Tyranid /tgbrew modifications: Difference between revisions
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Acid Maw: A tyranid with acid maw can incur an armor save penalty of one to enemies in close combat with the model. (IE a space marine with 3+ armor save has to roll 4+ instead) Acid maw grants the tyranid a +2 to armor penetration. optional: for 10 points the armor piercing acid can be channeled to any non-living weapon ranged biomorphs. | Acid Maw: A tyranid with acid maw can incur an armor save penalty of one to enemies in close combat with the model. (IE a space marine with 3+ armor save has to roll 4+ instead) Acid maw grants the tyranid a +2 to armor penetration. optional: for 10 points the armor piercing acid can be channeled to any non-living weapon ranged biomorphs. | ||
==Army Changes== | |||
Will of the Hive Mind: All units under synapse have Eternal Warrior | |||
The Endless Swarm: Units with this special rule never suffer fearless rolls for losing combat when they are under synapse. | |||
The Greatest Devourer: These changes probably make this army Over Powered. (See Ward, Mat p76) | |||
==Units== | ==Units== | ||
Lictors: Lictors can ambush in the same way ymgarl genestealers can. Lictors can also snipe enemies, which means that a player attacking with the lictor can allocate the wounds instead of the enemy: Fuck that Hidden Powerfist marine! | |||
Lictors/Deathleaper: Lictors can ambush in the same way ymgarl genestealers can. Lictors can also snipe enemies, which means that a player attacking with the lictor can allocate the wounds instead of the enemy: Fuck that Hidden Powerfist marine! | |||
Termagaunts: | |||
-The Endless Swarm | |||
Hormagaunts: | |||
-The Endless Swarm | |||
Gargoyles: | |||
-The Endless Swarm | |||
Rippers/Sky Slashers: | |||
-No longer subject to the Mindless rule. | |||
-The Endless Swarm | |||
Carnifex: 120 points, WS 4, I 2 | |||
Harpy: WS 4, A 4 | |||
Pyrovore: WS 4, I 2, A 2 | |||
-Volatile: The Pyrovore explodes before being removed from play as a casualty. Place a large blast template over the Pyrovore before it is removed, all units under the template -except the Pyrovore's- suffer D3 S5 AP4 hits. | |||
-Crippling Fumes: A unit that suffers any casualties from a Pyrovore's Volatile blast strikes at I1 until the end of the next player's turn. Friendly or allied units are unaffected by this rule if the Pyrovore was under synapse before being removed as a casualty | |||
==Weapons and Biomorphs== | |||
Pheromone Trail: +1 to Reserve Rolls as long as a Lictor unit is alive. | |||
Chameleonic Skin: Replaced with Ymargl Genestealer Dormant special rule. | |||
Feeder Tendrils: A model with this upgrade may allocate the wounds it deals, rather than its opponent. | |||
Enhanced Senses: +1 to BS | |||
Hive Tyrant may take Enhanced Senses for 15 points. | |||
Harpy may take Enhanced Senses for 15 points. | |||
Carnifex may take Enhanced Senses for 15 points per model. | |||
Tyrannofex may take Enhanced Senses for 25 points. | |||
Venom Cannon: 36" S6 AP3 Assault 2 | |||
Heavy Venom Cannon: 36" S9 AP2 Assault 2 | |||
Rupture Cannon: 48" S10 AP1 Assault 2 | |||
---more to come | ---more to come | ||
{{category:Tyranid}} | {{category:Tyranid}} |
Revision as of 04:33, 27 June 2012
Nids are awesome in fluff. Unfortunately that's not the case with crunch, since some of the mainstay models of the 4th ed army got either Robin Cruddance'd or raped by ward-powered shit. Even worse, tg does forget about making homebrew rule supplements to keep the game enjoyable and balanced
Well, then let's do it:
Toxin Sacs: A model equipped with this biomorph can reroll failed to wound tests at 4+ --- this would be good going against stronger creatures OR Toxin Sacs: A model equipped with toxin sacs can attempt to cause an additional wound for every melee attacks he hits with at 4+bane of multi-wound models.
Acid Maw: A tyranid with acid maw can incur an armor save penalty of one to enemies in close combat with the model. (IE a space marine with 3+ armor save has to roll 4+ instead) Acid maw grants the tyranid a +2 to armor penetration. optional: for 10 points the armor piercing acid can be channeled to any non-living weapon ranged biomorphs.
Army Changes
Will of the Hive Mind: All units under synapse have Eternal Warrior The Endless Swarm: Units with this special rule never suffer fearless rolls for losing combat when they are under synapse. The Greatest Devourer: These changes probably make this army Over Powered. (See Ward, Mat p76)
Units
Lictors/Deathleaper: Lictors can ambush in the same way ymgarl genestealers can. Lictors can also snipe enemies, which means that a player attacking with the lictor can allocate the wounds instead of the enemy: Fuck that Hidden Powerfist marine!
Termagaunts: -The Endless Swarm
Hormagaunts: -The Endless Swarm
Gargoyles: -The Endless Swarm
Rippers/Sky Slashers: -No longer subject to the Mindless rule. -The Endless Swarm
Carnifex: 120 points, WS 4, I 2
Harpy: WS 4, A 4
Pyrovore: WS 4, I 2, A 2 -Volatile: The Pyrovore explodes before being removed from play as a casualty. Place a large blast template over the Pyrovore before it is removed, all units under the template -except the Pyrovore's- suffer D3 S5 AP4 hits. -Crippling Fumes: A unit that suffers any casualties from a Pyrovore's Volatile blast strikes at I1 until the end of the next player's turn. Friendly or allied units are unaffected by this rule if the Pyrovore was under synapse before being removed as a casualty
Weapons and Biomorphs
Pheromone Trail: +1 to Reserve Rolls as long as a Lictor unit is alive.
Chameleonic Skin: Replaced with Ymargl Genestealer Dormant special rule.
Feeder Tendrils: A model with this upgrade may allocate the wounds it deals, rather than its opponent.
Enhanced Senses: +1 to BS
Hive Tyrant may take Enhanced Senses for 15 points. Harpy may take Enhanced Senses for 15 points. Carnifex may take Enhanced Senses for 15 points per model. Tyrannofex may take Enhanced Senses for 25 points. Venom Cannon: 36" S6 AP3 Assault 2 Heavy Venom Cannon: 36" S9 AP2 Assault 2 Rupture Cannon: 48" S10 AP1 Assault 2
---more to come
OMNOMNOMNOMNOM