Warmunchies: Difference between revisions
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** Alternatively, if a player can't eat any more he forfeits the game. | ** Alternatively, if a player can't eat any more he forfeits the game. | ||
* Hijack [[Brikwars]] rules? | * Hijack [[Brikwars]] rules? | ||
== Possible rules== | |||
Serving size=squad size. You get a discount if you purchase a whole serving for your army. All other values are divided by # of appropriate gummys per serving. Round these individual values up. | |||
Weight (in g) = unit hp. | |||
Calories = Unit Cost | |||
Total Fat (in g) = max range of spells (in inches). Default range is self. | |||
Sat Fat (in g) = dice rolled to dispel spell. Default is 1. | |||
Trans Fat (in g) = dice rolled to cast spell. Default is 1. | |||
Total Carbs (in g) = max range of combat attacks (in inches). Default is 0. | |||
Dietary Fiber )in g) = # dice rolled to defend vs combat attacks | |||
Sugar (in g) = # dice rolled in combat. Default is 1. | |||
Sodium (in mg) = inches moved when given a move order | |||
Cholesterol (in mg) = bonus to spell roll (cast and dispel) | |||
Protein (in g) = bonus to dice rolled in combat | |||
Spells: (Roll d6s equal to trans fat, and attempt to roll under the %. Any targeted enemies and enemies within their Total Fat range of the caster roll d6s equal to their sat fat, and cancels each success with a 6) | |||
Vitamin A: +1 to shooting die rolls per success | |||
Vitamin C: Heal 1 hp per success. | |||
Calcium: +1 to dispel rolls | |||
Iron: +1 to defense rolls in combat | |||
== Headline text == | == Headline text == | ||
Revision as of 03:51, 4 April 2012
A tabletop wargame, with the twist that the units are candy and you get to eat your spoils.
This is still very much a work in progress, and a lot of stuff in the initial thread hasn't been added yet. Feel free to do so.
Ideas
- Weight, calorie, and fat count determine stats and point cost.
- If you kill a unit, you get to decide who eats it. It can be you, your opponent, (for the nasty-tasting ones) the referee, or the audience. (In case both players are too full.)
- Alternatively, if a player can't eat any more he forfeits the game.
- Hijack Brikwars rules?
Possible rules
Serving size=squad size. You get a discount if you purchase a whole serving for your army. All other values are divided by # of appropriate gummys per serving. Round these individual values up.
Weight (in g) = unit hp. Calories = Unit Cost
Total Fat (in g) = max range of spells (in inches). Default range is self. Sat Fat (in g) = dice rolled to dispel spell. Default is 1. Trans Fat (in g) = dice rolled to cast spell. Default is 1.
Total Carbs (in g) = max range of combat attacks (in inches). Default is 0. Dietary Fiber )in g) = # dice rolled to defend vs combat attacks Sugar (in g) = # dice rolled in combat. Default is 1.
Sodium (in mg) = inches moved when given a move order Cholesterol (in mg) = bonus to spell roll (cast and dispel) Protein (in g) = bonus to dice rolled in combat
Spells: (Roll d6s equal to trans fat, and attempt to roll under the %. Any targeted enemies and enemies within their Total Fat range of the caster roll d6s equal to their sat fat, and cancels each success with a 6) Vitamin A: +1 to shooting die rolls per success Vitamin C: Heal 1 hp per success. Calcium: +1 to dispel rolls Iron: +1 to defense rolls in combat