Aspect Warrior: Difference between revisions
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The majority of an [[Eldar]] Army is composed of [[Guardian]]s. These are not professional full time soldiers, but rather just civilian militia. | The majority of an [[Eldar]] Army is composed of [[Guardian]]s. These are not professional full time soldiers, but rather just civilian militia. | ||
Revision as of 05:48, 10 November 2012
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The majority of an Eldar Army is composed of Guardians. These are not professional full time soldiers, but rather just civilian militia.
The Elfdar do, however, have specialized warriors known as Aspect Warriors
Their focus themselves to honing martial abilities by following the way of the warrior which, due to Eldar anal-rententiveness, can lead them to become utterly obsessed with their job and incapable of doing anything else. All Aspect Warriors fight according to one of the aspects of Kaela Mensha Khaine.
Aspect Warrior Types
Dire Avengers
Basically upgraded Guardians. The original founder of their temple was Asurmen, the first Phoenix Lord. They are good all-round troops, with the ability for their Exarch to be upgraded with a power weapon or Diresword, or some sort of miniature void-shield. They are given Avenger Shuriken Catapults and Aspect Armour, which gives them a decent save in comparison to other Eldar, and an increase on the range of their Shuriken catapults.
They represent Khaine in his aspect as a "noble warrior",
Striking Scorpions
Eldar answer to Khorne Berzerkers and Ork Boyz. Their founder was Arhra, but he was corrupted and Karandras took his place. Sneaky dudes with chainswords, shuriken pistols and some sort of energy emitter on their mouths. The Exarch can take another chainsword for +1 strength or a powerfisty Scorpion's Claw.
Howling Banshees
Once Morai-Heg, crone goddess, wanted to drink her own blood. She had Khaine cut off her hand and she gifted him with this aspect, led by Jain Zar. They carry power weapons and shuriken pistols, while the Exarch can take twin powerblades or a power sword and boomerang. High initiative(as much as Slaanesh-marked Chaos Marines) and good WS make them trouble for slow units with no invul saves.
Fire Dragons
If they get within 12 inches of anything AV14 and below, it's going to blow up within the turn. They have meltas and meltabombs but oddly, the Exarch can take a big flamer instead of his big melta. Fuegan is the bestest tank destroyer out there, better even than railguns and vanquishers. He's also a beatstick in CC, carrying a burning axe that lets him fight like a monstrous creature. They represent a dragon (painfully obvious) spitting fire and burning everything.
Dark Reapers
Something like a hybrid of a Dire Avenger and Fire Dragon. Use them to kill MEQs and AV10-all around vehicles. The Exarch can take a big missile launcher of the type only seen on support platforms or Wraithlords, but with More Dakka. Phoenix Lord Maugan Ra founded this aspect. They represent Khaine in his aspect as a destroyer.
Shining Spears
They represent the spear of Khaine, striking at ridiculous speeds and withdrawing in a flash. Nobody knows their Phoenix Lord. Regular bikers have a Laser Lance (unusual power weapons). While the Exarch can take a Star lance for a more powerful stat line.
Swooping Hawks
Played properly, there are arguments to suggest that in the current format the once shunned Hawks have found a home as the untouchable Aspects. Using ongoing reserves to prevent ever being shot at. In dire moments they also carry Haywire Grenades for anti-tank assaults that few units can match. Also since they always hit at 4+ when slapping them on vehicles they are the bane of skimmers everywhere. Their Phoenix Lord is Baharroth.
Warp Spiders
The Eldar's premier jump infantry. Warp spiders use the warp to teleport from place to place, allowing them to strike at their enemies from virtually any location in the blink of an eye. Their guns are called "Death Spinners", which shoot out a mist of monomolecular threads that expands and slices throgh flesh and light infantry armor on contact with little effort. While this makes the spiders fairly unreliable against power-armored armored units since the spinner's threads can't penetrate it properly, they are never-the-less a frightning foe against the likes of Guardsmen and gaunts.
Their Exarch is given two death spinners which is attached to the back of his armor for mobility and two power blades which he holds for close combat, though TT-wise, he's generally outclassed in assault by any unit that can meele better than a guardsman. Nobody knows their Phoenix Lord.