and honed this natural talent into an aptitude in the harmonics based bardic magic.
As part of the Kenku rite of passage into adulthood, Edgar has been entrusted with an important secret that he charged with safeguarding.
Driven by a desire to learn more of the world beyond the isolated Kenku homeland, Edgar has set out to travel and see as much as he can.
Appearance
Typical of Kenku in build and general appearance, Edgar does value hygeine more than the typical adventurer might and relishes any chance to get himself properly clean, thus he often smells slightly of soap and has a particularly glossy sheen to his feathers.
He wears a simple but practical set of equipment, designed for someone who travels large distances on foot. This consists of, aside from general clothing (fitted for a Kenku), a short sword, a small buckler, hide armor, and a forest-green cloak with hood that he usually keeps down.
Ability Scores
Ability Score | Base | Racial | Level | Epic Destiny | Total | Ability Modifier |
---|---|---|---|---|---|---|
Strength | 11 | - | - | - | 11 | +0 |
Constitution | 13 | - | - | - | 13 | +1 |
Dexterity | 14 | - | - | - | 14 | +2 |
Intelligence | 16 | 2 | - | - | 18 | +4 |
Wisdom | 11 | - | - | - | 11 | +0 |
Charisma | 18 | 2 | - | - | 20 | +5 |
Combat
Initiative, Movement, and Senses
- Initiative: +3
- Speed: 6
- Passive Insight:
- Passive Perception:
- Vision: Low-light
Hit Points and Healing Surges
- Maximum Hit Points: 30/30
- Bloodied: 15
- Healing Surge Value: 7
- Healing Surges Per Day: 8/8
- Save Bonus: +2 Vs Disease
- Resist: -
Attack and Damage Notes
- Weapon/Implement: Shortsword
- Attack Bonus: +5
- Damage: 1d6
- Bonus Damage -
- Critical Extra Damage: -
Defenses
Defense | Base | 1/2 Level | Ability Modifier | Racial | Class | Armor | Shield | Enhancement | Feat | Total |
---|---|---|---|---|---|---|---|---|---|---|
Armor Class | 10 | 1 | 4 | - | - | 3 | 1 | 0 | - | 19 |
Fortitude | 10 | 1 | 1 | - | - | - | - | 1 | 1 | 14 |
Reflex | 10 | 1 | 4 | - | 1 | - | 1 | 1 | 1 | 19 |
Will | 10 | 1 | 5 | - | 1 | - | - | 1 | 1 | 19 |
Languages and Skills
- Languages Known: Common, Kenku
- Scripts Known: Common, Kenku
Skills
Skills | Training | 1/2 Level | Ability Modifier | Racial | Items | Other | Total |
---|---|---|---|---|---|---|---|
Acrobatics (Dex) | - | 1 | 2 | - | - | 1 | +4 |
Arcana (Int) | 5 | 1 | 4 | - | - | - | +10 |
Athletics (Str) | - | 1 | 0 | - | - | 1 | +2 |
Bluff (Cha) | 5 | 1 | 5 | 2 | - | - | +13 |
Diplomacy (Cha) | - | 1 | 5 | - | - | 1 | +7 |
Dungeoneering (Wis) | - | 1 | 0 | - | - | 1 | +2 |
Endurance (Con) | - | 1 | 1 | - | - | 1 | +3 |
Heal (Wis) | - | 1 | 0 | - | - | 1 | +2 |
History (Int) | - | 1 | 4 | - | - | 1 | +6 |
Insight (Wis) | 5 | 1 | 0 | - | - | 3 | +9 |
Intimidate (Cha) | - | 1 | 5 | - | - | 1 | +7 |
Nature (Wis) | - | 1 | 0 | - | - | 1 | +2 |
Perception (Wis) | 5 | 1 | 0 | - | - | - | +6 |
Religion (Int) | - | 1 | 4 | - | - | 1 | +6 |
Stealth (Dex) | - | 1 | 2 | 2 | - | 1 | +6 |
Streetwise (Cha) | 5 | 1 | 5 | - | - | - | +11 |
Thievery (Dex) | - | 1 | 2 | - | - | 1 | +4 |
Proficiencies and Feats
Armor, Shield, Weapon, and Implement Proficiencies
- Armor: Cloth, Leather, Hide, Chainmail
- Shield: Light Shield
- Melee Weapon: Simple Melee, Longsword, Scimitar, Shortsword
- Ranged Weapon: Simple Ranged, Military Ranged
- Implement: Wands
Feats
Heroic:
- Expertise (Shortsword)
- Impoved Defenses
- Advantage of Cunning (When using Virtue of Cunning, may slide enemy adjacent to slid ally into the space previously occupied by the ally)
- Distant Advantage (Gain CA against opponents flanked by allies with Ranged and Area attacks; counts as flanking and Kenku racial applies)
Paragon:
Epic:
Multiclass:
Passive Features
Racial Features:
- +3 from CA granted by flanking instead of +2
- May mimic voices and sounds with a successful bluff check
Class Features:
- Multiclass Versatility (no multiclass feat limit)
- Bardic Training (Ritual Casting; 1 free bard ritual/day)
- Virtue of Cunning (1/Round when enemy attack misses an ally within 9 squares, may slide that ally 1 square as a free action)
- +1 to untrained skill checks
- Additional 5 HP restored when spending healing surges after a short rest for party
Paragon Path Features:
Epic Destiny Features:
Powers
Racial Power:
- Flock Tactics (Encounter)
- Action: Minor
- Target: Personal
- Effect: Choose one of the following effects each time this power is used.
- Gain CA against an enemy adjacent to an ally until SoNT
- Use an aid another or aid attack action. If successful the bonus is +3
Class Features:
- Majestic Word (Encounter; Special)
- Keywords: Arcane, Healing
- Action: Minor
- Target: Self or One Ally in burst; Close Burst 5
- Effect: Target may spend a healing surge, regains 5 additional hitpoints, and may slide 1 square.
- Special: This power may be used 2/Encounter but only 1/Round.
- Words of Friendship (Encounter)
- Keywords: Arcane
- Action: Minor
- Target: Personal
- Effect: +5 power bonus to next diplomacy check before EoNT.
At-Will:
- Melee Basic Attack (Basic Attack)
- Keywords: Weapon
- Action: Standard
- Target: One Creature, Melee
- +5 Vs AC
- Hit: 1d6 damage
- Ranged Basic Attack (Basic Attack)
- Keywords: Weapon
- Action: Standard
- Target: One Creature, Ranged
- - Vs AC
- Hit: -
- Vicious Mockery
- Keywords: Arcane, Charm, Implement, Psychic
- Action: Standard
- Target: One Creature, Ranged 10
- +6 Vs Will
- Hit: 1d6+5 psychic damage; -2 penalty to attack rolls until EoNT
- Guiding Strike
- Keywords: Arcane, Weapon
- Action: Standard
- Target: One Creature, Melee
- +10 Vs AC
- Hit: 1d6+5 damage; -2 penalty to one defense until EoNT
Encounter Attacks:
- Blunder
- Keywords: Arcane, Charm, Implement
- Action: Standard
- Target: One Creature, Ranged 5
- +6 Vs Will
- Hit: 1d6+5 damage; slide target 2 squares; at any point along the slide, self or one ally may make a MBA against the target as a free action with a +5 power bonus to the attack roll.
Daily Attacks:
- Stirring Shout
- Keywords: Arcane, Healing, Implement, Psychic
- Action: Standard
- Target: One Creature, Ranged 10
- +6 Vs Will
- Hit: 2d6+5 psychic damage
- Effect: Until end of encounter, allies regain 5 HP when they hit the target.
Encounter Utilities:
- Moment of Escape
- Keywords: Arcane
- Action: Move
- Target: One Ally, Ranged 10
- Effect: Target slides 4 squares
Daily Utilities:
Items
Equipment
Item Slot | Item | Item Level | Cost |
---|---|---|---|
Armor | Hide Armor | Level 1 | gp |
Main Hand | Short Sword | Level 1 | gp |
Off-Hand | Light Shield | Level 1 | gp |
Shard | - | Level - | - gp |
Arms | - | Level - | - gp |
Feet | - | Level - | - gp |
Hands | - | Level - | - gp |
Head | - | Level - | - gp |
Neck | Periapt of Health +1 | Level - | - gp |
Ring 1 | - | Level - | - gp |
Ring 2 | - | Level - | - gp |
Waist | - | Level - | - gp |
Tattoo | - | Level - | - gp |
Wondrous Items, Consumables, Adventuring Gear, and Loose Change
- Adventuring Kit
- Ritual Book
- Ritual Components (10 GP)
- 60 GP
Ritual Book
- Unseen Servant
- Traveler's Chant
- Comprehend Language