Yurian: Difference between revisions

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[[File:Yurian.jpg|thumb|right]]
[[File:Yurian.jpg|thumb|right]]
The '''Yurians''' are a race of crab-people first printed in the [[Dungeons and Dragons]] 3.0 [[Fiend Folio]]. They are notable for not only having a misprinted racial hit dice and/or [[Level Adjustment]], but for being one of ''two'' races of crab-people in D&D Third Edition to sport such a misprint, with the other race being the [[crucian]]s. The big difference is that the yurians are ''ocean'' crabs, whereas crucians are ''desert'' crabs.
The '''Yurians''' are a race of crab-people first printed in the [[Dungeons and Dragons]] 3.0 [[Fiend Folio]]. They are notable for not only having a misprinted racial hit dice and/or [[Level Adjustment]], but for being one of ''two'' races of crab-people in D&D Third Edition to sport such a misprint, with the other race being the [[crucian]]s. The big difference is that the yurians are ''ocean'' crabs, whereas crucians are ''desert'' crabs. The other big difference is that crucians were eventually given a PC stat block, whereas the yurians are forever stuck in NPC-with-a-level-adjustment purgatory.


Their counterpart in [[Magic: The Gathering]] is the [[Homarids]].
Their counterpart in [[Magic: The Gathering]] is the [[Homarids]].
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:Base Attack/Grapple: +3/+5
:Base Attack/Grapple: +3/+5
:Natural weapons: 2 Claws dealing 1d6+2 damage each
:Natural weapons: 2 Claws dealing 1d6+2 damage each
:Saves: Fort +5 (3 from RHD, 2 from con), Ref +3 (3 from RHD, 0 from dex), Will +1 (1 from EHD, 0 from wis)
:Saves: Fort +5 (3 from RHD, 2 from con), Ref +3 (3 from RHD, 0 from dex), Will +1 (1 from RHD, 0 from wis)
:Ability Scores: Str 14, Dex 11, Con 14, Int 9, Wis 11, Cha 8
:Ability Scores: Str 14, Dex 11, Con 14, Int 9, Wis 11, Cha 8
:Skills: Hide +6 (after +4 racial bonus), Listen +5, Spot +5, Swim +10
:Skills: Hide +6 (after +4 racial bonus), Listen +5, Spot +5, Swim +10
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:+8 racial bonus on any Swim check to perform some special action or avoid a hazard
:+8 racial bonus on any Swim check to perform some special action or avoid a hazard
:Can always choose to take 10 on Swim checks, even if distracted or endangered.
:Can always choose to take 10 on Swim checks, even if distracted or endangered.
:Level Adjustment: +4. Because the Yurian's special abilities are nowhere near worth a +4 LA, especially if you're not near water, some players have wondered if this is a misprint, and the +4 is actually meant to be the "Level Equivalent" (sum of RHD + LA) that most 3.0 books had been using until this point. This would make their LA a much more reasonable +1.
:Level Adjustment: +4, but this is contradicted later in the description, which states "A yurian PC’s effective character level (ECL) is equal to its class level +4. Thus, a 1st-level yurian barbarian has
an ECL of 5 and is the equivalent of a 5th level character." Because yurians have 3 racial hit dice, this would give a level adjustment of +1.


==See Also==
==See Also==
*[[Dungeons & Dragons 3rd Edition races]]
*[[Dungeons & Dragons 3rd Edition races]]
[[Category: Monsters]] [[Category: Dungeons & Dragons]][[Category:Dungeons & Dragons Races]]
[[Category: Monsters]] [[Category: Dungeons & Dragons]][[Category:Dungeons & Dragons Races]]

Revision as of 12:01, 24 January 2021

The Yurians are a race of crab-people first printed in the Dungeons and Dragons 3.0 Fiend Folio. They are notable for not only having a misprinted racial hit dice and/or Level Adjustment, but for being one of two races of crab-people in D&D Third Edition to sport such a misprint, with the other race being the crucians. The big difference is that the yurians are ocean crabs, whereas crucians are desert crabs. The other big difference is that crucians were eventually given a PC stat block, whereas the yurians are forever stuck in NPC-with-a-level-adjustment purgatory.

Their counterpart in Magic: The Gathering is the Homarids.

NPC stat block

Medium-Size Monstrous Humanoid (Aquatic)
Hit Dice: 3d8+6 (19 hp)
Land speed: 30 ft./turn, swim speed 20 ft./turn
+6 natural armor
Base Attack/Grapple: +3/+5
Natural weapons: 2 Claws dealing 1d6+2 damage each
Saves: Fort +5 (3 from RHD, 2 from con), Ref +3 (3 from RHD, 0 from dex), Will +1 (1 from RHD, 0 from wis)
Ability Scores: Str 14, Dex 11, Con 14, Int 9, Wis 11, Cha 8
Skills: Hide +6 (after +4 racial bonus), Listen +5, Spot +5, Swim +10
Feats: Alertness, Power Attack
Darkvision 60 ft.
Limited regeneration: Yurians can regrow lost body parts as part of their natural healing ability. If a yurian loses a limb or eyestalk, the lost part regrows as soon as the damage is healed by any means.
+8 racial bonus on any Swim check to perform some special action or avoid a hazard
Can always choose to take 10 on Swim checks, even if distracted or endangered.
Level Adjustment: +4, but this is contradicted later in the description, which states "A yurian PC’s effective character level (ECL) is equal to its class level +4. Thus, a 1st-level yurian barbarian has

an ECL of 5 and is the equivalent of a 5th level character." Because yurians have 3 racial hit dice, this would give a level adjustment of +1.

See Also