Wizard battle: Difference between revisions
Jump to navigation
Jump to search
A simple game designed and edited by various members of /tg/ |
1d4chan>NotBrandX editing. Couldn't help but add a critque of flaws in the game. |
||
Line 1: | Line 1: | ||
A simple strategy game crafted by /tg/ | A simple strategy game crafted by /tg/ back in April 2010. | ||
== Rules == | |||
<table cellspacing=0 cellpadding=4 border=1 width=200 style="float:right;margin-left:1em;width=240px;height=240px;text-align:center;"> | |||
<tr><td>2</td><td>2</td><td>2</td><td>2</td><td style="background:black;color:white;">3</td></tr> | |||
<tr><td>2</td><td>2</td><td>1</td><td>2</td><td>3</td></tr> | |||
<tr><td>1</td><td>3</td><td>1</td><td>3</td><td>2</td></tr> | |||
<tr><td>2</td><td>2</td><td>1</td><td>3</td><td>3</td></tr> | |||
<tr><td style="background:black;color:white;">3</td><td>2</td><td>2</td><td>1</td><td>2</td></tr> | |||
</table> | |||
The game board is a 5x5 grid with random numbers from 1-3 on each space (see right for an example). Two players each have a wizard pawn, which start the game on opposite corners of the board. | |||
Players alternate turns. On a player's turn, the player's wizard moves, then casts a spell. | |||
* a wizard moves as many spaces as the number it is on when it starts the turn. Wizards may move only orthogonaly, and must move the full amount. | |||
* a wizard casts a spell at any space on the board except these three: the one the wizard started on, or the two spaces currently occupied by wizard pawns. A spell can add one or subtract one the number on a space, so long as the resulting number is no less than 0 and no more than 3. | |||
A | A wizard loses the battle if: | ||
* a wizard lands on a space that has a number greater than the board width (thunder magic) | |||
* a wizard lands on a space that has a number greater than it's distance from the board edge (fire magic) | |||
* a wizard lands on a space with a zero (ice magic) | |||
* a wizard's only safe moves are to repeat moving between two spaces (wind magic) | |||
* a wizard pawn tries to occupy the same space as the other wizard pawn (disqualified for un-wizardly conduct) | |||
== Criticisms == | |||
Thunder magic loss will never happen; the board is 5 spaces wide, but no space can have a number greater than 3. | |||
Fire magic loss makes the first move by a wizard is immediately fatal: any move from the first square will land on a space that is 0 from the board's edge, but the numbers at the start of the game necessarily must be greater than 0 on every space. | |||
== Links == | |||
* [http://suptg.thisisnotatrueending.com/archive/8941465/ Archived thread at sup/tg/] | |||
[[Category:Board Games]] | |||
Revision as of 00:17, 12 August 2011
A simple strategy game crafted by /tg/ back in April 2010.
Rules
2 | 2 | 2 | 2 | 3 |
2 | 2 | 1 | 2 | 3 |
1 | 3 | 1 | 3 | 2 |
2 | 2 | 1 | 3 | 3 |
3 | 2 | 2 | 1 | 2 |
The game board is a 5x5 grid with random numbers from 1-3 on each space (see right for an example). Two players each have a wizard pawn, which start the game on opposite corners of the board.
Players alternate turns. On a player's turn, the player's wizard moves, then casts a spell.
- a wizard moves as many spaces as the number it is on when it starts the turn. Wizards may move only orthogonaly, and must move the full amount.
- a wizard casts a spell at any space on the board except these three: the one the wizard started on, or the two spaces currently occupied by wizard pawns. A spell can add one or subtract one the number on a space, so long as the resulting number is no less than 0 and no more than 3.
A wizard loses the battle if:
- a wizard lands on a space that has a number greater than the board width (thunder magic)
- a wizard lands on a space that has a number greater than it's distance from the board edge (fire magic)
- a wizard lands on a space with a zero (ice magic)
- a wizard's only safe moves are to repeat moving between two spaces (wind magic)
- a wizard pawn tries to occupy the same space as the other wizard pawn (disqualified for un-wizardly conduct)
Criticisms
Thunder magic loss will never happen; the board is 5 spaces wide, but no space can have a number greater than 3.
Fire magic loss makes the first move by a wizard is immediately fatal: any move from the first square will land on a space that is 0 from the board's edge, but the numbers at the start of the game necessarily must be greater than 0 on every space.