Wrath & Glory: Difference between revisions
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* There will be "Adventure Path" style releases. The first release will follow a group of Imperials in Imperium Nihlus, the second following Ulthwe Eldar. | * There will be "Adventure Path" style releases. The first release will follow a group of Imperials in Imperium Nihlus, the second following Ulthwe Eldar. | ||
* The game uses a d6 dice pool system. Rolls of 1-3 are failures, 4-5 are successes, 6 is a double success (or a critical success, if you don't need two successes to hit your target number). One special die in the pool, the "Wrath" die, has a chance of giving a complication (thinked a threat die in FFG's Star Wars or a mixed success in an Apocalypse engine game) on a 1 or a glory point (which appears to be some sort of meta resource). "Failing forward" means that even if a roll is failed, no one failed roll will be enough to lead to a [[TPK]] situation; it will still have negative consequences, however. | * The game uses a d6 dice pool system. Rolls of 1-3 are failures, 4-5 are successes, 6 is a double success (or a critical success, if you don't need two successes to hit your target number). One special die in the pool, the "Wrath" die, has a chance of giving a complication (thinked a threat die in FFG's Star Wars or a mixed success in an Apocalypse engine game) on a 1 or a glory point (which appears to be some sort of meta resource). "Failing forward" means that even if a roll is failed, no one failed roll will be enough to lead to a [[TPK]] situation; it will still have negative consequences, however. | ||
* After choosing a species, characters pick Keywords, suggesting | * After choosing a species and character Archetype, characters pick Keywords, suggesting allegiance ("Imperial Guard", "Inquisition", "Ganger", etc.). In addition to fluffing a character out, they have crunch effects like making it easier to get rare gear or aiding in getting help from another faction. | ||
* The game has a player "Tiers" system, from I-V. A Tier I character would be a guardsman or ork boy (grunts, essentially), while Tactical Marines, Eldar Warlocks, and Commissars would be Tier III. Characters from lower tiers can join higher tiered games through Ascension, wherein they pick up a new keyword, an injury or corruption, and equipment that would allow them to stay competitive, like plasma weapons. | * The game has a player "Tiers" system, from I-V. A Tier I character would be a guardsman or ork boy (grunts, essentially), while Tactical Marines, Eldar Warlocks, and Commissars would be Tier III. Characters from lower tiers can join higher tiered games through Ascension, wherein they pick up a new keyword, an injury or corruption, and equipment that would allow them to stay competitive, like plasma weapons. | ||
Revision as of 22:21, 16 February 2018
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The new 40K RPG, to be published by Ulisses Spiele. Little has been confirmed other than that it will use "dice pools of d6s" and that it will take place during the "present day" of 40k (I.E. after the appearance of the Great Rift and the conclusion of the Indominus Crusade).
What We Know
- The Core Rulebook will contain rules for Humans, Space Marines, Eldar, and Orks. There may be future expansions with other alien races such as the Tau or Dark Eldar.
- There will be "Adventure Path" style releases. The first release will follow a group of Imperials in Imperium Nihlus, the second following Ulthwe Eldar.
- The game uses a d6 dice pool system. Rolls of 1-3 are failures, 4-5 are successes, 6 is a double success (or a critical success, if you don't need two successes to hit your target number). One special die in the pool, the "Wrath" die, has a chance of giving a complication (thinked a threat die in FFG's Star Wars or a mixed success in an Apocalypse engine game) on a 1 or a glory point (which appears to be some sort of meta resource). "Failing forward" means that even if a roll is failed, no one failed roll will be enough to lead to a TPK situation; it will still have negative consequences, however.
- After choosing a species and character Archetype, characters pick Keywords, suggesting allegiance ("Imperial Guard", "Inquisition", "Ganger", etc.). In addition to fluffing a character out, they have crunch effects like making it easier to get rare gear or aiding in getting help from another faction.
- The game has a player "Tiers" system, from I-V. A Tier I character would be a guardsman or ork boy (grunts, essentially), while Tactical Marines, Eldar Warlocks, and Commissars would be Tier III. Characters from lower tiers can join higher tiered games through Ascension, wherein they pick up a new keyword, an injury or corruption, and equipment that would allow them to stay competitive, like plasma weapons.
Gallery
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The resolution system in action
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Even success doesn't protect you from the Commissar's fury, but on the bright side it takes more than one shitty roll to justify a TPK