Warcry/Tactics/Slaves to Darkness: Difference between revisions

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**'''Weapons:'''
**'''Weapons:'''
***''Spear''-Range 2"; Attacks 2; Strength 3; Damage 1/4
***''Spear''-Range 2"; Attacks 2; Strength 3; Damage 1/4
**''Fighter Commentary''
'''''Chaos Warrior with Paired Weapons'''''
*'''Stats''': Movement 4"; Toughness 5; Wounds 15; 145Pts.
**'''Rule:'''
**'''Weapons:'''
***''Sword''-Range 1"; Attacks 4; Strength 4; Damage 2/4
**''Fighter Commentary''
'''''Chaos Warrior with Runeshield'''''
*'''Stats''': Movement 4"; Toughness 6; Wounds 15; 170Pts.
**'''Rule:'''
**'''Weapons:'''
***''Sword''-Range 1"; Attacks 3; Strength 4; Damage 2/4
**''Fighter Commentary''
'''''Chaos Chosen'''''
*'''Stats''': Movement 4"; Toughness 5; Wounds 18; 180Pts.
**'''Rule:''' Warrior
**'''Weapons:'''
***''Axe''-Range 1"; Attacks 4; Strength 5; Damage 2/5
**''Fighter Commentary''
**''Fighter Commentary''



Revision as of 14:46, 18 February 2020

All the generic Warriors of Chaos, The bargain price of this however is fewer bodies and effectively no ranged units. That being said, there are plenty of fast attack options to bog your enemy down, a fair amount of fodder.

Faction Overview

Pros

Cons

Abilities Overview

  • [Double]
  • [Double]
  • [Double]
  • [Triple]
  • [Triple]
  • [Quad]

Fighter's Overview

Leader

Marauder Chieften

  • Stats: Movement 4"; Toughness 3; Wounds 20; 140Pts.
    • Rule: Leader
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/5
    • Fighter Commentary

Horsemaster

  • Stats: Movement 10"; Toughness 4; Wounds 30; 225Pts.
    • Rule: Leader, mount
    • Weapons:
      • Axe-Range 1"; Attacks 3; Strength 4; Damage 2/5
    • Fighter Commentary

Aspiring Champion

  • Stats: Movement 4"; Toughness 5; Wounds 25; 225Pts.
    • Rule: Leader
    • Weapons:
      • Axe-Range 1"; Attacks 5; Strength 4; Damage 2/5
    • Fighter Commentary

Exalted Champion

  • Stats: Movement 4"; Toughness 5; Wounds 28; 250Pts.
    • Rule: Leader, Warrior
    • Weapons:
      • Axe-Range 1"; Attacks 5; Strength 5; Damage 3/5
    • Fighter Commentary

Fighter

Chaos Marauder With Flail

  • Stats: Movement 4"; Toughness 3; Wounds 10; 55 Pts.
    • Rule:
    • Weapons:
      • Reach-Range 3"; Attacks 3; Strength 3; Damage 1/3
    • Fighter Commentary

Chaos Marauder With Axe and Shield

  • Stats: Movement 4"; Toughness 4; Wounds 10; 60 Pts.
    • Rule: Bulward
    • Weapons:
      • Reach-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary

Marauder Horseman with Axe and Shield

  • Stats: Movement 10"; Toughness 4; Wounds 20; 125 Pts.
    • Rule: mount
    • Weapons:
      • Axe-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary

Marauder Horseman with Flail

  • Stats: Movement 10"; Toughness 3; Wounds 20; 120 Pts.
    • Rule: mount
    • Weapons:
      • Axe-Range 3"; Attacks 3; Strength 3; Damage 1/3
    • Fighter Commentary

Marauder Horseman with Javelin and Shield

  • Stats: Movement 10"; Toughness 4; Wounds 20; 140 Pts.
    • Rule: Scout, mount
    • Weapons:
      • Spear-Range 2"; Attacks 2; Strength 3; Damage 1/4
    • Fighter Commentary

Chaos Warrior with Paired Weapons

  • Stats: Movement 4"; Toughness 5; Wounds 15; 145Pts.
    • Rule:
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/4
    • Fighter Commentary

Chaos Warrior with Runeshield

  • Stats: Movement 4"; Toughness 6; Wounds 15; 170Pts.
    • Rule:
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 4; Damage 2/4
    • Fighter Commentary

Chaos Chosen

  • Stats: Movement 4"; Toughness 5; Wounds 18; 180Pts.
    • Rule: Warrior
    • Weapons:
      • Axe-Range 1"; Attacks 4; Strength 5; Damage 2/5
    • Fighter Commentary

General Tactics

Minions, Thralls, and Allies