Warcry/Tactics/Gloomspite Gitz: Difference between revisions

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==Fighter's Overview==
==Fighter's Overview==
===Leader===
===Leader===
'''''Moonclan Boss'''''
====Moonclan Boss====
*'''Stats''': Movement 4"; Toughness 4; Wounds 16; 150Pts.
*'''Stats''': Movement 4"; Toughness 4; Wounds 16; 150Pts.
**'''Rule:''' Leader
**'''Rule:''' Leader
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**''Fighter Commentary''
**''Fighter Commentary''


'''''Squig Hopper Boss'''''
====Hopper Boss====
*'''Stats''': Movement 10"; Toughness 4; Wounds 22; 250Pts.
*'''Stats''': Movement 10"; Toughness 4; Wounds 22; 250Pts.
**'''Rule:''' Leader, Elite, Fly
**'''Rule:''' Leader, Elite, Fly
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**''Fighter Commentary''
**''Fighter Commentary''


'''''Goingrot Boss'''''
====Goingrot Boss====
*'''Stats''': Movement 8"; Toughness 5; Wounds 24; 265Pts.
*'''Stats''': Movement 8"; Toughness 5; Wounds 24; 265Pts.
**'''Rule:''' Leader, Elite, Fly
**'''Rule:''' Leader, Elite, Fly
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===Fighter===
===Fighter===
'''''Stabba'''''
====Stabba====
*'''Stats''': Movement 4"; Toughness 4; Wounds 8; 70Pts.
*'''Stats''': Movement 4"; Toughness 4; Wounds 8; 70Pts.
**'''Rule:'''
**'''Rule:'''
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**''Fighter Commentary''
**''Fighter Commentary''


'''''Stabba with Barbed Net'''''
====with Barbed Net====
*'''Stats''': Movement 4"; Toughness 3; Wounds 8; 45 Pts.
*'''Stats''': Movement 4"; Toughness 3; Wounds 8; 45 Pts.
**'''Rule:''' Trapper
**'''Rule:''' Trapper
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**''Fighter Commentary''
**''Fighter Commentary''


'''''Stabba with Pokin'Spear'''''
====Stabbers with Pokin'Spear====
*'''Stats''': Movement 4"; Toughness 3; Wounds 8; 70 Pts.
*'''Stats''': Movement 4"; Toughness 3; Wounds 8; 70 Pts.
**'''Rule:'''
**'''Rule:'''
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**''Fighter Commentary''
**''Fighter Commentary''


'''''Shoota'''''
====Shoota====
*'''Stats''': Movement 4"; Toughness 3; Wounds 8; 65Pts.
*'''Stats''': Movement 4"; Toughness 3; Wounds 8; 65Pts.
**'''Rule:'''
**'''Rule:'''
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**''Fighter Commentary''
**''Fighter Commentary''


'''''Sneaky Snuffler'''''
====Sneaky Snuffler====
*'''Stats''': Movement 4"; Toughness 3; Wounds 15; 85 Pts.
*'''Stats''': Movement 4"; Toughness 3; Wounds 15; 85 Pts.
**'''Rule:'''
**'''Rule:'''
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**''Fighter Commentary''
**''Fighter Commentary''


'''''Squig Herder'''''
====Squig Herder====
*'''Stats''': Movement 4"; Toughness 3; Wounds 8; 45 Pts.
*'''Stats''': Movement 4"; Toughness 3; Wounds 8; 45 Pts.
**'''Rule:''' Agile
**'''Rule:''' Agile
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**''Fighter Commentary''
**''Fighter Commentary''


'''''Cave Squig'''''
====Cave Squig====
*'''Stats''': Movement 4"; Toughness 4; Wounds 15; 140 Pts.
*'''Stats''': Movement 4"; Toughness 4; Wounds 15; 140 Pts.
**'''Rule:''' Beast
**'''Rule:''' Beast
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**''Fighter Commentary''
**''Fighter Commentary''


'''''Squig Hopper'''''
====Squig Hopper====
*'''Stats''': Movement 10"; Toughness 4; Wounds 16; 200Pts.
*'''Stats''': Movement 10"; Toughness 4; Wounds 16; 200Pts.
**'''Rule:''' Elite, Fly
**'''Rule:''' Elite, Fly
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**''Fighter Commentary''
**''Fighter Commentary''


'''''Boingrot Bounder'''''
====Boingrot Bounder====
*'''Stats''': Movement 8"; Toughness 5; Wounds 18; 220Pts.
*'''Stats''': Movement 8"; Toughness 5; Wounds 18; 220Pts.
**'''Rule:''' Elite, Fly
**'''Rule:''' Elite, Fly

Revision as of 02:29, 28 February 2020

Faction Overview

The Bad Moon has turned its leering glare to the Eightpoints, and with it comes the Moonclan Grots ready for a good krumpin’. You’ll mostly be pulling from the standard Grots box, as well as Squig Hoppers/Boingrot Bounderz and the Caves Squigs + Herders, and as of the new "Gloomspite Gitz" box you can use Sneaky Snufflers. Like always, you’ll be one of the more numerous warbands in the game if you use mostly Grots. Alternatively, you can mix it up and go elite with Squig Riders and Cave Squigs.

Pros

  • Decent toughness for what should be an easily disposable faction.
  • A nice mixture of cheap and elite options makes for a versatile selection of fighters.
  • Often times will outnumber enemies.

Cons

  • Average stats.
  • Reliant on their abilities.
  • You won’t get much damage out of them unless they’re fighting in packs.

Abilities Overview

  • [Double] Backstabbing Mob: A fighter can use this ability only if there is a visible friendly fighter within 1". Until the end of this fighter's activation, add 1 to the Attacks and Strength of any attacks they make with a Range of 3 or less. (All)
  • [Double] Barbed Net: Pick a visible enemy fighter within 3" and roll a dice. On a 3+ they cannot make any move or disengage actions until the end of the battle round. (Stabba with Barbed Net)
  • [Triple] Boing! Boing! Boing!: Until the end of this fighter's activation, the next time they finish a move within 1" of an enemy fighter, pick one visible enemy fighter within 1". They take damage equal to the value of this ability. (All Boingrot Bounders and Squig Hoppers)
  • [Triple] Stab 'Em Good: Until the end of the battle round add 1 to the Attacks characteristic of attack actions with a Range of 3 or less made by friendly fighters while they are within 6" of this fighter. (Leader)
  • [Triple] Go Dat Way!: Pick a friendly fighter with the Beast runemark within 4" of this fighter, they make a bonus move action. (Squig Herder)
  • [Quad] Sneaky Stab: This fighter makes a bonus move action, then they can make a bonus attack action. In addition, if this fighter is within 1" of their target add the value of this ability to the damage of all hits and critical hits from that attack. (All)

Fighter's Overview

Leader

Moonclan Boss

  • Stats: Movement 4"; Toughness 4; Wounds 16; 150Pts.
    • Rule: Leader
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/4
    • Fighter Commentary

Hopper Boss

  • Stats: Movement 10"; Toughness 4; Wounds 22; 250Pts.
    • Rule: Leader, Elite, Fly
    • Weapons:
      • Sword-Range 1"; Attacks 5; Strength 5; Damage 2/4
    • Fighter Commentary

Goingrot Boss

  • Stats: Movement 8"; Toughness 5; Wounds 24; 265Pts.
    • Rule: Leader, Elite, Fly
    • Weapons:
      • Spear-Range 2"; Attacks 4; Strength 5; Damage 2/5
    • Fighter Commentary

Fighter

Stabba

  • Stats: Movement 4"; Toughness 4; Wounds 8; 70Pts.
    • Rule:
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 3; Damage 1/3
    • Fighter Commentary

with Barbed Net

  • Stats: Movement 4"; Toughness 3; Wounds 8; 45 Pts.
    • Rule: Trapper
    • Weapons:
      • Dagger-Range 1"; Attacks 3; Strength 3; Damage 1/2
    • Fighter Commentary

Stabbers with Pokin'Spear

  • Stats: Movement 4"; Toughness 3; Wounds 8; 70 Pts.
    • Rule:
    • Weapons:
      • Spear-Range 2"; Attacks 2; Strength 3; Damage 1/4
    • Fighter Commentary

Shoota

  • Stats: Movement 4"; Toughness 3; Wounds 8; 65Pts.
    • Rule:
    • Weapons:
      • Dagger-Range 1"; Attacks 3; Strength 3; Damage 1/2
      • Ranged-Range 3-12"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary

Sneaky Snuffler

  • Stats: Movement 4"; Toughness 3; Wounds 15; 85 Pts.
    • Rule:
    • Weapons:
      • Fangs-Range 1"; Attacks 3; Strength 3; Damage 2/4
    • Fighter Commentary

Squig Herder

  • Stats: Movement 4"; Toughness 3; Wounds 8; 45 Pts.
    • Rule: Agile
    • Weapons:
      • Spear-Range 1"; Attacks 3; Strength 3; Damage 1/2
    • Fighter Commentary

Cave Squig

  • Stats: Movement 4"; Toughness 4; Wounds 15; 140 Pts.
    • Rule: Beast
    • Weapons:
      • Fangs-Range 1"; Attacks 4; Strength 5; Damage 2/4
    • Fighter Commentary

Squig Hopper

  • Stats: Movement 10"; Toughness 4; Wounds 16; 200Pts.
    • Rule: Elite, Fly
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 5; Damage 2/4
    • Fighter Commentary

Boingrot Bounder

  • Stats: Movement 8"; Toughness 5; Wounds 18; 220Pts.
    • Rule: Elite, Fly
    • Weapons:
      • Spear-Range 2"; Attacks 3; Strength 5; Damage 2/5
    • Fighter Commentary

General Tactics

Minions, Thralls, and Allies