Warhammer 40,000/Tactics/Officio Assassinorum (8E): Difference between revisions

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==Why Use Officio Assassinorum==
Because you like black, skulls, and your army needed that extra bit of punch. The Officio Assassinorum is a clandestine group of killers, each hailing from a temple honing a unique method of murder. Not a true army, as such, but rather a set of elite individuals which provide their uniquely aggressive form of support. The armies of the Imperium are served well from the shadows.
===Pros===
*Stats that make Marines weep in envy
*All universally characters makes them a lot safer than before.
*All come with 4++
*WRRRRRRRRRRRRRRY!
*New Rules to alternate deploying means first turn charges are a thing now
===Cons===
*Expensive to add
*Not a 'true' faction, so no buffs from anyone
*Can't ride in transports
*Elite slots are more competitive than ever
==Faction Keywords==
The only two they get are {{W40kKeyword|IMPERIUM}} and {{W40kKeyword|OFFICIO ASSASSINORUM}}. With no HQ choice, they can only be deployed in {{W40kKeyword|IMPERIUM}} battle-forged armies. This also is a severely limiting factor, as they won't get buffs most of the time (and most that they do won't matter). This also means that there are no transports for them.
==Special Rules==
'''Independent Operative:''' No assassin can be the warlord, but they all have the ability to set up off the table and deep strike in.
'''Lightning Reflexes:''' All have a 4++. Not bad at all.
#REDIRECT [[Warhammer 40,000/Tactics/Imperium(8E)]]
#REDIRECT [[Warhammer 40,000/Tactics/Imperium(8E)]]

Revision as of 20:35, 9 July 2017