Setting:Star*Finder: Difference between revisions
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| Line 50: | Line 50: | ||
|1st | |1st | ||
|'''Theme Knowledge''' | |'''Theme Knowledge''' | ||
| | | (Same as Scholar) | ||
|- | |- | ||
|6th | |6th | ||
|''' | |'''I Think I'm a Clone Now''' | ||
| | | The DC of checks to recognize you is increased by 5. | ||
|- | |- | ||
|12th | |12th | ||
|''' | |'''Esteemed Associate''' | ||
| | | You are familiar with the labyrinthine bureaucracy of educational and research institutions. The DC of Bluff and Diplomacy checks with intellectual or scholarly characters is reduced by 5. | ||
|- | |- | ||
|18th | |18th | ||
|'''Master Academic''' | |'''Master Academic''' | ||
| | | Twice per day after you Take 20 on a skill check for Life Science or Physical Science, you regain 1 Resolve Point. | ||
|} | |} | ||
Revision as of 01:31, 19 May 2020
Star*Finder is a module which adapts the Star*Drive setting from Alternity for Starfinder. The various stellar nations are represented as character themes. If integrating the Pact Worlds into Star*Drive, the Union of Sol should be omitted.
New Races
Fraal
Mechalus
Sesheyan
T'sa
Weren
Stellar Nation Themes
Austrin
| Theme Bonus | +1 Dex | |
| 1st | Theme Knowledge | You're a little gun crazy. You gain longarm proficiency if you did not already have it. If you have a Weapons Focus for ranged weapons, you always receive the +2 instead of +1. |
| 6th | This is my Weapon | You ignore the unwieldy property for ranged weapons. |
| 12th | Austrin Reputation | People know you're a straight talker and a fast shooter. In all interactions, the NPC's base attitude towards the player begins one step higher. |
| 18th | Master Gunner | Once per day after you use the Suppressive Fire feat, you regain 1 Resolve Point. |
Borealin
| Theme Bonus | +1 Int | |
| 1st | Theme Knowledge | (Same as Scholar) |
| 6th | I Think I'm a Clone Now | The DC of checks to recognize you is increased by 5. |
| 12th | Esteemed Associate | You are familiar with the labyrinthine bureaucracy of educational and research institutions. The DC of Bluff and Diplomacy checks with intellectual or scholarly characters is reduced by 5. |
| 18th | Master Academic | Twice per day after you Take 20 on a skill check for Life Science or Physical Science, you regain 1 Resolve Point. |
Hatire
| Theme Bonus | +1 Wis | |
| 1st | Theme Knowledge | |
| 6th | Something | |
| 12th | Something | |
| 18th | Master Evangelist | Once per day after you Take 20 on a skill check for Mysticism, you regain 1 Resolve Point. |
Insight
| Theme Bonus | +1 Int | |
| 1st | Theme Knowledge | |
| 6th | Something | |
| 12th | Something | |
| 18th | Master Hacker | Once per day after you Take 20 on a skill check for Computers, you regain 1 Resolve Point. |
Nariac
| Theme Bonus | +1 Str | |
| 1st | Theme Knowledge | |
| 6th | Something | |
| 12th | Something | |
| 18th | Master Laborer | Once per day after you Take 20 on a skill check for Athletics or Profession, you regain 1 Resolve Point. |
Orion
| Theme Bonus | +1 Cha | |
| 1st | Theme Knowledge | |
| 6th | Something | |
| 12th | Something | |
| 18th | Master Socialite | Once per day after you Take 20 on a skill check for Culture or Diplomacy, you regain 1 Resolve Point. |
Orlamu
| Theme Bonus | +1 Wis | |
| 1st | Theme Knowledge | |
| 6th | Something | |
| 12th | Something | |
| 18th | Master Astrogator | Once per day after you enter the Drift, you regain 1 Resolve Point. |
Rigunmor
| Theme Bonus | +1 Cha | |
| 1st | Theme Knowledge | |
| 6th | Something | |
| 12th | Something | |
| 18th | Master Negotiator | You are a master of the deal. Up to twice per day, after you spend at least 10 minutes negotiating a business transaction to an agreement, you regain 1 Resolve Point. |
Solar
| Theme Bonus | +1 Con | |
| 1st | Theme Knowledge | |
| 6th | Something | |
| 12th | Something | |
| 18th | Master Outdoorsman | Once per day after you Take 20 on an skill check for Survival, you regain 1 Resolve Point. |
Starmech
| Theme Bonus | +1 Con | |
| 1st | Theme Knowledge | |
| 6th | Pure Inebriation | +1 to all saves against poison, or +2 if the save is for a drug. |
| 12th | Something | |
| 18th | Master Mechanic | Once per day after you Take 20 on an skill check for Engineering, you regain 1 Resolve Point. |
Thuldan
| Theme Bonus | +1 Str | |
| 1st | Theme Knowledge | |
| 6th | Something | |
| 12th | Something | |
| 18th | Master Athlete | Once per day after you Take 20 on a skill check for Athletics or Acrobatics, you regain 1 Resolve Point. |
Void Corp
| Theme Bonus | +1 Dex | |
| 1st | Theme Knowledge | |
| 6th | Something | |
| 12th | Something | |
| 18th | Master Executive | Once per day after you use the Veiled Threat feat, you regain 1 Resolve Point. |
Concord
| Theme Bonus | +1 to Any | |
| 1st | Theme Knowledge | |
| 6th | Something | |
| 12th | Something | |
| 18th | Master Mediator | Achieving understanding and cooperation is your life's work. Up to twice per day, if you succeed in raising a character's attitude towards another character, you regain 1 Resolve Point. |