Wargame: Difference between revisions
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Simulations of military operations ranging from the historic to the hypothetical and fantastic. Game scale can range from man-to-man combat to strategic level operations. Units are most commonly represented by cardboard chits on a hexagonal map though a number of games use [[miniatures]]. | Simulations of military operations ranging from the historic to the hypothetical and fantastic. Game scale can range from man-to-man combat to strategic level operations. Units are most commonly represented by cardboard chits on a hexagonal map though a number of games use [[miniatures]]. | ||
While kids have been playing at war with toy soldiers and other figurines for ages, the first offical wargame rules in the modern sense were devised by H.G. Wells, the science fiction author, in 1913. | While kids have been playing at war with toy soldiers and other figurines for ages, the first offical wargame rules in the modern sense were devised by H.G. Wells, the science fiction author, in 1913. At that time, the [[neckbeard]] had not yet been invented, so Mr. Wells had to settle for a rather dapper moustache. | ||
[[Image:Hgwells.jpg]] | [[Image:Hgwells.jpg]] | ||
[[Category:Board Games]] | [[Category:Board Games]] |
Revision as of 08:06, 5 March 2009
Simulations of military operations ranging from the historic to the hypothetical and fantastic. Game scale can range from man-to-man combat to strategic level operations. Units are most commonly represented by cardboard chits on a hexagonal map though a number of games use miniatures.
While kids have been playing at war with toy soldiers and other figurines for ages, the first offical wargame rules in the modern sense were devised by H.G. Wells, the science fiction author, in 1913. At that time, the neckbeard had not yet been invented, so Mr. Wells had to settle for a rather dapper moustache.