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[[File:Wraith 5e.jpg|thumb]]
'''Wraiths''' are a variant of [[ghost]] found in various myths, religions and assorted /tg/ media. The general difference is that whilst ghosts may be pitiable, wraiths tend to be actively malevolent, or at least so homicidally insane that you really can't spare the time to pity them before they suck out your life with a touch.
'''Wraiths''' are a variant of [[ghost]] found in various myths, religions and assorted /tg/ media. The general difference is that whilst ghosts may be pitiable, wraiths tend to be actively malevolent, or at least so homicidally insane that you really can't spare the time to pity them before they suck out your life with a touch.


For an [[RPG]] game in which the player can play a wraith character, see ''[[Wraith: The Oblivion]]''.
For an [[RPG]] game in which the player can play a wraith character, see ''[[Wraith: The Oblivion]]''.


In [[Dungeons & Dragons]] it developed from the "Nazgul" in those halcyon days before came The Lawyers. Over the late 1970s they were split out: the Wraith for low-level play, and the [[Spectre]] carrying on the pterodactyl-riding Wraith-dominating tradition. Their stats were those of incorporeal [[Wight]]s, with the same energy-drain.
In [[Dungeons & Dragons]] it developed from the "[[Nazgul]]" in those halcyon days before came The Lawyers. Over the late 1970s they were split out: the Wraith for low-level play, and the [[Spectre]] carrying on the pterodactyl-riding Wraith-dominating tradition. Their stats were those of incorporeal [[Wight]]s, with the same energy-drain.


Also Judges Guild in Arneson's [[Blackmoor]] printed a "Wright". Your guess is as good as ours.
Also Judges Guild in Arneson's [[Blackmoor]] printed a "Wright". Your guess is as good as ours.
==Gallery==
<gallery>
Wraith 1e.jpg
Wraith MM 2e.png
Wraith 3e.jpg
Wraith 4e.jpg
</gallery>


[[Category: Monsters]]
[[Category: Monsters]]
[[Category: Undead]]
[[Category: Undead]]

Revision as of 20:21, 15 December 2020

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Wraiths are a variant of ghost found in various myths, religions and assorted /tg/ media. The general difference is that whilst ghosts may be pitiable, wraiths tend to be actively malevolent, or at least so homicidally insane that you really can't spare the time to pity them before they suck out your life with a touch.

For an RPG game in which the player can play a wraith character, see Wraith: The Oblivion.

In Dungeons & Dragons it developed from the "Nazgul" in those halcyon days before came The Lawyers. Over the late 1970s they were split out: the Wraith for low-level play, and the Spectre carrying on the pterodactyl-riding Wraith-dominating tradition. Their stats were those of incorporeal Wights, with the same energy-drain.

Also Judges Guild in Arneson's Blackmoor printed a "Wright". Your guess is as good as ours.

Gallery