Warhammer/Tactics/6th Edition/Ogre Kingdoms: Difference between revisions
Jump to navigation
Jump to search
1d4chan>Nightderanger |
1d4chan>Nightderanger |
||
| Line 21: | Line 21: | ||
=== Core Units === | === Core Units === | ||
* '''Bulls:''' Basic ogres. They are 1+ in any army list. | |||
=== Special Units === | === Special Units === | ||
Revision as of 17:09, 8 July 2021
UNDER CONSTRUCTION
Why play Ogre Kingdoms?
Army Special Rules
Bull charge, nobody likes a gnoblar.
Units Analysis
Named Characters
- Greasus Goldtooth:
- Skrag The Slaughterer:
Lords & Heroes
- Tyrant: The combat lord.
- Slaughtermaster: Wizard lord. This fellow can be included only in armies which include a tyrant so the minimum army size where a slaughtermaster can be met is 3000.
- Bruiser: Combat hero.
- Butcher: Wizard hero. As an ogre, a butcher can easily match many not-very-kitted-out combat lords.
- Hunter:
Core Units
- Bulls: Basic ogres. They are 1+ in any army list.
Special Units
Rare Units
Tactics
Know your Weaknesses and know your Strengths
Army compositions
Synergies
| Warhammer Fantasy 6th Edition Tactics Articles | |
|---|---|
| Bretonnia • Chaos • Chaos Dwarfs • Dark Elves • Dogs of War Dwarfs • The Empire • High Elves • Lizardmen • Ogre Kingdoms Orcs & Goblins • Skaven • Tomb Kings • Vampire Counts • Wood Elves | |