Warhammer 40,000/Tactics/Renegade Knights (8E): Difference between revisions

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==Why Play Renegade Knights==
#REDIRECT [[Warhammer_40,000/Tactics/Renegade_Knights(8E)]]
You like Imperial Knights, but not the Corpse-Emperor they serve.
 
Or, maybe you want a passable Superheavy for Chaos forces and don't want to go to Forgeworld to get one.
 
Whatever your reason, you want a big stompy robot possibly bristling with guns.
 
==Wargear==
 
==Unit Analysis==
Obviously, all of these are Lords of War. All but the first entry are FW.
 
===Renegade Knight===
Unlike the loyalist Knights, there are no pre-set patterns: you pay for the chassis with 2 CC weapons by default and can swap either of them for the weapon(s) you want. 24 wounds and a 5+ invul against shooting so it isn't leaving the tabletop any time soon, but a fully kitted-out (with huge gun and carapace weapon) one costs even more than a Lord of Skulls and doesn't regenerate. At its best against an opponent that has lots of tanks or other huge things needing a lot of killing.
 
===Renegade Knight Acheron===
 
===Renegade Knight Lancer===
 
===Renegade Knight Castigator===
 
===Renegade Knight Atropos===
 
===Renegade Knight Magaera===
 
===Renegade Knight Porphyrion===
 
===Renegade Knight Styrix===
 
==Building your Army==
 
[[Category:Warhammer 40000 Tactics(8E)]]

Revision as of 18:19, 30 August 2017