Warhammer 40,000 6th edition: Difference between revisions

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And not even two years later (May 2014), [[Games Workshop]] released [[Warhammer 40,000 7th edition]].
And not even two years later (May 2014), [[Games Workshop]] released [[Warhammer 40,000 7th edition]].
==Allies Matrix==
Conceptually, the Allies matrix is a nice addition. In practice, the Allies Table is an Emperor damned mess that shoots itself in the foot a bunch of times:
*Black Templars don't like the Battle Sisters much, even though there's a number of fluff examples of them fighting together and the Codex ''directly states'' that the Black Templars are adherents to the Imperial Cult. Even more egregiously, the merging of Black Templars into Space Marines gave GW a chance to fix it... ''and they didn't!''
**On a related note, Black Templars have a better relationship to Tau and Eldar than Adepta Sororitas... even though they're zealots that hate all xenos.
**On another related note, the Black Templars' relation to the allies table is... odd. On the one hand, the Space Marines Codex directly states that Black Templars still use the Black Templars allies table... but then that doesn't appear in the newer mini-codices, implying that Black Templars should use Space Marines allies table.
*Imperial Guard are Allies of Convenience to Chaos Marines. This angers players that wanted Traitor Guard (who should be Battle Brothers) ''and'' players that think Imperial Guard is loyalists-only (who should be Come the Apocalypse).
*The Necrons are friendlier to the Grey Knights than the Blood Angels, despite the whole [[Matt Ward|Rainbow Pony Princess Best Friends Forever controversy.]] But on that note, why are Necrons friendly with Grey Knights at all? How do they even know the Grey Knights exist?
*Tau are Battle Brothers with the Space Marines. Apparently a squad of the Emperor's finest will take orders from some no-name Cadre Fireblade.
*Eldar and Dark Eldar are Battle Brothers, even though they've usually been written as disliking or even hating each other (and, at the very least, they don't trust each other at all). This has been justified by a number of fluff additions where the two fight together (and it will probably be elaborated on in the next Dark Eldar Codex), but it was an odd sight to see when 6th first dropped.
*Tyranids have no allies. Yes, this makes sense, but it stings even more given their shitty Codex.
The mini-codices (Inquisition, Legion of the Damned, and Imperial Knights), meanwhile, just ignore this outright; they can all be taken ''in addition to'' an allied detachment
On the whole the allies chart is full of fluff violations, making the whole system a bit silly.  Why GW did this is unknown but there are a [[Robin Cruddace|few]] [[Matt Ward|suspects]] (especially how the allies chart really favors Space Marines). 
;'''Pros'''
Allowing for team ups is a great idea that many people have probably experimented with already. For example you can have Chaos Imperial Guard now, along with Blood Axes working together with the Imperial Guard. The Rule that even Battle Brothers can't use your transports helps stop other armies from using Drop Pods when they shouldn't. All in all will allow for a lot more different army combinations, such as having Orks act as muscle for the squishy Tau instead of Kroots.
;'''Cons'''
For the most part it seems that the Allies table is written from the viewpoint of one of the two races instead of both races together. As such you have alliances like Grey Knights and Necrons, because Necrons are not affected by Chaos. Even though Necrons hate every other race (actually, knowing the Grey Knights, this alliance still shouldn't work, but that's a discussion for another article). Also Tau are so peace, love, and friendship that they are best friends forever with everyone except Dark Eldar and Sisters of Battle. For some reason Tau are able to see past the cold inhuman exterior of Necrons and reveal that they are puppies needing a good hug, or GW is still trolling us with the suggestion that Farsight is under Necron influence. Tau would be allies with Tyranids if they could just get past the language barrier... and of course the constant eating of their diplomats.
[[File:Alliesbbchart-1.jpg]]
[[File:Alliesaocchart.jpg]]
'''Allies Matrix'''
*'''Space Marines''' - Battle Brothers with every Space Marine Chapter, including Tau and excluding Grey Knights. Rumors says its because Tau are the Emperor's artificial race, because they are not affected by Chaos, though whenever Tau is mentioned in passing Space Marines are killing them. Dislike Sisters of Battle for some odd reason, probably because <s>part of inquisition. they are [[Khornate Knights|Sons of Rawboat Girlyman Matt Ward]]</s> Sisters and Marines never liked each other, for Sisters its because Marines are transhuman (therefore going ageist the Imperuim's "purity of the human form" ideal), and Marines consider the Sisters' zealotry to be pointless for a man who proclaimed himself as ''NOT'' a god.
*'''Black Templars''' - Same as Space Marines, though they hate the Tau and for some reason hate Sisters of Battle, and will never work with Orks. They will work with the Eldar though (because the Black Templars are so renowned for working with Aliens and Psykers...How many [[Fluff|roleplayers]] had to die to make this possible, we do not know). The new SM Codex that they've been merged into paints them as best buds with the Sisters of Battle, and they no longer show up in the allies matrix of the newer codices, so they're possibly the same as Space Marines' allies options now after the merge.
*'''Blood Angels''' - Same as Space Marines, though hate Tau and will never work with Eldar or Orks.
*'''Dark Angels''' - Same as Space Marines, though dislike Space Wolves and Tau.
*'''Space Wolves''' - Same as Space Marines, though dislike Dark Angels, Necrons and Tau.
*'''Chaos Daemons''' - Battle Brothers with Chaos Space Marines. Will never work with anyone else, except Imperial Guard. Sometimes they work with <s>Dark Eldar</s> (WHAAAAAAAT?!?) Orks or Tau but they hate them.
*'''Chaos Space Marines''' - Same as Chaos Daemons, though they are better allies with Tau, Orks, Necrons and Dark Eldar for <s>some</s> no discernible reason.
*'''Dark Eldar''' - Battle Brothers with Eldar, because as long as they are close to the same race everything is cool. Hate everyone, but especially Necrons, Blood Angels, and Dark Angels.
*'''Eldar''' - Generally dislike everyone, but will never ally with Necrons and all of Chaos. Also hate Orks and Sister of Battle. Battle brothers with Tau for some reason yet again.
*'''Inquisition''' - Battle Brothers with any and every Imperial force (Anything else would be outright retarded), Allies of Convenience with Eldar, Desperate Allies with DEldar and Tau  (They like the manipulative pricks BETTER than space commies - kind of strange, but there are several instances in the fluff where the Inquisition and the Eldar worked extensively with one another).  Everyone else can go suck Exterminatus (Which means no Freeboota Inquisitorial warbands for you!)
*'''Legion of the Damned''' - Battle Brothers with all Imperial Forces, Allies of Convenience with Eldar (I guess Idharae's not supposed to exist for some reason?), Desperate Allies for Tau and Dark Eldar.  If this sounds fishy to you, then yes, GeeDubs was too lazy to make a new allies chart for the Legion and just copied from the Big I.
*'''Orks''' - Neutral to Imperial Guard, Necrons, Tau, and Chaos Marines. Hostile to Black Templars, Blood Angels, and Sisters of Battle. Desperate Allies with everyone else.
*'''Tau''' - Overall Neutral to everyone except Tyranids. They're even Battle Brothers with Space Marines and Eldar... this probably has more to do with the Tau themselves rather than the Marines/Eldar. I guess all that Greater Good idealism is contagious.
*'''Necrons''' - Before you ask, yes: Necrons and Blood Angels can be Desperate Allies. So can Necrons and Black Templars, so take it with a grain of salt. Otherwise Necrons pretty much dislike everyone except Orks and Grey Knights. Also, they're hostile to Chaos Daemons, but Neutral to Chaos Marines... [[What|yeah]].
*'''Sisters of Battle''' - Battle Brothers with Imperial Guard, Hostile to Chaos and Orks, and different shades of Neutral with everyone else. They dislike the Black Templars and Tau, though.
*'''Grey Knights''' - Same as Space Marines, but with all Battle Brothers replaced with Allies of Convenience. Oh, they're also [[Rage|friendlier to the Necrons than the Blood Angels]].
*'''Imperial Guard''' - The village bicycle (slut). Everybody gets to ride, except Tyranid cause six legged bugs can't ride bicycles. Battle Brothers with (almost) all other Imperium forces, neutral to everyone else. Yes, [[heresy|they're even Neutral to Chaos]](actually makes some sense because it allows for Chaos Militia to be played with official rules, that of the Imperial Guard, alongside Chaos).
*'''Tyranids''' - ALLIES WITH NO ONE!! EVER!! OM NOM NOM!!! (Updated: Can ally with itself as per new Codex rule)


==Current Rules Debates==
==Current Rules Debates==

Revision as of 02:04, 21 October 2016

This page is in need of cleanup. Srsly. It's a fucking mess.

>

File:40K 6th rulebook.jpg
The fact that the Space Marines are on the cover is no surprise. The fact that it's the Dark Angels instead of the Ultramarines is.

Warhammer 40,000 6th edition was released in June 2012. As with 4th and 5th Edition before it, it's essentially an extension of the 3rd Edition ruleset. However, it's even more like Warhammer Fantasy Battles than ever before...

And not even two years later (May 2014), Games Workshop released Warhammer 40,000 7th edition.

Current Rules Debates

  • Character Squads - Because Characters are described on a page as sometimes being Sergeants of squads, there is beginning to form a group of people who believe that certain Squads made up of only Characters should not be considered such on the table. Examples:
    • Ork Nobs, since the Nob statline is used for both the leaders of Ork Boy squads and for every Nob in a Nob squad. As such all Nobs are considered characters, even though characters are defined as either sergeants or independent characters.
    • Space Wolves' Wolf Guard, since a Wolf Guard Pack Leader is considered a character by the FAQ, which some think mean that since its a character the others are not.
    • RAW - Errata'd. At one point they were all considered characters as long as their statline said so. That meant that the Character Type was non-conditional, meaning that Character Type did not disappear if in.
    • Resolved - Nobz, Wolf Guard etc who were considered characters are now listed as Infantry. Only the Sgt upgrade is considered a Character. Paladins are also no longer considered Characters. On a related note, Look Out Sir can only be given to the closest model to the Character, meaning no more distribution of wounds.
  • LoS! and Perils of the Warp - The Use of Look Out Sir with Perils of the warp. In RAW LoS! is only mentioned as being possible for Assault and Shooting. But because there is nothing written in the Psyker section, some people believe it is possible, because its still a wound. Even though the book states only for shooting and assaulting.
    • Resolved - Perils cannot be LoS!, but it can be saved using Feel No Pain instead.
  • Mad Dok's Gift - Ork HQ Mad Dok Grotsnik is allowed to give Cybork bodyparts to any model in the army. Does that extend to Allies? Could Imperial Guard take Cybork bodyparts? There is no limitation of it for Orks only.
    • Resolved - Allies of Convenience(Highest Allies Orks can have) cannot be targeted by Abilities of the primary army.
  • Template Weapons and Swarms - When using an insta-kill template weapon on swarms does it cause double the number of insta-kills? If the weapon is AP as well do said swarms die horrible horrible deaths? eg. 4 scarabs hit with 8 insta-kill attacks?
    • Resolved - It deals an Instant Death wound to each swarm wounded by the weapon, and then doubles them. 4 Scarab Swarms hit with a Flamestorm Cannon, if wounded 3 times, will lose 3 bases. Essentially, the wound-doubling is lost unless the Swarm in question has Eternal Warrior. (Nurglings) 6e codex.
  • Tau Multitrackers - Can they be used for Overwatch?
    • Resolved - Tau multitrackers can only be used in the shooting phase as per the new codex under multitrackers.