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='''UNTAMED BEASTS TACTICS'''=
='''UNTAMED BEASTS TACTICS'''=
=='''Faction Overview'''==
=='''Faction Overview'''==
A warband made up of [[Conan_the_Barbarian|loincloth-laden barbarians]] who feast on the flesh of big beasties (and often other people) and [[Furry|have very particular bonds with animals]].  These dudes come from Ghur, the realm of Beasts (hence all the furr-faggotry), and truly encompass everything it means to be 'bestial'.  They HATE any type of civilization (almost just as much as [[Beastmen]]) and have taken a solemn vow to make it their duty to tear down anything and everything resembling civilization in the bloodwind spoil--even going so far as vowing to tear down the gates of the Varanspire-[[Archaon|Archy's]] personal fortress.  They are REALLY into the whole "hunt-or-be-hunted" philosophy of warfare and [[Grimdark|consume the flesh of predators routinely because they believe by eating their flesh they will be imbued with the power of the predator]].  Naturally, they are constantly seeking the biggest predator to kill and eat.  To them, this apex hunter is none other than Archaon himself.  This is really interesting, because it means that the Untamed Beasts may actually have the most  pure understand of what [[Chaos]] actually is-even more so than Archaon himself.  Being haters of all things civilized, their typical form of 'armor' is some type of poor animal's hide wrapped around their  massive ballsack.  Their weapons are made out of the bones of beasts they've defeated and the only metal they sport is metal that they've plundered of the corpses of defeated enemies.  They are also [https://en.wikipedia.org/wiki/Bodybuilding ABSOLUTELY, TOTALLY, UNABASHEDLY PEAK '80'S BODY-BUILDING CULTURE, RIPPED TO THE MAX].  Seriously.  These dudes would make [https://www.youtube.com/watch?v=BdVCfDioTcY Arnie] in his prime blush.  On the table-top their playstyle matches their lore.  Like any good predator, they are fast-moving, hard hitting and devastating when they get the jump on their enemies, but prolonged combat will see them eventually worn-down.
A warband made up of [[Conan_the_Barbarian|loincloth-laden barbarians]] who feast on the flesh of big beasties (and often other people) and [[Furry|have very particular bonds with animals]].  These dudes come from Ghur, the realm of Beasts (hence all the furr-faggotry), and truly encompass everything it means to be 'bestial'.  They HATE any type of civilization (almost just as much as [[Beastmen]]) and have taken a solemn vow to make it their duty to tear down anything and everything resembling civilization in the bloodwind spoil--even going so far as vowing to tear down the gates of the Varanspire-[[Archaon|Archy's]] personal fortress.  They are REALLY into the whole "hunt-or-be-hunted" philosophy of warfare and [[Grimdark|consume the flesh of predators routinely because they believe by eating their flesh they will be imbued with the power of the predator]].  Naturally, they are constantly seeking the biggest predator to kill and eat.  To them, this apex hunter is none other than Archaon himself.  This is really interesting, because it means that the Untamed Beasts may actually have the most  pure understand of what [[Chaos]] actually is-even more so than Archaon himself.  Being haters of all things civilized, their typical form of 'armor' is some type of poor animal's hide wrapped around their  massive ballsack.  Their weapons are made out of the bones of beasts they've defeated and the only metal they sport is metal that they've plundered of the corpses of defeated enemies.  They are essentially the Chaos-worshipping human version of [[Bonesplitterz|these guys]].  They are also [https://en.wikipedia.org/wiki/Bodybuilding ABSOLUTELY, TOTALLY, UNABASHEDLY PEAK '80'S BODY-BUILDING CULTURE, RIPPED TO THE MAX].  Seriously.  These dudes would make [https://www.youtube.com/watch?v=BdVCfDioTcY Arnie] in his prime blush.  On the table-top their playstyle matches their lore.  Like any good predator, they are fast-moving, hard hitting and devastating when they get the jump on their enemies, but prolonged combat will see them eventually worn-down.


==='''Pros'''===     
==='''Pros'''===     
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*'''''Below Average Toughness'''''-None of their Fighters have a base toughness value higher than 4.  Their wounds pools are also shockingly average, even for mid-level costed units. They also have no means to increase their toughness in any way.   
*'''''Below Average Toughness'''''-None of their Fighters have a base toughness value higher than 4.  Their wounds pools are also shockingly average, even for mid-level costed units. They also have no means to increase their toughness in any way.   
*'''''Limited Defensive Capabilities'''''-In keeping with the whole 'savage predator' schtick, they really emphasize putting all their effort into killing something as fast as possible.  If they get into any type of attrition battle, they have no good defensive options available to them-no wounds or toughness increases, no immobilizing abilities, no teleports, no free disengage, NOTHING.   
*'''''Limited Defensive Capabilities'''''-In keeping with the whole 'savage predator' schtick, they really emphasize putting all their effort into killing something as fast as possible.  If they get into any type of attrition battle, they have no good defensive options available to them-no wounds or toughness increases, no immobilizing abilities, no teleports, no free disengage, NOTHING.   
*'''''Limited Ranged Options'''''-The First Fang has a pretty unique and useful Harpoon attack, but apart from this single attack this warband has no options for ranged combat.  
*'''''Limited Ranged Options'''''-The First Fang has a pretty unique and useful Harpoon attack, but apart from this single attack this warband has no options for ranged combat.


=='''Abilities Overview'''==
=='''Abilities Overview'''==

Revision as of 19:45, 4 February 2020

UNTAMED BEASTS TACTICS

Faction Overview

A warband made up of loincloth-laden barbarians who feast on the flesh of big beasties (and often other people) and have very particular bonds with animals. These dudes come from Ghur, the realm of Beasts (hence all the furr-faggotry), and truly encompass everything it means to be 'bestial'. They HATE any type of civilization (almost just as much as Beastmen) and have taken a solemn vow to make it their duty to tear down anything and everything resembling civilization in the bloodwind spoil--even going so far as vowing to tear down the gates of the Varanspire-Archy's personal fortress. They are REALLY into the whole "hunt-or-be-hunted" philosophy of warfare and consume the flesh of predators routinely because they believe by eating their flesh they will be imbued with the power of the predator. Naturally, they are constantly seeking the biggest predator to kill and eat. To them, this apex hunter is none other than Archaon himself. This is really interesting, because it means that the Untamed Beasts may actually have the most pure understand of what Chaos actually is-even more so than Archaon himself. Being haters of all things civilized, their typical form of 'armor' is some type of poor animal's hide wrapped around their massive ballsack. Their weapons are made out of the bones of beasts they've defeated and the only metal they sport is metal that they've plundered of the corpses of defeated enemies. They are essentially the Chaos-worshipping human version of these guys. They are also ABSOLUTELY, TOTALLY, UNABASHEDLY PEAK '80'S BODY-BUILDING CULTURE, RIPPED TO THE MAX. Seriously. These dudes would make Arnie in his prime blush. On the table-top their playstyle matches their lore. Like any good predator, they are fast-moving, hard hitting and devastating when they get the jump on their enemies, but prolonged combat will see them eventually worn-down.

Pros

  • High Movement-Many of their fighters have above average movement. They also have access to a number of abilities which allow them to take extra move actions.
  • Good Damage-They have good damage dealing profiles, with their crit values on the higher end of the spectrum for most fighters. They also have plenty of abilities which grant extra attacks and extra strength to compliment their superior movement profiles.

Cons

  • Below Average Toughness-None of their Fighters have a base toughness value higher than 4. Their wounds pools are also shockingly average, even for mid-level costed units. They also have no means to increase their toughness in any way.
  • Limited Defensive Capabilities-In keeping with the whole 'savage predator' schtick, they really emphasize putting all their effort into killing something as fast as possible. If they get into any type of attrition battle, they have no good defensive options available to them-no wounds or toughness increases, no immobilizing abilities, no teleports, no free disengage, NOTHING.
  • Limited Ranged Options-The First Fang has a pretty unique and useful Harpoon attack, but apart from this single attack this warband has no options for ranged combat.

Abilities Overview

  • [Double] Savage Fury: Add 1 to the Move characteristic of this fighter for the next move action they make this activation, and add 1 to the Attacks characteristic of the next attack action they make this activation. (Faction-wide Ability)
    • Ability Commentary-A very powerful ability which compliments their already high movement and attack values. This ability basically combines the Universal Abilities, [Double] Rush and [Double] Onslaught into one ability. You'll find this is useful for a number of situations, both offensively and defensively. There is absolutely no reason to ever use either [Double] Rush or [Double] Onslaught on their own, as the use of this will grant both effects.
  • [Double] All-out Attack: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this activation. This fighter makes a bonus move action or a bonus attack action. (First Fang Ability)
    • Ability Commentary-A standard ability which grants either an extra move or extra attack after the First Fang kills an enemy. This can be very useful given its cost, as most factions who have access to a similar ability are typically activating it on a [Triple]. It can be useful for both moving and attacking, but it is perhaps best used defensively as a means to get out of threat range for an enemies follow-up activation (assuming your First Fang is in danger of being attacked, of course). Worthwhile for its cost.
  • [Double] Beastmaster: Pick a visible friendly fighter with the Beast runemark within 4" of this fighter. That fighter makes a bonus attack action. (Beastspeaker)
    • Ability Commentary-One of the more powerful abilities in this warband. Use the Beastspeaker to grant an extra attack to your Rocktusk Prowlers. Given the fact that your Rocktusk Prowlers are the best Figther in your warband, this is a very valuable ability. Keep in mind, you can use this on other Chaotic Beasts in your roster as well. So that means Razorgors, Raptoryx, Harpies, and Chaos Warhounds can all be the target of this ability.
  • [Triple] Pounce: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visibile enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability. (Beast ability)
  • [Triple] Harpoon Snag: This fighter makes a bonus attack action. After that attack action, the fighter targeted by that attack action makes a bonus move action directly towards this fighter, as if they were jumping, a number of inches equal to the value of this ability. (Brute ability)
  • [Quad] Unleash the Beast: Until the end of the battle round, add half the value of this ability (rounding up) to the Attacks and Strength characteristics of attack actions made by this fighter that have a Range characteristic of 3 or less. (Universal ability)
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