VeloCITY: Difference between revisions

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[[Image:Velocitycurrentcover.jpg|200px|right|version 0.3 cover]]
'''VeloCITY: The Wind in your Hair''' is set to be a roleplaying game that sets the players in the shoes, skates, on the boards, or even bikes of the gangs of Velo City. It is currently in a playtesting stage, and you can help make it better by supporting it on the IRC Channel on IRC rizon, #VeloCITY


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''"A city of punks versus greys, of neon graffiti and high speed chases through rooftops and alleyways. A world where any surface is a road, and any person could be a high speed hero with the right gear, the right threads, the right tunes and, most importantly, the right soul.  
''"Velo is a city of punks versus greys, of neon graffiti and high speed chases through rooftops and alleyways. A world where any surface is a road, and any person could be a high speed hero with the right gear, the right threads, the right tunes and, most importantly, the right soul.  
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</blockquote>
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<blockquote>
''"You're in Velo City, bub. Its kinda like the rat race, but a hell of a lot faster."
''"Welcome to Velo City. Go out and make it yours."
</blockquote>
</blockquote>


In production, Nothing Man and a number of fa/tg/uys are putting great deals of effort into getting this game going, and in the first few days of production, had most of the fluff done and even some writefaggotry.
[[File:VeloCITY 2013 rewrite.pdf|thumb|300px|right|VeloCITY Rules: June 2013 Edition - Click to download.]]
 
'''VeloCITY: The Wind in your Hair''' is a [[/tg/'s_homebrews|/tg/ homebrew system]] designed to replicate the feel and freedom of running around an urban playground and going anywhere. Taking its main inspiration from the [http://en.wikipedia.org/wiki/Jet_Set_Radio Jet Set Radio] and [http://en.wikipedia.org/wiki/Air_Gear Air Gear] franchies, the game's focus is on freedom of movement, radical action, oodles of style, and several varieties of sticking it to the man.
The game takes heavy inspiration from the Jet Set Radio and Air Gear franchises. The game is intended to be as realistic or as over-the-top as the MC (master of ceremonies, analogous to GM) desires.
 
Keep in note that anything not specifically created by the makers of VeloCITY are copyrighted to their respective owners. The makers don't take any credit, and make no money from this project.


Taking place on the artificial island metropolis of Velo City, players take on the role of "rudies": all manners of young punks, vagabonds and daredevils with a tune in their ear and color in their hearts; their main gimmick is that they rely on the four types of human-powered movement: running, rollerskating, skateboarding and biking. In the urban playground, the players will follow the people of Velo and learn of their ambitions and struggles. Between the police and the corporate overworld, rudies fight to cut out a niche of their own in the city. With varying degrees of power level and a system that plays fast and loose, the game can be as realistic or over-the-top as the players desire.


= Important shit =
The initial idea sparked a firestorm of creativity that resulted in numerous threads on /tg/ fluffing out Velo City and its inhabitants. Great interest was expressed in the game as a whole as more and more content was created. Unfortunately, interest died down as the years went on (though there is still interest even today), and between messy rules, multiple sets of rules confusing people, and all other kinds of issues, the project fell into the dreaded "homebrew limbo": it was not quite dead, but no one was holding their breath to see it completed any time soon. With the latest update (June 25, 2013), however, the newest rewrite has taken the latest design document up to that point and completely rewrote and reworked it from the ground up; save for a few particular mechanics, the entire system has been overhauled.


The main important thing is that it isn't dead yet.
The project is supported by the #VeloCITY channel on irc.rizon.net, for those interested in the system. Keep in note that anything not specifically created by the makers of VeloCITY are copyrighted to their respective owners. The makers don't take any credit, and make no money from this project.
[https://docs.google.com/document/d/1aQyp0B4JyVhX3Ls41_hGQ2C45am5SiEdHUHQrlQD6xA/edit We're doing it man. We're MAKING THIS HAPPEN.]


*[[VeloCITY mechanics|Mechanics of VeloCITY]]
*[[VeloCITY Character Creation|Character Creation]]
*[[VeloCITY Character Advancement|Character Advancement]]
*[[VeloCITY Equipment|Brand Names]]
*[[Velo City|The Bigger City]]
*[[VeloCITY NPCs|People of Note]]
*[[VeloCITY Racing|Blazing Trails]]
*[[VeloCITY GM stuff|Running the Game]]


= Gallery =
= Gallery =
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Image:veolcity_cover_03.png
Image:veolcity_cover_03.png
Image:VeloCity_equipment_cover.jpg
Image:VeloCity_equipment_cover.jpg
Image:VeloCity_boarder.jpg|Skateboards are Awesome.
Image:VeloCITY_rudie.jpg
Image:VeloCITY_cameras.jpg
Image:VeloCITY_artist.jpg
</gallery></center>
</gallery></center>



Revision as of 08:27, 25 June 2013


This article is a stub. You can help 1d4chan by expanding it

"Velo is a city of punks versus greys, of neon graffiti and high speed chases through rooftops and alleyways. A world where any surface is a road, and any person could be a high speed hero with the right gear, the right threads, the right tunes and, most importantly, the right soul.

"Welcome to Velo City. Go out and make it yours."

File:VeloCITY 2013 rewrite.pdf
VeloCITY Rules: June 2013 Edition - Click to download.

VeloCITY: The Wind in your Hair is a /tg/ homebrew system designed to replicate the feel and freedom of running around an urban playground and going anywhere. Taking its main inspiration from the Jet Set Radio and Air Gear franchies, the game's focus is on freedom of movement, radical action, oodles of style, and several varieties of sticking it to the man.

Taking place on the artificial island metropolis of Velo City, players take on the role of "rudies": all manners of young punks, vagabonds and daredevils with a tune in their ear and color in their hearts; their main gimmick is that they rely on the four types of human-powered movement: running, rollerskating, skateboarding and biking. In the urban playground, the players will follow the people of Velo and learn of their ambitions and struggles. Between the police and the corporate overworld, rudies fight to cut out a niche of their own in the city. With varying degrees of power level and a system that plays fast and loose, the game can be as realistic or over-the-top as the players desire.

The initial idea sparked a firestorm of creativity that resulted in numerous threads on /tg/ fluffing out Velo City and its inhabitants. Great interest was expressed in the game as a whole as more and more content was created. Unfortunately, interest died down as the years went on (though there is still interest even today), and between messy rules, multiple sets of rules confusing people, and all other kinds of issues, the project fell into the dreaded "homebrew limbo": it was not quite dead, but no one was holding their breath to see it completed any time soon. With the latest update (June 25, 2013), however, the newest rewrite has taken the latest design document up to that point and completely rewrote and reworked it from the ground up; save for a few particular mechanics, the entire system has been overhauled.

The project is supported by the #VeloCITY channel on irc.rizon.net, for those interested in the system. Keep in note that anything not specifically created by the makers of VeloCITY are copyrighted to their respective owners. The makers don't take any credit, and make no money from this project.


Gallery

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