Warcry/Tactics/Gloomspite Gitz: Difference between revisions
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===Fighter=== | ===Fighter=== | ||
''''' | '''''Stabba''''' | ||
*'''Stats''': Movement 4"; Toughness 4; Wounds | *'''Stats''': Movement 4"; Toughness 4; Wounds 8; 70Pts. | ||
**'''Rule:''' | **'''Rule:''' | ||
**'''Weapons:''' | **'''Weapons:''' | ||
***''Sword''-Range 1"; Attacks 3; Strength 3; Damage 1/3 | ***''Sword''-Range 1"; Attacks 3; Strength 3; Damage 1/3 | ||
**''Fighter Commentary'' | |||
'''''Stabba with Barbed Net''''' | |||
*'''Stats''': Movement 4"; Toughness 3; Wounds 8; 45 Pts. | |||
**'''Rule:''' Trapper | |||
**'''Weapons:''' | |||
***''Dagger''-Range 1"; Attacks 3; Strength 3; Damage 1/2 | |||
**''Fighter Commentary'' | |||
'''''Stabba with Pokin'Spear''''' | |||
*'''Stats''': Movement 4"; Toughness 3; Wounds 8; 70 Pts. | |||
**'''Rule:''' | |||
**'''Weapons:''' | |||
***''Spear''-Range 2"; Attacks 2; Strength 3; Damage 1/4 | |||
**''Fighter Commentary'' | |||
'''''Shoota''''' | |||
*'''Stats''': Movement 4"; Toughness 3; Wounds 8; 65Pts. | |||
**'''Rule:''' | |||
**'''Weapons:''' | |||
***''Dagger''-Range 1"; Attacks 3; Strength 3; Damage 1/2 | |||
***''Ranged''-Range 3-12"; Attacks 2; Strength 3; Damage 1/3 | |||
**''Fighter Commentary'' | |||
'''''Sneaky Snuffler''''' | |||
*'''Stats''': Movement 4"; Toughness 3; Wounds 15; 85 Pts. | |||
**'''Rule:''' | |||
**'''Weapons:''' | |||
***''Fangs''-Range 1"; Attacks 3; Strength 3; Damage 2/4 | |||
**''Fighter Commentary'' | |||
'''''Squig Herder''''' | |||
*'''Stats''': Movement 4"; Toughness 3; Wounds 8; 45 Pts. | |||
**'''Rule:''' Agile | |||
**'''Weapons:''' | |||
***''Spear''-Range 1"; Attacks 3; Strength 3; Damage 1/2 | |||
**''Fighter Commentary'' | |||
'''''Cave Squig''''' | |||
*'''Stats''': Movement 4"; Toughness 4; Wounds 15; 140 Pts. | |||
**'''Rule:''' Beast | |||
**'''Weapons:''' | |||
***''Fangs''-Range 1"; Attacks 4; Strength 5; Damage 2/4 | |||
**''Fighter Commentary'' | |||
'''''Squig Hopper''''' | |||
*'''Stats''': Movement 10"; Toughness 4; Wounds 16; 200Pts. | |||
**'''Rule:''' Elite, Fly | |||
**'''Weapons:''' | |||
***''Sword''-Range 1"; Attacks 4; Strength 5; Damage 2/4 | |||
**''Fighter Commentary'' | |||
'''''Boingrot Bounder''''' | |||
*'''Stats''': Movement 8"; Toughness 5; Wounds 18; 220Pts. | |||
**'''Rule:''' Elite, Fly | |||
**'''Weapons:''' | |||
***''Spear''-Range 2"; Attacks 3; Strength 5; Damage 2/5 | |||
**''Fighter Commentary'' | **''Fighter Commentary'' | ||
Revision as of 00:32, 18 February 2020
Faction Overview
The Bad Moon has turned its leering glare to the Eightpoints, and with it comes the Moonclan Grots ready for a good krumpin’. You’ll mostly be pulling from the standard Grots box, as well as Squig Hoppers/Boingrot Bounderz and the Caves Squigs + Herders, and as of the new "Gloomspite Gitz" box you can use Sneaky Snufflers. Like always, you’ll be one of the more numerous warbands in the game if you use mostly Grots. Alternatively, you can mix it up and go elite with Squig Riders and Cave Squigs.
Pros
Cons
Abilities Overview
- [Double] Backstabbing Mob: A fighter can use this ability only if there is a visible friendly fighter within 1". Until the end of this fighter's activation, add 1 to the Attacks and Strength of any attacks they make with a Range of 3 or less. (All)
- [Double] Barbed Net: Pick a visible enemy fighter within 3" and roll a dice. On a 3+ they cannot make any move or disengage actions until the end of the battle round. (Stabba with Barbed Net)
- [Triple] Boing! Boing! Boing!: Until the end of this fighter's activation, the next time they finish a move within 1" of an enemy fighter, pick one visible enemy fighter within 1". They take damage equal to the value of this ability. (All Boingrot Bounders and Squig Hoppers)
- [Triple] Stab 'Em Good: Until the end of the battle round add 1 to the Attacks characteristic of attack actions with a Range of 3 or less made by friendly fighters while they are within 6" of this fighter. (Leader)
- [Triple] Go Dat Way!: Pick a friendly fighter with the Beast runemark within 4" of this fighter, they make a bonus move action. (Squig Herder)
- [Quad] Sneaky Stab: This fighter makes a bonus move action, then they can make a bonus attack action. In addition, if this fighter is within 1" of their target add the value of this ability to the damage of all hits and critical hits from that attack. (All)
Fighter's Overview
Leader
Moonclan Boss
- Stats: Movement 4"; Toughness 4; Wounds 16; 150Pts.
- Rule: Leader
- Weapons:
- Sword-Range 1"; Attacks 4; Strength 4; Damage 2/4
- Fighter Commentary
Squig Hopper Boss
- Stats: Movement 10"; Toughness 4; Wounds 22; 250Pts.
- Rule: Leader, Elite, Fly
- Weapons:
- Sword-Range 1"; Attacks 5; Strength 5; Damage 2/4
- Fighter Commentary
Goingrot Boss
- Stats: Movement 8"; Toughness 5; Wounds 24; 265Pts.
- Rule: Leader, Elite, Fly
- Weapons:
- Spear-Range 2"; Attacks 4; Strength 5; Damage 2/5
- Fighter Commentary
Fighter
Stabba
- Stats: Movement 4"; Toughness 4; Wounds 8; 70Pts.
- Rule:
- Weapons:
- Sword-Range 1"; Attacks 3; Strength 3; Damage 1/3
- Fighter Commentary
Stabba with Barbed Net
- Stats: Movement 4"; Toughness 3; Wounds 8; 45 Pts.
- Rule: Trapper
- Weapons:
- Dagger-Range 1"; Attacks 3; Strength 3; Damage 1/2
- Fighter Commentary
Stabba with Pokin'Spear
- Stats: Movement 4"; Toughness 3; Wounds 8; 70 Pts.
- Rule:
- Weapons:
- Spear-Range 2"; Attacks 2; Strength 3; Damage 1/4
- Fighter Commentary
Shoota
- Stats: Movement 4"; Toughness 3; Wounds 8; 65Pts.
- Rule:
- Weapons:
- Dagger-Range 1"; Attacks 3; Strength 3; Damage 1/2
- Ranged-Range 3-12"; Attacks 2; Strength 3; Damage 1/3
- Fighter Commentary
Sneaky Snuffler
- Stats: Movement 4"; Toughness 3; Wounds 15; 85 Pts.
- Rule:
- Weapons:
- Fangs-Range 1"; Attacks 3; Strength 3; Damage 2/4
- Fighter Commentary
Squig Herder
- Stats: Movement 4"; Toughness 3; Wounds 8; 45 Pts.
- Rule: Agile
- Weapons:
- Spear-Range 1"; Attacks 3; Strength 3; Damage 1/2
- Fighter Commentary
Cave Squig
- Stats: Movement 4"; Toughness 4; Wounds 15; 140 Pts.
- Rule: Beast
- Weapons:
- Fangs-Range 1"; Attacks 4; Strength 5; Damage 2/4
- Fighter Commentary
Squig Hopper
- Stats: Movement 10"; Toughness 4; Wounds 16; 200Pts.
- Rule: Elite, Fly
- Weapons:
- Sword-Range 1"; Attacks 4; Strength 5; Damage 2/4
- Fighter Commentary
Boingrot Bounder
- Stats: Movement 8"; Toughness 5; Wounds 18; 220Pts.
- Rule: Elite, Fly
- Weapons:
- Spear-Range 2"; Attacks 3; Strength 5; Damage 2/5
- Fighter Commentary