Warhammer 40,000/2nd Edition Tactics/Tyranids: Difference between revisions
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===Core=== | ===Core=== | ||
*'''Warrior Brood:''' Warriors have a lot of problems. First, they're 55 points per model. Second, they're 2 wounds in an edition where tons of weapons deal multiple wounds. Third, they have an armor save of 5+. They might be tough at T5, but for 55 points they're pretty weak. Upgrading them with Deathspitters or Venom Cannons make these expensive models even more expensive. Their best use is their ability that allows all Tyranids within 12" to ignore psychology. | *'''Warrior Brood:''' Warriors have a lot of problems. First, they're 55 points per model. Second, they're 2 wounds in an edition where tons of weapons deal multiple wounds. Third, they have an armor save of 5+. They might be tough at T5, but for 55 points they're pretty weak. Upgrading them with Deathspitters or Venom Cannons make these expensive models even more expensive. Their best use is their ability that allows all Tyranids within 12" to ignore psychology. Ideally you'll use a bare-bones squad, and keep your gants and gaunts all protected from morale effects. | ||
*'''Genestealer Brood:''' | *'''Genestealer Brood:''' |
Revision as of 23:40, 13 February 2020
Why Play Tyranids
It's been weeks of fighting. Morale is low. Your units have been combined to keep them at full strength. You're lucky if you can even get your vehicles to move. The last Techpriest was ripped apart by a Lictor hiding in some ruins. Your platoon is completely surrounded. All of a sudden, the sergeant begins to convulse and gurgle...
Tyranids in 2nd Edition are a truly alien army. You don't draw Strategy Cards, unlike every other faction. You instead cause effects (to show how the Tyranids wear down their enemies) to each enemy squad. The whole game warps around you - certain cards can't be played against you, either. This will be detailed more in the next section.
Pros:
- Extremely fast. You are faster than Eldar with a base of Movement 6 for just about all of your models.
- mmune to Psychology. There are a lot more LD based effects in 2nd edition. You either ignore them, or you have a unit that helps you ignore them.
Cons:
- Strategy Rating 1. You're pretty much always going 2nd.
Special Rules
Unit Analysis
Individuals
- Hive Tyrant:
- Lictor:
- Zoanthrope:
Core
- Warrior Brood: Warriors have a lot of problems. First, they're 55 points per model. Second, they're 2 wounds in an edition where tons of weapons deal multiple wounds. Third, they have an armor save of 5+. They might be tough at T5, but for 55 points they're pretty weak. Upgrading them with Deathspitters or Venom Cannons make these expensive models even more expensive. Their best use is their ability that allows all Tyranids within 12" to ignore psychology. Ideally you'll use a bare-bones squad, and keep your gants and gaunts all protected from morale effects.
- Genestealer Brood:
- Termagant Brood:
- Hormagaunt Brood: Great for screening your Genestealers due to their rapid movement and running speed.
- Gargoyle Swarm:
Support
- Carnifex:
- Ripper Swarm:
- Spore Mines:
- Biovore: