The 9th Age/Tactics/Makhar: Difference between revisions
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===Mounts=== | ===Mounts=== | ||
'''War Dais:''' | |||
'''Shadow Chaser:''' | |||
'''Black Steed:''' | |||
'''Dark Chariot:''' | |||
'''Chimera (LB):''' | |||
'''Wasteland Behemoth (LB)''' | |||
===Core=== | ===Core=== | ||
Revision as of 17:36, 16 March 2019
For when you wanted to play Warriors of the Dark Gods but wished they had more Mongolians. The 9th Age has you covered with the Makhar.
Tactics
A recently made Auxiliary army of WotDG, currently in Beta
Universal Rules
Makhar Battle Fever:
Parting Shot:
Armoury
Recurve Bow:
Makhar Lance:
Hereditary Spell
Breath of the Steppe:
Special Items
Weapon Enchantments
Wildfire Burst:
Symbol of Slaughter:
Banner Enchantments
Wasteland Torch:
Armour Enchantments
Mammoth-Hide Cloak:
Artefacts
Endless Plain:
Spirit of the Herd:
Turul Radiant Headdress:
Unit Analysis
Characters
Makhar Gyula:
Enaree:
Mounts
War Dais:
Shadow Chaser:
Black Steed:
Dark Chariot:
Chimera (LB):
Wasteland Behemoth (LB)