Warhammer/Tactics/6th Edition/The Empire: Difference between revisions
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=== Lords & Heroes === | === Lords & Heroes === | ||
* '''Elector Count:''' The weakest combat lord in the game but also the cheapest. If your general is an Elector Count, one of your state troop units can have a magic banner (=Griffon Standard) which can be extremely useful. | |||
* '''Templar Grand Master:''' | |||
* '''Wizard Lord:''' No special rules of any kind, can use any of the eight lores of magic in the BRB. | |||
* '''Captain:''' | |||
* '''Battle Wizard:''' | |||
* '''Warrior Priest:''' Adds one dispel dice and can use prayers which work like bound spells. | |||
* '''Engineer:''' | |||
=== Core Units === | === Core Units === |
Revision as of 16:50, 8 July 2021
UNDER CONSTRUCTION
Why play Empire?
Versatility.
Army Special Rules
Detachments.
Units Analysis
Named Characters
- Karl Franz:
- Valten:
- Luthor Huss:
- Balthasar Gelt:
Lords & Heroes
- Elector Count: The weakest combat lord in the game but also the cheapest. If your general is an Elector Count, one of your state troop units can have a magic banner (=Griffon Standard) which can be extremely useful.
- Templar Grand Master:
- Wizard Lord: No special rules of any kind, can use any of the eight lores of magic in the BRB.
- Captain:
- Battle Wizard:
- Warrior Priest: Adds one dispel dice and can use prayers which work like bound spells.
- Engineer:
Core Units
Special Units
Rare Units
Tactics
Know your Weaknesses and know your Strengths
Army compositions
Synergies
Warhammer Fantasy 6th Edition Tactics Articles | |
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Bretonnia • Chaos • Chaos Dwarfs • Dark Elves • Dogs of War Dwarfs • The Empire • High Elves • Lizardmen • Ogre Kingdoms Orcs & Goblins • Skaven • Tomb Kings • Vampire Counts • Wood Elves |