Unofficial Elder Scrolls RPG: Difference between revisions

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The Unofficial Elder Scrolls RPG (UESRPG) is a d100 RPG set in [[The Elder Scrolls]] setting. The last version of the first edition was 1.05. Second edition is currently in beta.
The Unofficial Elder Scrolls RPG (UESRPG) is a d100 RPG set in [[The Elder Scrolls]] setting. The last version of the first edition was 1.05. The much improved second edition is currently in beta.


The game focuses on providing a solid rules foundation for as many aspects of the setting as possible, with the goal of allowing players to explore almost any part of the universe, or play almost any character. This means that the game includes more than the "base" ten races seen in the video games, as well as rules for obscure forms of magic only found in the lore, amongst other goodies. Of course every game needs at least some focus, so the game is written assuming that most campaigns will take place in Tamriel, though nothing is stopping you from going elsewhere.
The game focuses on providing a solid rules foundation for as many aspects of the setting as possible, with the goal of allowing players to explore almost any part of the universe, or play almost any character. This means that the game includes more than the "base" ten races seen in the video games, as well as rules for obscure forms of magic only found in the lore, amongst other goodies. Of course every game needs at least some focus, so the game is written assuming that most campaigns will take place in Tamriel, though nothing is stopping you from going elsewhere.
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The second edition has been in development since the end of the summer of 2013. The developers are moving away from [[Dark Heresy]] for second edition, instead attempting to create a new system that solves issues with first edition. This new edition draws heavily from [[Runequest]] (for its combat system), though it does maintain a few structural elements from [[Dark Heresy]].
The second edition has been in development since the end of the summer of 2013. The developers are moving away from [[Dark Heresy]] for second edition, instead attempting to create a new system that solves issues with first edition. This new edition draws heavily from [[Runequest]] (for its combat system), though it does maintain a few structural elements from [[Dark Heresy]].


The other goal of second edition is to expand on some of the parts of first edition that were never finished (Shehai Shen She Ru and Shadow Magic being the two big ones).
Second edition's structure is quite different from first edition's. There are three main core books:


After a brief recruitment drive near the end of 2013, the developers announced that they would be expanding second edition beyond just a core rulebook to include both GM and Player Handbooks.
* '''Core Rulebook''' (current version beta 1.2): Contains all the rules needed to create characters and play the game.
* '''GM Handbook''' (not yet released): Contains optional rules and advice for GMs who want to run the UESRPG.
* '''Player Handbook''' (current version beta 1.0): Contains some advice for players and additional races.


In June 2014 the developers went on a hiatus and posted the current version of the game. In October they resumed development with an expanded vision of the final product: the GM and Player Handbooks would remain, but they would be supported by several supplements containing additional content (much of which was originally to be found in one of the three main books) such as advanced magic, artifacts, and a full bestiary. This was done to reduce bloat in the main three books, and to make it easier for GMs to both reference and control their players use of the content in these supplements.
And multiple supplements, each with a specific focus:
 
* '''Arcane Arts''' (current version beta 1.03): Contains rules for advanced forms of magic. This includes things like Necromancy, Thu'um, Shehai Shen She Ru, Shadow Magic, and more!
* '''Dark Paths''' (current version beta 1.1): Contains rules for playing Vampires and Lycanthropes.
* '''Inhabitants of Tamriel''' (current version beta 1.0): Contains profiles for dozens of beasts, monsters, and NPCs for use in campaigns.
* '''Secrets of the Dwemer''' (current version beta 1.0): Contains rules for Dwemer Animunculi, rules for playing Dwemer characters, and advice for the GM about certain aspects of the Dwemer.
* '''Tamrielic Artifacts''' (current version beta 1.0): Contains rules for many of the famous artifacts that have existed throughout Tamriel's history, as well as the Elder Scrolls themselves.
* '''Planes of Oblivion''' (not yet released): Contains rules and advice for exploring the planes of Oblivion and dealing with the Daedric princes.
* '''Heroes of Tamriel''' (not yet released): Contains rules for many of Tamriel's famous heroes, villains, and other characters from the series that you may wish to use in your campaign.
 
The developers' current goal is to have the game finished by Thanksgiving of 2015.


==First Edition==
==First Edition==
The first edition was released on /tg/ in early 2013. Its mechanics are heavily influenced by the [[Dark Heresy]] system, to the point where it's basically a conversion. The first edition received updates up to the beginning of the summer of 2013 (version 1.05), at which point development stopped. The game is clunky in places, but functional, and also quite extensive.
The first edition was released on /tg/ in early 2013. Its mechanics are heavily influenced by the [[Dark Heresy]] system, to the point where it's basically a conversion. The first edition received updates up to the beginning of the summer of 2013 (version 1.05), at which point development stopped. The game is clunky in places, but functional, and also quite extensive.


==Resources==
==Game Files & Resources==
The latest version of the game, older versions and editions, and additional resources (including character sheets) can always be found [http://www.mediafire.com/folder/n0sudal3n1emn/uesrpg here].  
The latest version of the game, older versions and editions, and additional resources (including character sheets) can always be found [http://www.mediafire.com/folder/n0sudal3n1emn/uesrpg here].  


You can follow the game's progress through the [http://uesrpg.blogspot.com dev blog].
You can follow the game's progress through the [http://uesrpg.blogspot.com dev blog], or on the [http://reddit.com/r/uesrpg subreddit].


The game's developers hang out in #UESRPG on irc.thisisnotatrueending.com, and anyone is welcome to drop in and ask questions, give feedback, or post terrible Vivec fan-fiction.
The game's developers hang out in #UESRPG on irc.thisisnotatrueending.com, and anyone is welcome to drop in and ask questions, give feedback, or post terrible Vivec fan-fiction.


[[Category:Homebrew Rules]]
[[Category:Homebrew Rules]]

Revision as of 03:56, 5 August 2015

The Unofficial Elder Scrolls RPG (UESRPG) is a d100 RPG set in The Elder Scrolls setting. The last version of the first edition was 1.05. The much improved second edition is currently in beta.

The game focuses on providing a solid rules foundation for as many aspects of the setting as possible, with the goal of allowing players to explore almost any part of the universe, or play almost any character. This means that the game includes more than the "base" ten races seen in the video games, as well as rules for obscure forms of magic only found in the lore, amongst other goodies. Of course every game needs at least some focus, so the game is written assuming that most campaigns will take place in Tamriel, though nothing is stopping you from going elsewhere.

Second Edition

The second edition has been in development since the end of the summer of 2013. The developers are moving away from Dark Heresy for second edition, instead attempting to create a new system that solves issues with first edition. This new edition draws heavily from Runequest (for its combat system), though it does maintain a few structural elements from Dark Heresy.

Second edition's structure is quite different from first edition's. There are three main core books:

  • Core Rulebook (current version beta 1.2): Contains all the rules needed to create characters and play the game.
  • GM Handbook (not yet released): Contains optional rules and advice for GMs who want to run the UESRPG.
  • Player Handbook (current version beta 1.0): Contains some advice for players and additional races.

And multiple supplements, each with a specific focus:

  • Arcane Arts (current version beta 1.03): Contains rules for advanced forms of magic. This includes things like Necromancy, Thu'um, Shehai Shen She Ru, Shadow Magic, and more!
  • Dark Paths (current version beta 1.1): Contains rules for playing Vampires and Lycanthropes.
  • Inhabitants of Tamriel (current version beta 1.0): Contains profiles for dozens of beasts, monsters, and NPCs for use in campaigns.
  • Secrets of the Dwemer (current version beta 1.0): Contains rules for Dwemer Animunculi, rules for playing Dwemer characters, and advice for the GM about certain aspects of the Dwemer.
  • Tamrielic Artifacts (current version beta 1.0): Contains rules for many of the famous artifacts that have existed throughout Tamriel's history, as well as the Elder Scrolls themselves.
  • Planes of Oblivion (not yet released): Contains rules and advice for exploring the planes of Oblivion and dealing with the Daedric princes.
  • Heroes of Tamriel (not yet released): Contains rules for many of Tamriel's famous heroes, villains, and other characters from the series that you may wish to use in your campaign.

The developers' current goal is to have the game finished by Thanksgiving of 2015.

First Edition

The first edition was released on /tg/ in early 2013. Its mechanics are heavily influenced by the Dark Heresy system, to the point where it's basically a conversion. The first edition received updates up to the beginning of the summer of 2013 (version 1.05), at which point development stopped. The game is clunky in places, but functional, and also quite extensive.

Game Files & Resources

The latest version of the game, older versions and editions, and additional resources (including character sheets) can always be found here.

You can follow the game's progress through the dev blog, or on the subreddit.

The game's developers hang out in #UESRPG on irc.thisisnotatrueending.com, and anyone is welcome to drop in and ask questions, give feedback, or post terrible Vivec fan-fiction.