The Clans: Difference between revisions
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* Merchant Caste: Traders as well as managers, artists and a wide variety of other functions required to run the economy of Clan Society. They have a higher status in Clan Diamond Shark. | * Merchant Caste: Traders as well as managers, artists and a wide variety of other functions required to run the economy of Clan Society. They have a higher status in Clan Diamond Shark. | ||
* Laborer Caste: The Proles who do all the grunt work to keep everyone else fed, housed, equipped, armed, pooping in unclogged toilets and so forth. | * Laborer Caste: The Proles who do all the grunt work to keep everyone else fed, housed, equipped, armed, pooping in unclogged toilets and so forth. | ||
* Dark Caste: Not an official caste but a bunch of outcasts which live on the edges of Clan Society which makes for convenient target practice for clan warriors. | |||
Revision as of 02:06, 30 May 2020
The Clans are a civilization in the Battletech Universe. Descended from a remnant of the Star League Defense Force which fled from the Inner Sphere when the shit hit the fan and spend the next two and a half centuries developing on their own course before returning back in 3049.
History
Society
Even though there is a Clan Council for settling disputes and acting as a whole each Clan operates mostly independently of it's fellows. "Peace" is not really a thing in Clan Society. When the Clans are not out conquering others, they're fighting low key highly ritualized wars with each other.
Clan Society is militaristic, authoritarian, honor bound and strictly hierarchical. It's mostly built around a rigid caste system in which one's role in society is typically assigned in childhood and social mobility is a rarity. The Economy of each of the Clans is largely centrally planned and mostly concerned with producing more mechs, ships, weapons and warriors.
One of the quirks of Clan Society is that most people only have a given name. More on that in a bit.
- Warrior Caste: The Rulers of Clans Society trained the Spartan Way. Most of them are grown in bulk in industrial exowomb factories and raised in companies. Many flunk out one way or another and become part of the civilian castes while many others end up dying in brutal training regimens and trials for combat. Those that become Warriors are typically hard as nails and brutal fighters. They're three main flavors of Clan Warrior: Elementals (Battletech's answer to Space Marines, huge guys and gals who wear power armor), Pilots (small fellows with big eyes and heads who can take a lot of Gs) and Mech Warriors. All of which compete to earn Bloodname, which means they get a Surname and their genes can be used to produce the next batch of Warriors.
- Scientist Caste: Scientists, inventors, professors and similar which expand on the Clan's knowledge base and run the Eugenics programs. The Second most powerful caste in Clan society who can actually override the warriors on certain matters. Really accomplished scientists can be awarded a Labname like "Einstein" or "Darwin", but non-Scientists rarely use them.
- Technician Caste: Mechanics, engineers and spacecraft crews who keep the machinery of Clan Society humming along.
- Merchant Caste: Traders as well as managers, artists and a wide variety of other functions required to run the economy of Clan Society. They have a higher status in Clan Diamond Shark.
- Laborer Caste: The Proles who do all the grunt work to keep everyone else fed, housed, equipped, armed, pooping in unclogged toilets and so forth.
- Dark Caste: Not an official caste but a bunch of outcasts which live on the edges of Clan Society which makes for convenient target practice for clan warriors.
Individual Clans
- Clan Wolf
- Clan Jade Falcon
- Clan Diamond Shark
- Clan Ghost Bear