The Kondrus Aeroguard: Difference between revisions
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== Overview == | == Overview == | ||
The Kondrus Aeroguard are an Air Assault formation based on gunship based squads and air mobile armored vehicles. Deriding much of their strength from the countless airborne treasure hunting bands that scour the agrolichen encrusted industrial ruins of Kondrus, the Aeroguard are built around ten man squads bound to heavily armed gunship transports. Aeroguard infantry make heavy use of advanced equipment such as camo-cloaks, Surveyor-Rebreathers and carapace armor, allowing them to operate for prolonged periods of time in harsh environments and under strenuous conditions. Supporting these squads are air mobile armored formations consisting of drop walkers, grav-lev tanks and self-propelled artillery that can swiftly be deployed to the battlespace. The Aeroguard as a whole tend to be insular, avoiding personal contact with other formations outside of combat but building close bonds with those units they join with in battle. Kondrusans are prone to salvage and loot battlefields, resulting in further tension with other Imperial units. | |||
== Behavior == | == Behavior == | ||
Revision as of 23:30, 16 October 2014
This page details people, events, and organisations from the /tg/ Heresy, a fan re-working of the Warhammer 40,000 Universe. See the /tg/ Heresy Timeline and Galaxy pages for more information on the Alternate Universe.
The Kondrus Aeroguard were a unit of the Imperial Army.
| Kondrus Aeroguard | ||
|---|---|---|
| Homeworld | Kondrus & Vulrad | |
| Doctrine | Air Mobile Deep Battle | |
| Signature Equipment | Gunship Transports, Mimic Cloaks, Targeter-Surveyor Rebreathers, Drop Armour | |
| Colors | Dark Green and Orange | |
Overview
The Kondrus Aeroguard are an Air Assault formation based on gunship based squads and air mobile armored vehicles. Deriding much of their strength from the countless airborne treasure hunting bands that scour the agrolichen encrusted industrial ruins of Kondrus, the Aeroguard are built around ten man squads bound to heavily armed gunship transports. Aeroguard infantry make heavy use of advanced equipment such as camo-cloaks, Surveyor-Rebreathers and carapace armor, allowing them to operate for prolonged periods of time in harsh environments and under strenuous conditions. Supporting these squads are air mobile armored formations consisting of drop walkers, grav-lev tanks and self-propelled artillery that can swiftly be deployed to the battlespace. The Aeroguard as a whole tend to be insular, avoiding personal contact with other formations outside of combat but building close bonds with those units they join with in battle. Kondrusans are prone to salvage and loot battlefields, resulting in further tension with other Imperial units.
Behavior
Kondrus sections tend to prefer their own kind outside of battle, coming across as a loof in the eye's of other Imperial Forces at first. Aeroguard forces are never seen without some sort of face covering, whether it be a full surveyor-rebreather or a simple cloth, adding to their mystique and distrust amongst their fellow warriors. An exception to this is their attempts to accrue nik naks and small souvenirs from the worlds they pacify, reviling in trading of even the most basic of found goods such as ammunition and food. They will at times go great lengths to attain exotic foodstuffs and drinks from other regiments that the regiments themselves would normally consider simple rations. However, in the event an Aeroguard squad operates side beside another IA force in direct combat, Kondrusans often "adopt" these units, providing them gifts of salvage and goods and bestowing the same generosity to other units from the same world if they are encountered again on other campaigns. This mimics the same internal traditions of brotherhood by fire that denotes Kondrusan squads and social patterns as a whole.
Kondrusans are also musicians, often carrying small stringed and mechanical musical instruments that replicate the sound of the winds that rattle the twisted hulks of the dead hive cities that dot their home subsector.
Doctrine
Doctrinally, the unit excels at delaying actions, guerrilla operations and surgical strikes. Light forces are deployed over a large area to attrition enemy forces, either striking enemy supply lines or destroying enemy scouting formations. Once an enemy has engaged, heavier forces are deployed to strategically important targets to draw enemy forces into a decisive engagement. Finally, elite air mobile armored formations strike against enemy command and control nodes. All the while, air assets harass and resupply friendly forces, the whole formation aiming to throw enemies off balance.
Kondrus Aeroguard Regimental sub-organizations can easily be detached from their respective regiments and reattached to provide specialty troops and support for other formations in a campaign. However, due to their insular nature they do not without explicit orders coordinate tactically with other units, preferring to serve as forward scouts, flank security or close air support.