Setting:Tiji Sector/Guard Regiments: Difference between revisions

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Created page with "The Tiji Sector is home to a host of Guardsmen, ready to defend their homes, the Imperium, and their God-Emperor. Rules for playing these Guard Regiments can be found below. A..."
 
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''Coming Soon''
''Coming Soon''


===Deleator Clansmen===
'''Homeworld:''' Feudal World<br>
''Coming Soon''
Characteristics: +3 Strength, +3 Toughness<br>
Skills: Athletics, Common Lore (War)<br>
Fluency: Can speak, not write, Low Gothic<br>
Fealty: Gain Double Team OR Duelist<br>
Suspicious of Machine Spirits: Suffer -10 to Common Lore (Tech), Medicae, Tech Use unless Trained<br>
Wounds: +1<br>
 
'''Commander:''' Choleric<br>
Talents: Rapid Reaction<br>
 
'''Regiment Type:''' Line Infantry<br>
Characteristics: +3 Strength, -3 Intelligence<br>
Skills: Athletics<br>
Talent: Rapid Reload<br>
Kit: 1 M36 Lasgun, 4 Charge Packs<br>
1 Suit of Guard Flak<br>
2 Frag, 2 Krak<br>
 
'''Doctrine 1:''' Warrior Weapons<br>
Replace Lasgun with Axe, Laspistol w/ 2 Charge Packs<br>
 
'''Doctrine 2:''' Cavalry Mounts<br>
Kit: Snow Moose Mount, 1 Saddle, Saddle Blanket, Bit/Bridle, 2 Saddle Bags, Mount Foods<br>
 
'''Drawback:''' Cult of Chivalry<br>
-10 WP tests to use Deceive Skill<br>
-10 to Scrutiny opposing Deceive Skill<br>
 
'''Favored Weapons:''' Chain Axe, Mono Composite Bow<br>
 
'''Gear:''' Universal Standard Kit, Advanced Medkit, Grapnel, Scarce Item (Combat Shield, Non-Primitive)
 
'''Mount:''' Deleator Snow Moose<br>
WS 40 BS01 S50 T50 Ag30 INT10 PER25 WP20 FEL10<br>
 
Skills: Awareness, Survival, Dodge (1)<br>
Talents: Crushing Blow (1)<br>
Traits: Bestial, Size 5, Natural Weapons, Bred For War (1), Brutal Charge 3 (1), Deadly Natural Weapons (1), Quadruped (1), Irritable (1)<br>
Special: Toxic 2 (2), Breath Weapon (3)<br>
 
Weapons: Poison Stinger (1d10+7 Pen 0, Toxic 2), Breath Weapon (1d10+2I Pen 0, Spray)


===Qadeshi Outriders===
===Qadeshi Outriders===

Revision as of 01:30, 13 August 2013

The Tiji Sector is home to a host of Guardsmen, ready to defend their homes, the Imperium, and their God-Emperor. Rules for playing these Guard Regiments can be found below. All regiments are created using Only War Core and Hammer of the Emperor. While most regiments are created by the book, and should pose no trouble to a player or GM, regiments with special rules or abilities beyond the books will be noted. It is heavily suggested you obtain permission from your GM before playing such a regiment.

The Tempestus Void Guard

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Xomulan Plague Militia

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Koganusan Skitarii

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Hackapell Penal Legion

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New Krieg Blackwatch

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Orvanian Planetary Assault Legion

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Orvanian Irregular

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Homeworld: Feudal World
Characteristics: +3 Strength, +3 Toughness
Skills: Athletics, Common Lore (War)
Fluency: Can speak, not write, Low Gothic
Fealty: Gain Double Team OR Duelist
Suspicious of Machine Spirits: Suffer -10 to Common Lore (Tech), Medicae, Tech Use unless Trained
Wounds: +1

Commander: Choleric
Talents: Rapid Reaction

Regiment Type: Line Infantry
Characteristics: +3 Strength, -3 Intelligence
Skills: Athletics
Talent: Rapid Reload
Kit: 1 M36 Lasgun, 4 Charge Packs
1 Suit of Guard Flak
2 Frag, 2 Krak

Doctrine 1: Warrior Weapons
Replace Lasgun with Axe, Laspistol w/ 2 Charge Packs

Doctrine 2: Cavalry Mounts
Kit: Snow Moose Mount, 1 Saddle, Saddle Blanket, Bit/Bridle, 2 Saddle Bags, Mount Foods

Drawback: Cult of Chivalry
-10 WP tests to use Deceive Skill
-10 to Scrutiny opposing Deceive Skill

Favored Weapons: Chain Axe, Mono Composite Bow

Gear: Universal Standard Kit, Advanced Medkit, Grapnel, Scarce Item (Combat Shield, Non-Primitive)

Mount: Deleator Snow Moose
WS 40 BS01 S50 T50 Ag30 INT10 PER25 WP20 FEL10

Skills: Awareness, Survival, Dodge (1)
Talents: Crushing Blow (1)
Traits: Bestial, Size 5, Natural Weapons, Bred For War (1), Brutal Charge 3 (1), Deadly Natural Weapons (1), Quadruped (1), Irritable (1)
Special: Toxic 2 (2), Breath Weapon (3)

Weapons: Poison Stinger (1d10+7 Pen 0, Toxic 2), Breath Weapon (1d10+2I Pen 0, Spray)

Qadeshi Outriders

Coming Soon

The Digga-IIs

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