Wood Elf: Difference between revisions

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Okay, this needs a break-down of notable Woof Elf cultures in D&D, and PC stats for them in different editions, assuming they were a thing outside of AD&D. Unfortunately, I don't know enough to flesh this article out. Also, it needs to be moved to Wood Elf.
1d4chan>ThatOneBruvva
mNo edit summary
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'''Wood Elves''' (Wood fey, tree huggers) are an established sub-variety of [[Elves]] that are present in several major fantasy universes and are known to have several common traits that make them almost an archetype in themselves from other elves in fantasy. They have a close deep bond with nature; make their homes within woods and forests and are very territorial about their lands, to the point of being hostile to those they perceive as outsiders (i.e. everyone else); their signature weapon is the bow; and they can often communicate with animals and plants, often to the point of bending them to their will.
'''Wood Elves''' (Wood fey, tree huggers) are an established sub-variety of [[Elves]] that are present in several major fantasy universes and are known to have several common traits that make them almost an archetype in themselves from other elves in fantasy. They have a close deep bond with nature; make their homes within woods and forests and are very territorial about their lands, to the point of being hostile to those they perceive as outsiders (i.e. everyone else); their signature weapon is the bow; and they can often communicate with animals and plants, often to the point of bending them to their will.



Revision as of 03:02, 19 October 2021

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Wood Elves (Wood fey, tree huggers) are an established sub-variety of Elves that are present in several major fantasy universes and are known to have several common traits that make them almost an archetype in themselves from other elves in fantasy. They have a close deep bond with nature; make their homes within woods and forests and are very territorial about their lands, to the point of being hostile to those they perceive as outsiders (i.e. everyone else); their signature weapon is the bow; and they can often communicate with animals and plants, often to the point of bending them to their will.

Despite possessing many similar traits (authors copycatting each other quite often), many wood elf races possess their own unique traits and backstory.

Dungeons & Dragons

Wood Elves, alongside their cousins the High Elves, have been the defining pair of elf cultures throughout the history of Dungeons & Dragons, with separate civilizations representing the two species in pretty much every single setting that TSR did, plus a few more besides.

World Axis

In the core setting for Dungeons & Dragons 4th Edition and its associated cosmology, the designers decided to double-down on the traditional High Elf/Wood Elf split and emphasize the difference both in lore and in mechanics in a way that, frankly, D&D had never gone so far before. As a result, the "Wood Elf" moniker disappeared as wood elves effectively became the only elves in D&D, with the "High Elf" concept being swallowed by the newly retooled Eladrin.

Warhammer Fantasy

In Warhammer Fantasy, the Wood Elves are an offshoot of the High Elves who were royally screwed over by the latter in a series of wars before the Highies legged it back to their island. Saying screw this they instead ventured deep into the magical forest of Athel Loren where the trees could talk and strange spirits were everywhere. Although the forest first resisted them, it has since grudgingly accepted the elves and made them it's own. Now the Wood Elves are the guardians of the forest and protect it with arrow, cunning....and the willingness to be as damn sneaky as they like.