Warhammer 40,000 Roleplay: Difference between revisions

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The roots of the system go quite a ways back, all the way back to the [[Inquisitor (Role-Playing Game)|Inquisitor]] role-playing game published by [[Games Workshop]]'s [[Specialist Games]] division.  The idea of role-playing in the [[grimdark|grim, dark]] future was itself seeded by [[Warhammer Fantasy Roleplay]], which allowed role-playing in the grim, dark past.
The roots of the system go quite a ways back, all the way back to the [[Inquisitor (Role-Playing Game)|Inquisitor]] role-playing game published by [[Games Workshop]]'s [[Specialist Games]] division.  The idea of role-playing in the [[grimdark|grim, dark]] future was itself seeded by [[Warhammer Fantasy Roleplay]], which allowed role-playing in the grim, dark past.


All of the games published have a similar core system, with the [[stats]] of Weapon Skill, Ballistic Skill, Strength, Toughness, Agility, Intelligence, Perception, Willpower, and Fellowship (which are themselves based on the stats of the [[Warhammer 40,000]] [[wargame]]), and a [[roll under]] [[d100]] system for dice rolls, but otherwise have grown slightly apart, especially as later systems include fixes for weaknesses of the others.
All of the games published have a similar core system, with the [[stats]] of Weapon Skill, Ballistic Skill, Strength, Toughness, Agility, Intelligence, Perception, Willpower, and Fellowship (which are themselves based on the stats of the [[Warhammer 40,000]] [[wargame]]), and a [[roll under]] [[d100]] system for dice rolls, but otherwise have grown slightly apart, especially as later systems include fixes for weaknesses of the others. An exact mapping between the RPG and the wargame is impossible, as you can't translate a d6 to a d100 using integers, but approximately speaking, you can translate by multiplying a tabletop stat by 16.67 (or 17, to be even more approximate) or dividing an RPG stat by the same number; this will work for any stat following the standard mechanic of both games.  Leadership needs a different approach because the tabletop uses a separate mechanic for it.  The RPG uses a fundamentally separate, untranslatable mechanic for damage, so Strength and Toughness only translate for non-damage purposes.
 
<center>
{|class="wikitable" border=0 cellspacing=0 cellpadding=2 style="margin: 1em; border: 2px solid black;"
|+ Translating between Tabletop and RPG Stats: Choosing Stats
|-
!Tabletop Stat !! RPG Stat
|-
| Weapon Skill || Weapon Skill.
|-
| Ballistic Skill || Ballistic Skill, Perception.
|-
| Strength || Strength (No translation for dealing damage).
|-
| Toughness || Toughness (No translation for dealing damage).
|-
| Leadership || Intelligence, Willpower, Fellowship.
|-
| Initiative, Movement Speed || Agility.
|-
| Attacks || You can purchase talents to (poorly) simulate this, but there is no direct translation.
|-
| Cover Save || Not translatable; in the RPG, cover makes you harder to hit.
|-
| Armor Save || Not translatable; in the RPG, armor acts additively with toughness.
|-
| Invulnerable Save || Force Field.
|-
{|class="wikitable sortable" border=0 cellspacing=0 cellpadding=2 style="margin: 1em; border: 2px solid black;"
|+ Translating between Tabletop and RPG Stats: Math
|-
! Tabletop || colspan="3" | RPG
|-
! Value !! scope="col" class="unsortable" | Intelligence, Willpower, and Fellowship || scope="col" class="unsortable" | Weapon Skill, Ballistic Skill, Perception, Agility, and Strength and Toughness (when not damaging) || Force Field
|- style="text-align: center;"
| 1 || style="color: red;" | 0 - 1 || 8 - 24 || style="color: red;" | 100
|- style="text-align: center;"
| 2 || 2 - 5 || 25 - 41 || 83
|- style="text-align: center;"
| 3 || 6 - 13 || 42 - 57 || 67
|- style="text-align: center;"
| 4 || 14 - 20 || 58 - 74 || 50
|- style="text-align: center;"
| 5 || 21 - 34 || 75 - 91 || 33
|- style="text-align: center;"
| 6 || 35 - 48 || 92 - 107 || 17
|- style="text-align: center;"
| 7 || 49 - 68 || 108 - 124 || style="color: red;" | 0
|- style="text-align: center;"
| 8 || 69 - 76 || 125 - 141 || style="color: red;" | 0
|- style="text-align: center;"
| 9 || 77 - 87 || 142 - 157 || style="color: red;" | 0
|- style="text-align: center;"
| 10 || 88 - 95 || 158 - 174 || style="color: red;" | 0
|- style="text-align: center;"
| 11 || style="color: red;" | 96 - 98 || 175 - 191 || style="color: red;" | 0
|- style="text-align: center;"
| 12 || style="color: red;" | 99 - 100 || style="color: red;" | 192 - 207 || style="color: red;" | 0
|}
; Notes
:* <span style="color: red;">Red values are theoretical, as the relevant Tabletop stat is impossible.</span>
:* Treat an invulnerable save of "-" as a save of 7.
:* Treat AV9-14 as Toughness 6-11.
|}
</center>


Fantasy Flight Games announced the end of their business relationship with Games Workshop on September 9, 2016, thereby [[Exterminatus|putting this family of RPGs out of print]].
Fantasy Flight Games announced the end of their business relationship with Games Workshop on September 9, 2016, thereby [[Exterminatus|putting this family of RPGs out of print]].

Revision as of 21:07, 10 November 2016

Warhammer 40,000 Roleplay is a series of products published by Fantasy Flight Games. As the name suggests, it comprises a system (actually several systems) of role-playing games in the Warhammer 40,000 universe.

The roots of the system go quite a ways back, all the way back to the Inquisitor role-playing game published by Games Workshop's Specialist Games division. The idea of role-playing in the grim, dark future was itself seeded by Warhammer Fantasy Roleplay, which allowed role-playing in the grim, dark past.

All of the games published have a similar core system, with the stats of Weapon Skill, Ballistic Skill, Strength, Toughness, Agility, Intelligence, Perception, Willpower, and Fellowship (which are themselves based on the stats of the Warhammer 40,000 wargame), and a roll under d100 system for dice rolls, but otherwise have grown slightly apart, especially as later systems include fixes for weaknesses of the others. An exact mapping between the RPG and the wargame is impossible, as you can't translate a d6 to a d100 using integers, but approximately speaking, you can translate by multiplying a tabletop stat by 16.67 (or 17, to be even more approximate) or dividing an RPG stat by the same number; this will work for any stat following the standard mechanic of both games. Leadership needs a different approach because the tabletop uses a separate mechanic for it. The RPG uses a fundamentally separate, untranslatable mechanic for damage, so Strength and Toughness only translate for non-damage purposes.

Translating between Tabletop and RPG Stats: Choosing Stats
Tabletop Stat RPG Stat
Weapon Skill Weapon Skill.
Ballistic Skill Ballistic Skill, Perception.
Strength Strength (No translation for dealing damage).
Toughness Toughness (No translation for dealing damage).
Leadership Intelligence, Willpower, Fellowship.
Initiative, Movement Speed Agility.
Attacks You can purchase talents to (poorly) simulate this, but there is no direct translation.
Cover Save Not translatable; in the RPG, cover makes you harder to hit.
Armor Save Not translatable; in the RPG, armor acts additively with toughness.
Invulnerable Save Force Field.
Translating between Tabletop and RPG Stats: Math
Tabletop RPG
Value Intelligence, Willpower, and Fellowship Weapon Skill, Ballistic Skill, Perception, Agility, and Strength and Toughness (when not damaging) Force Field
1 0 - 1 8 - 24 100
2 2 - 5 25 - 41 83
3 6 - 13 42 - 57 67
4 14 - 20 58 - 74 50
5 21 - 34 75 - 91 33
6 35 - 48 92 - 107 17
7 49 - 68 108 - 124 0
8 69 - 76 125 - 141 0
9 77 - 87 142 - 157 0
10 88 - 95 158 - 174 0
11 96 - 98 175 - 191 0
12 99 - 100 192 - 207 0
Notes
  • Red values are theoretical, as the relevant Tabletop stat is impossible.
  • Treat an invulnerable save of "-" as a save of 7.
  • Treat AV9-14 as Toughness 6-11.

Fantasy Flight Games announced the end of their business relationship with Games Workshop on September 9, 2016, thereby putting this family of RPGs out of print.

Systems

Though the game-lines seem to be spreading faster than Orks, here are the systems so far:

Fa/tg/uys at Work

Although we don't know who, it's quite clear that someone working on the books is a regular reader of /tg/. This has been made evident with printed mentions of LIIVI, Castus Grendel, Alice Boone and Commissar Dan in rulebooks and supplements, which have effectively made these /tg/ creations actual 40K canon. Godspeed, you crazy fucking bastard.

Evidence

See Also

Warhammer 40,000 Role-playing games made by Fantasy Flight Games
Dark Heresy - Rogue Trader - Deathwatch - Black Crusade - Only War - Dark Heresy Second Edition