Warmachine/Tactics: Difference between revisions

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Created page with "This page is a general index for Warmachine tactics pages. Tactics for Hordes armies are (hopefully) here. ==General Tactics== ===Starting a Warmachine a..."
 
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*[[Warmachine/Tactics/Convergence_of_Cyriss|Convergence of Cyriss]], because you like synergy too, but you like it even more when everyone is a robot
*[[Warmachine/Tactics/Convergence_of_Cyriss|Convergence of Cyriss]], because you like synergy too, but you like it even more when everyone is a robot


[[Category: Warmachine Tactics]]
[[Category: Warmachine]]

Revision as of 12:01, 18 July 2013

This page is a general index for Warmachine tactics pages. Tactics for Hordes armies are (hopefully) here.

General Tactics

Starting a Warmachine army

Read up on the factions and find the one that most appeals to you: note that each faction can play multiple army archetypes ('jack heavy, infantry heavy, attrition, etc.), although most factions are better suited to certain archetypes than others (e.g. Protectorate or Convergence for a 'jack heavy army).

Unless you've played before and have a definitive idea of what you want, buy your faction's battlebox (or the two-player starter if you're looking to play Menoth/Khador and have a friend to split it with) and learn the ropes. Once you have some idea about what you're doing, you can start building up to 35/50 points (or whatever your group plays normally).

Individual Army Tactics