Warhammer/Tactics/6th Edition/The Empire: Difference between revisions

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=== Core Units ===
=== Core Units ===
 
* '''Swordsmen:'''
* '''Spearmen:'''
* '''Halberdiers:'''
* '''Handgunners:'''
* '''Crossbowmen:'''
* '''Archers:'''
* '''Free Companies:'''
* '''Knightly Orders:'''
* '''Knights of the White Wolf:'''


=== Special Units ===
=== Special Units ===

Revision as of 16:52, 8 July 2021

UNDER CONSTRUCTION

Why play Empire?

Versatility.

Army Special Rules

Detachments.

Units Analysis

Named Characters

  • Karl Franz:
  • Valten:
  • Luthor Huss:
  • Balthasar Gelt:

Lords & Heroes

  • Elector Count: The weakest combat lord in the game but also the cheapest. If your general is an Elector Count, one of your state troop units can have a magic banner (=Griffon Standard) which can be extremely useful.
  • Templar Grand Master:
  • Wizard Lord: No special rules of any kind, can use any of the eight lores of magic in the BRB.
  • Captain:
  • Battle Wizard:
  • Warrior Priest: Adds one dispel dice and can use prayers which work like bound spells.
  • Engineer:

Core Units

  • Swordsmen:
  • Spearmen:
  • Halberdiers:
  • Handgunners:
  • Crossbowmen:
  • Archers:
  • Free Companies:
  • Knightly Orders:
  • Knights of the White Wolf:

Special Units

Rare Units

Tactics

Know your Weaknesses and know your Strengths

Army compositions

Synergies

Warhammer Fantasy 6th Edition Tactics Articles
Bretonnia • Chaos • Chaos Dwarfs • Dark Elves • Dogs of War
Dwarfs • The Empire • High Elves • Lizardmen • Ogre Kingdoms
Orcs & Goblins • Skaven • Tomb Kings • Vampire Counts • Wood Elves

General Tactics