Warpath: Difference between revisions
1d4chan>Grey3219 No edit summary |
|||
Line 16: | Line 16: | ||
The models are currently made of plastic (basic units) and plastic resins (vehicles, characters, and elite units). The rules are available for free on [http://www.manticgames.com/free-rules.html Mantic's website]. | The models are currently made of plastic (basic units) and plastic resins (vehicles, characters, and elite units). The rules are available for free on [http://www.manticgames.com/free-rules.html Mantic's website]. | ||
To see how cheap they are let's observe the starter sets of 40k and Warpath. | To see how cheap they are let's observe the starter sets of 40k and Warpath. Dark Vengeance is 99$ and you get 48 miniatures half Dark Angels half Chaos in addition you get some dice, a ruler, templates, a how to play guide and a mini rulebook... | ||
Fate of the forge star! for 74.99$ you get 55 miniatures and 2 vehicles 15 of which are forge fathers 40 of which are Marauders and 1 vehicle for each. Also you get a rulebook (which is free anyways), dice, a ruler and mantic points which are stickers you can mail to Mantic for free stuff (mantic points also come in everything mantic sells). | |||
Now the factions. | Now the factions. | ||
Line 27: | Line 24: | ||
The '''Marauder Orx''' are pretty much the same as [[Warhammer 40,000]]'s [[Orks]], down to the powerklaws and stupidly re-spelled name. They could easily (and, to an extent, are made to) be used as cheap proxy fillers for a Ork army (20 Orx Grunts for only £19.99). The main [[fluff]] difference is that, instead of being made by the [[Old Ones]] for fighting and winning, the Marauders were once recruited to promote what might be called "corporate synergy" as shock troops for the Corporation. They rebelled against them and now serve as pirates and mercenaries. The Orx are also smart enough to make battle plans, ambush other ships, and make a unique "Hrunka" knife (well, under the watchful eyes of the Technorx, which is a step back towards Orks). They also aren't the comic relief. | The '''Marauder Orx''' are pretty much the same as [[Warhammer 40,000]]'s [[Orks]], down to the powerklaws and stupidly re-spelled name. They could easily (and, to an extent, are made to) be used as cheap proxy fillers for a Ork army (20 Orx Grunts for only £19.99). The main [[fluff]] difference is that, instead of being made by the [[Old Ones]] for fighting and winning, the Marauders were once recruited to promote what might be called "corporate synergy" as shock troops for the Corporation. They rebelled against them and now serve as pirates and mercenaries. The Orx are also smart enough to make battle plans, ambush other ships, and make a unique "Hrunka" knife (well, under the watchful eyes of the Technorx, which is a step back towards Orks). They also aren't the comic relief. | ||
==The Forge Fathers== | ==The Forge Fathers== | ||
The '''Forge Fathers''' are <s>[[squats]]</s> Space Dorfs done right, which means of course that they're just straight-up [[Warhammer Fantasy]] [[Dwarfs (Warhammer Fantasy Battle)|Dwarfs]] with [[Space Marine]] armour. Their basic troops are the Steel Warriors, wielding space tommy guns and stupid-looking beak-beard helmets, and Stormrage Veterans who fight in bizarre, crystalline-looking powered armour with even bigger space tommy guns. They probably mined a planet too deep and released some ancient evil or some shit, hold long grudges, hate psychics, have the best technology, and cream their space pants over beards, beer, and gold, because that's what [[dwarves]] always do. | The '''Forge Fathers''' are <s>[[squats]]</s> Space Dorfs done right, which means of course that they're just straight-up [[Warhammer Fantasy]] [[Dwarfs (Warhammer Fantasy Battle)|Dwarfs]] with [[Space Marine]] armour. Their basic troops are the Steel Warriors, wielding space tommy guns and stupid-looking beak-beard helmets, and Stormrage Veterans who fight in bizarre, crystalline-looking powered armour with even bigger space tommy guns. They probably mined a planet too deep and released some ancient evil or some shit, hold long grudges, hate psychics, have the best technology, and cream their space pants over beards, beer, and gold, because that's what [[dwarves]] always do. | ||
==The Corporation== | ==The Corporation== | ||
Line 40: | Line 37: | ||
...Yeah...tooooootally [[GW]] in SPHESS. | ...Yeah...tooooootally [[GW]] in SPHESS. | ||
] | |||
==Veer-Myn== | ==Veer-Myn== | ||
Line 48: | Line 45: | ||
They'd be great Skaven proxies for a [[Warhammer Fantasy]] army, if it wasn't for the sheer amount of guns they wield. | They'd be great Skaven proxies for a [[Warhammer Fantasy]] army, if it wasn't for the sheer amount of guns they wield. | ||
==Enforcers== | ==Enforcers== | ||
'''Enforcers''' are the Corporation's answer to [[Space Marines]]. They are not quite an army in their own right, but they have 3 different unit types and a commander unit which means you could make a corp army using only these guys. The models don't actually look much like Space Marines at all, more like Iron Man with a beefy laser rifle. Oh, and they ALL have jump jets (yes, even the heavy weapons unit) | '''Enforcers''' are the Corporation's answer to [[Space Marines]]. They are not quite an army in their own right, but they have 3 different unit types and a commander unit which means you could make a corp army using only these guys. The models don't actually look much like Space Marines at all, more like Iron Man with a beefy laser rifle. Oh, and they ALL have jump jets (yes, even the heavy weapons unit) | ||
==Rebs== | ==Rebs== | ||
Line 60: | Line 57: | ||
== Project Pandora == | == Project Pandora == | ||
See [[Space Hulk]] to get an idea of what the game is about, except instead of power-armored [[Space Marines]] against insect-like [[Genestealers]], you have [[Imperial Guard]]-like human soldiers fighting mutant rat-men on | See [[Space Hulk]] to get an idea of what the game is about, except instead of power-armored [[Space Marines]] against insect-like [[Genestealers]], you have [[Imperial Guard]]-like human soldiers fighting mutant rat-men on their own space ship. | ||
== Dreadball == | == Dreadball == | ||
Line 86: | Line 83: | ||
Rebels - A ragged army of anarchists and freedom fighters. Although humans have a strong presence, the Rebels can field a variety of alien species such as the Yndij (cat-people), Sorak (which walks on its arms and shoots with it's feet. Seriously!) and the almightly Teraton (massive teleporting space-dinosaurs!) | Rebels - A ragged army of anarchists and freedom fighters. Although humans have a strong presence, the Rebels can field a variety of alien species such as the Yndij (cat-people), Sorak (which walks on its arms and shoots with it's feet. Seriously!) and the almightly Teraton (massive teleporting space-dinosaurs!) | ||
[[Category:Wargames]] | [[Category:Wargames]] |
Revision as of 20:31, 10 August 2014
Warpath | ||
---|---|---|
![]() |
||
Wargame published by Mantic Games |
||
No. of Players | 2 | |
Session Time | A few hours | |
Authors | Alessio Cavatore | |
First Publication | 2011 | |
Essential Books | Warpath (now Warpath 2.0) |
Warpath is a relatively new 28mm scale tabletop game from the upstart UK-based miniatures publisher Mantic Games. The miniatures are slightly cheaper than the established competitors (Games Workshop and Privateer Press), and are highly detailed, if wide-headed and lacking in options.
The models are currently made of plastic (basic units) and plastic resins (vehicles, characters, and elite units). The rules are available for free on Mantic's website.
To see how cheap they are let's observe the starter sets of 40k and Warpath. Dark Vengeance is 99$ and you get 48 miniatures half Dark Angels half Chaos in addition you get some dice, a ruler, templates, a how to play guide and a mini rulebook... Fate of the forge star! for 74.99$ you get 55 miniatures and 2 vehicles 15 of which are forge fathers 40 of which are Marauders and 1 vehicle for each. Also you get a rulebook (which is free anyways), dice, a ruler and mantic points which are stickers you can mail to Mantic for free stuff (mantic points also come in everything mantic sells).
Now the factions.
Marauders
The Marauder Orx are pretty much the same as Warhammer 40,000's Orks, down to the powerklaws and stupidly re-spelled name. They could easily (and, to an extent, are made to) be used as cheap proxy fillers for a Ork army (20 Orx Grunts for only £19.99). The main fluff difference is that, instead of being made by the Old Ones for fighting and winning, the Marauders were once recruited to promote what might be called "corporate synergy" as shock troops for the Corporation. They rebelled against them and now serve as pirates and mercenaries. The Orx are also smart enough to make battle plans, ambush other ships, and make a unique "Hrunka" knife (well, under the watchful eyes of the Technorx, which is a step back towards Orks). They also aren't the comic relief.
The Forge Fathers
The Forge Fathers are squats Space Dorfs done right, which means of course that they're just straight-up Warhammer Fantasy Dwarfs with Space Marine armour. Their basic troops are the Steel Warriors, wielding space tommy guns and stupid-looking beak-beard helmets, and Stormrage Veterans who fight in bizarre, crystalline-looking powered armour with even bigger space tommy guns. They probably mined a planet too deep and released some ancient evil or some shit, hold long grudges, hate psychics, have the best technology, and cream their space pants over beards, beer, and gold, because that's what dwarves always do.
The Corporation
Humans are definitely the bad guys in Warpath. The Corporation is spreading like a dirty great cancer across the galaxy, exploiting and killing all who oppose them, with the aim of getting a trading monopoly over the entire fucking universe. They are an analogy for Games Workshop. Their models also look like the Imperial Guard, though now they also have Space Marines working with them.
...Yeah...tooooootally GW in SPHESS.
]
Veer-Myn
The Veer-Myn are evolved mutant descendents of rats that stowed away on human ships for centuries, and now plot against those above. They have access to mutant monstrosities, and Big Daddy-like rats who've played too much BioShock. They can be aesthetically summarized as "Space Skaven" (they actually are called "ratmen" in-universe). Their main tactic is to stow away on a ship, create a colony on whatever planet the ship arrives on, slowly make the colony bigger until their ready to take over the world, stow away on a fleeing ship, create a co...
They'd be great Skaven proxies for a Warhammer Fantasy army, if it wasn't for the sheer amount of guns they wield.
Enforcers
Enforcers are the Corporation's answer to Space Marines. They are not quite an army in their own right, but they have 3 different unit types and a commander unit which means you could make a corp army using only these guys. The models don't actually look much like Space Marines at all, more like Iron Man with a beefy laser rifle. Oh, and they ALL have jump jets (yes, even the heavy weapons unit)
Rebs
The Rebs are a rebel faction opposed to the Corporation. What they lack in tech they make up for with awesome aliens with wicked-sick skills. They are loosely based on the Rebel Alliance from Star Wars.
Project Pandora
See Space Hulk to get an idea of what the game is about, except instead of power-armored Space Marines against insect-like Genestealers, you have Imperial Guard-like human soldiers fighting mutant rat-men on their own space ship.
Dreadball
The latest spin-off game set in the Warpath universe, Dreadball is like Blood Bowl, but is set in space, uses aliens, is played on a hex grid, isn't based on American football and has completely different game mechanics. Dreadball has become something of a runaway success for Mantic, with plenty of leagues and regional tournaments springing up in the UK and beyond.
It's kinda stupid in fluff because dangerous alien species like the Veer-myn play it and the super secret Asterians that CORPORATION INTELLIGENCE KNOW ALMOST KNOTHING ABOUT play it, but it's still fun.
Deadzone
Deadzone is an urban skirmish game which pits small 'strike teams' of around 10 models against each other. Some comparisons between Deadzone and Necromunda are inevitable and it will appeal to the same market, but Deadzone is significantly distinctive from Necromunda in terms of gameplay, aesthetic and background to quell any accusations that Mantic are stealing ideas (in this game at least).
Deadzone is played on a gridded 2'x2' mat with modular scenery tiles which allow players to construct 3D gaming environments (in the fluff, most Corporation colony buildings are built from these mass-produced flat-pack tiles and connectors produced by a futuristic version of Ikea). No tape measures are required because all distances are related to the grid; a rifle, for example, has a range of 6 squares, a normal model can move up to two squares in a turn.
Factions
There are currently four factions in Deadzone, with more to be released in the future.
Enforcers - The Corporation's special forces. They wear armour that looks a bit like Iron Man's suit and have access to a variety of high tech gadgets.
Plague - Ordinary citizens turned into vicious killing machines by an alien mutagen. They are the most combat-orientated of all the factions.
Marauders - Orx and goblins in spaaaace. Whilst they might appear to be brutal savages the Marauders are actually highly disciplined, professional soldiers for hire.
Rebels - A ragged army of anarchists and freedom fighters. Although humans have a strong presence, the Rebels can field a variety of alien species such as the Yndij (cat-people), Sorak (which walks on its arms and shoots with it's feet. Seriously!) and the almightly Teraton (massive teleporting space-dinosaurs!)