The 9th Age: Difference between revisions
1d4chan>Thannak No edit summary |
1d4chan>Thannak |
||
Line 512: | Line 512: | ||
===Army Rules=== | ===Army Rules=== | ||
* The army must have a Master, who is by default your General at the start of the game (formerly had to be a Wizard in the Lore of Vampires). Masters taking over after the death of the first General must still be Wizards in the Lore of Necromancy | * The army must have a Master, who is by default your General at the start of the game (formerly had to be a Wizard in the Lore of Vampires). Masters taking over after the death of the first General must still be Wizards in the Lore of Necromancy. | ||
* Models now have an "Invocation" stat which indicates how many Wounds are regained with the Invocation of the Undead and Arise Undead spells from the Lore of Necromancy. Only models with the Awaken rule add models above the unit's starting size (no more than twice the starting size at the beginning of the game) by recovering Wounds, with the type of model they can Awaken being indicated | * Models now have an "Invocation" stat which indicates how many Wounds are regained with the Invocation of the Undead and Arise Undead spells from the Lore of Necromancy. Only models with the Awaken rule add models above the unit's starting size (no more than twice the starting size at the beginning of the game) by recovering Wounds, with the type of model they can Awaken being indicated. | ||
* All models are Undead, only models with Ashes To Ashes begin taking Wound damage due to the death of the army Master | * All models are Undead, but only models with Ashes To Ashes begin taking Wound damage due to the death of the army Master. | ||
*Vampiric and Red Thirst have been rolled into one, and the roll for the latter is now variable instead of a fixed 6+ (though most units and characters still have Vampiric 6+). If a | * Vampiric and Red Thirst have been rolled into one, and the roll for the latter is now variable instead of a fixed 6+ (though most units and characters still have Vampiric 6+). If a rank and file Unit has this special rule, a single roll is made if at least one model caused one or more unsaved Wounds, and Wounds recovered via this special rule can raise dead models. Models with Large Target have a -2 modifier to the roll. | ||
*Hexwraiths' Spectral Hunters and Soulstriders have also been merged in the new rule Reaper, which is no longer unique. It now allows models to pass through terrain as well as units, and the sweeping attacks are made at the model's normal Strength and benefit from any close combat attack special rule instead of having Magical Attacks and Flaming Attacks by default | * Hexwraiths' Spectral Hunters and Soulstriders have also been merged in the new rule Reaper, which is no longer unique. It now allows models to pass through terrain as well as units, and the sweeping attacks are made at the model's normal Strength and benefit from any close combat attack special rule instead of having Magical Attacks and Flaming Attacks by default. | ||
*All mounts that had it, both for characters and for units, gain proper Ethereal instead of Spectral Steeds | * All mounts that had it, both for characters and for units, gain proper Ethereal instead of Spectral Steeds. | ||
===Equipment=== | ===Equipment=== | ||
Line 611: | Line 611: | ||
===Lords=== | ===Lords=== | ||
* Vampire Count (Vampire Lord) | * Vampire Count (Vampire Lord) | ||
**Cost reduced from 220 to 205 | ** Cost reduced from 220 to 205 | ||
** | ** Gained Fear, Vampiric 6+, and Awaken (Zombies) | ||
**Can only take two additional | ** Can only take two additional Wizard Levels, 25 pts for Level 2 (10 points cheaper) or 90 pts for Level 3 (20 points more expensive) | ||
** | ** Can take Light Armor for 5 points, Heavy Armor for 10 points (4 points more expensive), Shield for 5 points (2 points more expensive) | ||
** | ** Can only take ONE additional weapon; Paired Weapons for 10 points (1 point more expensive), Halberd for 15 points, Great Weapon for 20 points (10 points more expensive), or a Lance for 20 points (10 points more expensive) | ||
** Can take a Skeletal Steed (Barded Nightmare) for 20 points (4 points cheaper), Spectral Steed (Hellsteed) for 55 points (25 points more expensive), Monstrous Revenant (Abyssal Horror) for 90 points (30 points cheaper), Court of the Damned (Coven Throne) for 140 points (90 points cheaper), Shrieking Horror (Terrorgheist) for 245 points (formerly only the mount of Strigoi Ghoul Kings; 20 points more expensive, may only be taken by an army of the Strigoi Bloodline), or Zombie Dragon for 270 points (25 points more expensive) | |||
* Necromancer Lord (Master Necromancer) | * Necromancer Lord (Master Necromancer) | ||
**Cost increased from 165 to 170 | ** Cost increased from 165 to 170 | ||
** | ** Gained Awaken (Zombies and Skeletons), replaced Master of the Dead option | ||
**Can take the Lore of Fire | ** Can take the Lore of Fire | ||
** | ** Wizard Level 4 reduced by 5 points | ||
**Can no longer take | ** Can no longer take a Hellsteed. Can take a Skeletal Steed (Barded Nightmare) for 20 points, a Cadaver Wagon (Corpse Cart) for 50 points (40 points cheaper), or a Monstrous Revanant (Abyssal Horror) for 90 points (30 points cheaper) | ||
===Heroes=== | ===Heroes=== | ||
* Vampire Courtier (Vampire) | * Vampire Courtier (Vampire) | ||
**Cost reduced from 105 to 75 | ** Cost reduced from 105 to 75 | ||
** | ** Have one more point of Leadership | ||
**No longer a | ** Gained Fear, Vampiric 6+, and Awaken (Zombies) | ||
** | ** No longer a Wizard by default, can be upgraded to a Level 1 Wizard for 30 points or a Level 2 Wizard for 55 points (making becoming a Level 2 Wizard 25 points cheaper than 8th edition Warhammer after accounting for the reduction in points for the model itself) | ||
**Can | ** Can take Light Armor for 5 points, Heavy Armor for 10 points (6 points more expensive), Shield for 5 points (3 points more expensive) | ||
** Can only take ONE additional weapon; Paired Weapons for 5 points (2 points more expensive), Halberd for 10 points, Great Weapon for 10 points (2 points more expensive), or a Lance for 15 points (7 points more expensive) | |||
** Can take a Skeletal Steed (Barded Nightmare) for 15 points (1 point cheaper), Spectral Steed (Hellsteed) for 55 points (25 points more expensive), Monstrous Revenant (Abyssal Horror) for 110 points, or a Court of the Damned (Coven Throne) for 140 points (90 points cheaper) | |||
* Necromancer | * Necromancer | ||
** | ** Gained Awaken (Zombies and Skeletons), replaced Master of the Dead option | ||
**Can take the Lore of Fire | ** Can take the Lore of Fire | ||
** | ** Level 2 Wizard upgrade cost reduced from 35 points to 25 points | ||
**Can | ** Can take a Skeletal Steed (Nightmare) for 15 points, or a Cadaver Wagon (Corpse Cart) for 50 points (40 points cheaper) | ||
* Barrow King (Wight King) | * Barrow King (Wight King) | ||
**Cost decreased from 85 to 80 | ** Cost decreased from 85 to 80 | ||
** | ** Gained 1 point of Weapon Skill | ||
** | ** Gained Not A Leader, Magical Attacks, and Multiple Wounds (2, Infantry, War Beasts, Cavalry) | ||
** Has a Shield for free | |||
** | ** Can only take ONE additional weapon; Paired Weapons for 3 points (1 point more expensive), Halberd for 4 points, Great Weapon for 6 points (1 point more expensive), or a Lance for 6 points (1 point more expensive) | ||
** | ** May take a Skeletal Steed (Barded Nightmare) for 15 points (3 points more expensive) | ||
** | ** May take Unliving Shield (enemies that can deal Close Combat Attacks at a model with this rule and/or a Necromancer or Necromancer Lord cannot allocate those attacks towards the Necromancers; models with Vampiric in the same Unit cause this effect to stop working) for 20 points | ||
** | |||
* Fell Wraith (Cairn Wraith | * Fell Wraith (Cairn Wraith/Banshee) | ||
**Cost reduced from 60 to 55 and from 95 to 85 respectively | ** Cost reduced from 60 to 55 and from 95 to 85 respectively | ||
**Both versions | ** Both versions gained Reaper | ||
**Fell Wraith has | ** Fell Wraith has one more point of Weapon Skill | ||
**Fell Wraith | ** Fell Wraith Lost Chill Grasp for Armor Piercing (6) | ||
**Banshee's Howl | ** Fell Wraith may take a Magic Weapon up to 50 points in value, and may take a Great Weapon for 10 points (previously free) | ||
** Fell Wraith may join a Unit of Light Troops while mounted on a Skeletal Steed (Barded Nightmare) for 20 points | |||
** Banshee's Howl has been replaced by Wail of Woe (as a Special Shooting Attack in the Shooting Phase which deals Multiple Shots (D6+2) automatic S4 Hits with Magical Attacks following Shooting rules for target selection within 8 inches of range regardless of whether it Marched, and can also be used in the Combat Phase as a Special Close Combat Attack to replace all the model's attacks with D3+1 automatic Magical Attacks Hits against a Unit in Base Contact at the Banshee's Initiative) | |||
===Mounts=== | ===Mounts=== | ||
* Skeletal Steed | * Skeletal Steed (Skeletal Steed/Nightmare) | ||
** Has Ethereal instead of Spectral Steed, has Mount's Protection (6+) | |||
**Has Ethereal instead of Spectral Steed | ** Can up Mount's Protection to 5+ for 15 points | ||
**Can up Mount's Protection to 5+ for 15 | |||
* Spectral Steed (Hellsteed) | * Spectral Steed (Hellsteed) | ||
** | ** Gained Ethereal, Mount's Protection (6+) | ||
** Lost one point of Strength and Toughness | |||
* Monstrous Revenant (Abyssal Horror) | * Monstrous Revenant (Abyssal Horror) | ||
**Unit type changed from Monster to Monstrous Beast | ** Unit type changed from Monster to Monstrous Beast | ||
**+1 A | **+1 A | ||
**Terror downgraded to Fear, no longer has Fly by default | **Terror downgraded to Fear, no longer has Fly by default |
Revision as of 04:51, 16 June 2016
![]() |

The 9th Age is a community project created in response to the Skub (a fairly major understatement) that came about from End Times and Age of Sigmar in Warhammer Fantasy.
The project seeks to be a natural evolution of 8th Edition with balanced rules for every Warhammer model, and lore that reflects the army while being changed enough to avoid copyright issues. The team has a lawyer on retainer in case Games Workshop decides to sue, although the wisdom of them doing so would be poor since it only serves to sell their models for them.
The game is in a constant state of production, with dedicated rules creation and balance being an ongoing effort that sees every army tweaked when a new faction is added to best ensure minimum power creep or overpowering.
Lore is being carefully written to represent each faction at various points in Warhammer history, so any version of the lore you prefer is represented. In addition, all lore is presented as an account so fans can disregard anything they dislike and count their own favoured interpretation.
NOTE: THIS PAGE IS UNDER CONSTRUCTION UNTIL FURTHER NOTICE, THE FOLLOWING IS IN VARYING STAGES OF COMPLETION.
Tool Changes
Army Building Changes
Core Rules Changes
Magic Changes
Model Types, Abilities/Troop Type Rules, Special Rules, And Weapons
Terrain
Army Change Summaries
Currently there are no named characters in The 9th Age. Some, like Lord Skrolk or High Queen Khalida who had rules that affect other models have had their rules integrated directly into the army (Skrolk making Plague Monks into Core options is default for the army for example, and Khalida's arrow buff is now contained within a magic item upgrade). Some The End Times models like Morghasts have rules, others like Nagash do not.
Note that these things may come at a later date.
Beast Herds (Beastmen)
Daemon Legions (Daemons of Chaos)
Dread Elves (Dark Elves)
Dwarven Holds (Dwarfs)
Empire Of Sonnstahl (The Empire)
Higborn Elves (High Elves)
Infernal Dwarves (Chaos Dwarfs)
Kingdom Of Equitaine (Bretonnia)
Ogre Khans (Ogre Kingdoms)
Orcs and Goblins (Orcs & Goblins)
Saurian Ancients (Lizardmen)
Sylvan Elves (Wood Elves)
The Vermin Swarm (Skaven)
Undying Dynasties (Tomb Kings)
Vampire Covenant (Vampire Counts)
Warriors of the Dark Gods (Warriors of Chaos)
Oceanborn
Lore Changes
Note that all lore is intentionally written from an in-universe perspective and by other factions, allowing free disregard of anything not liked by players. All lore is presented to an alternative to Warhammer lore if desired, and is not the mandatory setting.