Setting:Navigator: The Masquerade: Difference between revisions
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== On the Nature of Navigators == | == On the Nature of Navigators == | ||
A common citizen of the Imperium likely knows of Navigators only as myth; powerful beings who guide the Emperor's ships across the void. Those with some education on the nuances of warp travel believe them to be relics of the Dark Age of Technology, created by some long forgotten means. An exceptionally rare few among the highest echelons of the Imperium "know" this to be a masquerade. That they are in "truth" mutants, and that the corrosive effects of the warp takes its toll as they age. This deception must be maintained for the good of the Imperium, which could not stand without their singular skill. | |||
But this too, is a masquerade. | |||
The truth is far, far worse. | |||
All life, or at the very least, all life that feels, casts a shadow in the warp. For most, this shadow is but a particle, a single mote in the dense, swirling miasma that is the sea of souls. A rare few, the psykers, the astropaths, cast a larger shadow, akin to a fish in a sea, with which they may cast their minds into the warp for knowledge or communication, or to draw energy into themselves. But this is merely a shadow of their psyche, a reflection in a mirror; frown, and it will frown back. | |||
But the Navigator's shadow, can smile. |
Revision as of 02:05, 1 May 2023
Navigator: The Masquerade is an attempt to adapt Vampire: The Masquerade into the Warhammer 40k setting. The players are Navigators, beings of immense power who guide the starships of the Imperium of Man across the unfathomable void of warp space. No one in the Imperium knows their true nature, and the Navigators intend to keep it that way.
A common citizen of the Imperium likely knows of Navigators only as myth; powerful beings who guide the Emperor's ships across the void. Those with some education on the nuances of warp travel believe them to be relics of the Dark Age of Technology, created by some long forgotten means. An exceptionally rare few among the highest echelons of the Imperium "know" this to be a masquerade. That they are in "truth" mutants, and that the corrosive effects of the warp takes its toll as they age. This deception must be maintained for the good of the Imperium, which could not stand without their singular skill.
But this too, is a masquerade.
The truth is far, far worse.
All life, or at the very least, all life that feels, casts a shadow in the warp. For most, this shadow is but a particle, a single mote in the dense, swirling miasma that is the sea of souls. A rare few, the psykers, the astropaths, cast a larger shadow, akin to a fish in a sea, with which they may cast their minds into the warp for knowledge or communication, or to draw energy into themselves. But this is merely a shadow of their psyche, a reflection in a mirror; frown, and it will frown back.
But the Navigator's shadow, can smile.