Warhammer 40,000/Tactics/Imperial Agents: Difference between revisions

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===Special Rules===
===Special Rules===
Canticles of the Omnissiah: [[Warhammer_40,000/Tactics/Cult_Mechanicus%287E%29#Canticles_of_the_Omnissiah| Explained here]]
Canticles of the Omnissiah: [[Warhammer_40,000/Tactics/Cult_Mechanicus%287E%29#Canticles_of_the_Omnissiah| Explained here]]
===Wargear===
===Units===  
===Units===  
General Tactics are [[Warhammer_40,000/Tactics/Imperial_Guard(7E)#Regimental_Specialists|here.]]
General Tactics are [[Warhammer_40,000/Tactics/Imperial_Guard(7E)#Regimental_Specialists|here.]]

Revision as of 03:08, 3 January 2017

This page is in need of cleanup. Srsly. It's a fucking mess.

>

This is a temporary band-aid to be added to, feel free to add more information or spice it up and make it look sexy, otherwise this will remain a copy-pasted trainwreck slowly filling in information over multiple days.


Why Play Imperial Agents?

This book is better to be known as Codex: Allies. If you play using Armies of the Imperium (and even then if you don't,) Imperial Agents offer relatively cheap ways to fill in some of the holes in your lists.

  • Rely on vehicles? The Engineseer Congregation gives you a direct means to repair and even buff them
  • Lacking psychic oomph? Take the Astra Telepathica or the Culexus or the Grey Knights or the Inquisition
  • Lack flyers? There's a formation that gives you flyers free of tax.


Factions

This book lacks a unified Faction that is anything different than the generic Armies of the Imperium. Instead, there are several factions contained within that contain one or more formations that can be fielded.

Cult Mechanicus

Formations

Enginseer Congregation:

  • Requires:
    • 1 HQ
    • 0-1 Elites
  • Units of this Formation gain Canticles of the Omnissiah

Special Rules

Canticles of the Omnissiah: Explained here

Units

General Tactics are here.

HQ

  • Techpriest Engineseer:

ELITE

  • Servitors:

Aeronautica Imperialis

Formations

Imperial Navy Section:

Special Rules

Wargear

Units

HQ- Officer of the fleet: Independent character version of the AM's model of the same name, if you took this formation why not pay 20 points for navy orders?

Fast attack- Valkyrie: See AM tactics

Astra Telepathica

Formations

psykana division 1 Astropath OR Primaris psyker mandatory 1-3 wyrdvane psyker squads- HQ's from this detatchment harness warpcharges on a 3+ while close to 5 or more wyrdvane psykers

Special Rules

Wargear

Units

HQ- Astropath: Independent character version of the AM's model of the same name.

Primaris Psyker: See AM tactics

Elite- Wyrdvane Psyker: See AM tactics

Adepta sororitas

Formations

Ministorum delegation:

  • 1 priest mandatory 1 elites choice optional
  • all units gain shield of faith, perfect for msu command squads or small battle conclaves

Vestal Task force:

  • Standard CAD with no fortifications or lord of war
  • once per game reroll failed saving throws of 1 for one turn until your next turn, SKIP THIS ITS GARBAGE, also rerolls sisters warlord trait

Ecclesiarchy Battle Conclave:

  • 1 priest 3-10 UNITS of arcos, crusaders or DCA's
  • all units become one single unit and gain shield of faith, anywhere from 7 to 101 MODELS in one unit

Special Rules

Wargear

Units

Deathwatch

Formations

Special Rules

Wargear

Units

Grey Knights

Formations

Special Rules

Wargear

Units

Legion of the Damned

Formations

Special Rules

Wargear

Units

Inquisition

Formations

Special Rules

Wargear

Units

Assassins

Formations

Special Rules

Wargear

Units