The 9th Age/Tactics/Makhar: Difference between revisions
Jump to navigation
Jump to search
1d4chan>Stephenlucas600 |
1d4chan>Stephenlucas600 |
||
| Line 78: | Line 78: | ||
===Special=== | ===Special=== | ||
'''Makhar Flayers:''' | |||
'''Makhar Chariot:''' | |||
'''Warrior Knights:''' | |||
'''Turul:''' | |||
'''Karkadan Herd:''' | |||
'''Nomadic Giant:''' | |||
'''Steppe Mammoth:''' | |||
[[Category: The 9th Age]] [[Category:The 9th Age/Tactics]] | [[Category: The 9th Age]] [[Category:The 9th Age/Tactics]] | ||
Revision as of 17:42, 16 March 2019
For when you wanted to play Warriors of the Dark Gods but wished they had more Mongolians. The 9th Age has you covered with the Makhar.
Tactics
A recently made Auxiliary army of WotDG, currently in Beta
Universal Rules
Makhar Battle Fever:
Parting Shot:
Warband Standard
Armoury
Recurve Bow:
Makhar Lance:
Hereditary Spell
Breath of the Steppe:
Special Items
Weapon Enchantments
Wildfire Burst:
Symbol of Slaughter:
Banner Enchantments
Wasteland Torch:
Armour Enchantments
Mammoth-Hide Cloak:
Artefacts
Endless Plain:
Spirit of the Herd:
Turul Radiant Headdress:
Unit Analysis
Characters
Makhar Gyula:
Enaree:
Mounts
War Dais:
Shadow Chaser:
Black Steed:
Dark Chariot:
Great Elk:
Chimera (LB):
Wasteland Behemoth (LB)
Core
Steppe Wolfhound:
Tamyir Vassals:
Horse Archers:
Makhar Lancers:
Special
Makhar Flayers:
Makhar Chariot:
Warrior Knights:
Turul:
Karkadan Herd:
Nomadic Giant:
Steppe Mammoth: