Werewolf: Difference between revisions

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Created page with '{{stub}} ''Were you looking for the RPG by White Wolf Games?'' ''Or perhaps the us versus them party game?'' Werewolves are people that …'
 
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{{stub}}
''Were you looking for the RPG by [[Werewolf: The Apocalypse|White Wolf Games]]?''
''Were you looking for the RPG by [[Werewolf: The Apocalypse|White Wolf Games]]?''


''Or perhaps the us versus them [[Mafia|party game]]?''
''Or perhaps the us versus them [[Mafia|party game]]?''


Werewolves are people that change their shape into something lupine.  It used to be turning into a for-real wolf, but modern people don't find wolves so scary anymore, so we've come up with transforming into half-man half-wolf monstrosities, or turning into fucking HUGE wolves.
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[[Image:Furry chart.jpg|thumb|right]]
'''Werewolves''' are people that change their shape into something lupine.  It used to be turning into a for-real wolf, but modern people don't find wolves so scary anymore, so we've come up with transforming into half-man half-wolf monstrosities, or turning into fucking HUGE wolves.
 
[[Image:Furry chart.jpg|thumb|right|Transform and roll out]]
Sometimes werewolves are the way they are because of a curse, or a transmitted disease, or just because they're fucking evil.  Or they're aliens.  or furfaggots that made a wish.  Werewolves of the cursed variety will transform against their will and have no control while in their monstrous shape, and get all emo and shit when they turn back into a person.  Many stories say that the cursed types will transform during the three days of a full moon; some make them transform when they experience intense emotions such as lust or anger (q.v. HULK SMASH!)
Sometimes werewolves are the way they are because of a curse, or a transmitted disease, or just because they're fucking evil.  Or they're aliens.  or furfaggots that made a wish.  Werewolves of the cursed variety will transform against their will and have no control while in their monstrous shape, and get all emo and shit when they turn back into a person.  Many stories say that the cursed types will transform during the three days of a full moon; some make them transform when they experience intense emotions such as lust or anger (q.v. HULK SMASH!)


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== Werewolves in games ==
== Werewolves in games ==
 
{{stub}}
;Dungeons & Dragons
;Dungeons & Dragons
:Werewolves started out as just the "lycanthrope" monster type, but issues of Dragon Magazine and later editions allowed players to add werewolf-ism as a feature of their character, or to take lycanthrope as a race like "elf" or "dwarf."  Werewolves are always the disease type, with voluntary transformations.  They are immune to damage unless you're using magic or silver weapons.
:Werewolves started out as just the "lycanthrope" monster type, but issues of Dragon Magazine and later editions allowed players to add werewolf-ism as a feature of their character, or to take lycanthrope as a race like "elf" or "dwarf."  Werewolves are always the disease type, with voluntary transformations.  They are immune to damage unless you're using magic or silver weapons.

Revision as of 17:21, 3 December 2009

Were you looking for the RPG by White Wolf Games?

Or perhaps the us versus them party game?


Werewolves are people that change their shape into something lupine. It used to be turning into a for-real wolf, but modern people don't find wolves so scary anymore, so we've come up with transforming into half-man half-wolf monstrosities, or turning into fucking HUGE wolves.

Transform and roll out

Sometimes werewolves are the way they are because of a curse, or a transmitted disease, or just because they're fucking evil. Or they're aliens. or furfaggots that made a wish. Werewolves of the cursed variety will transform against their will and have no control while in their monstrous shape, and get all emo and shit when they turn back into a person. Many stories say that the cursed types will transform during the three days of a full moon; some make them transform when they experience intense emotions such as lust or anger (q.v. HULK SMASH!)

Common weaknesses include weapons made from silver (a "pure" metal), and a plant called "wolvesbane" that seems to have no other purpose than to show up in equipment lists for fantasy games.

There are other monsters that are people-turning-into-animals, but werewolves were here first. The others are called were-(animal), such as were-rats, were-bears, were-bats, and even were-birds, were-dolphins, were-whales and were-snails. An inversion is an animal that turns into a person, jokingly called were-humans, but that's pretty lame because of course one of their shapes is a human but we need to know what the animal is.


Werewolves in games

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Dungeons & Dragons
Werewolves started out as just the "lycanthrope" monster type, but issues of Dragon Magazine and later editions allowed players to add werewolf-ism as a feature of their character, or to take lycanthrope as a race like "elf" or "dwarf." Werewolves are always the disease type, with voluntary transformations. They are immune to damage unless you're using magic or silver weapons.
World of Darkness
Werewolves are genetic, the product of having a werewolf ancestor. You could be born a wolf that turns into a human, or a human that turns into a wolf. Werewolves are considered heroes fighting for hippy-dippy nature causes, do some special nature magic, and are always in danger of flipping out and killing everyone they can reach. They are in control of their transformations, they have a half-way state that is fuckawesome, and they can regenerate from any wounds unless it was caused by silver or fire or other werewolves.