Werewolf: The Apocalypse: Difference between revisions
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Revision as of 20:37, 6 August 2013
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Once commonly thought of as "Furry Captain Planet," the game is much darker than that...read on...if you dare.
Pretentious Metaplot
Once upon a time there was Gaia. She created servants to create the Universe. The Wyld was raw creation, the Weaver shaped creation into higher forms of being, and the Wyrm destroyed the leftover bits so the Wyld could keep creating. Only one day, the Weaver got tired of the Wyrm destroying, so it imprisoned the Wyrm. The Wyrm went insane.
So, Gaia creates lots of werecritters to keep the planet in balance: Werebears to heal, weredinos to remember, wereboars to clean up corruption, blahblah. Only the wolves, the Garou, are the warriors, and they get the idea to lord over everyone else. First they start killing humans en-masse (Creating a collective fear of werewolves), then killing shapeshifters in what is known as the War of Rage.
tl;dr into the future. The Garou have been derping around, while a mix of mutant humans, evil werewoofs, and a giant captain-planetesque megacorp called Pentex have been destroying the world...for the Wyrm of course. Gaia is dying. Are you a bad enough wolf to save her?
Tribes
There are Thirteen Tribes of Garou, each with their own sort of culture and views of the world. To Be Finished Later
Black Furies
Bone Gnawers
Children of Gaia: Damn Dirty Hippies.
Fianna
Get of Fenris
Glass Walkers
Red Talons
Shadow Lords
Silent Striders
Silver Fangs
Stargazers
Uktena
Wendigo