Warhammer 40,000/Tactics/Space Marines(9E): Difference between revisions
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===Pros=== | ===Pros=== | ||
*9th seems to be shafting hordes and infantry - This means your elite dudes can hammer down on lesser units easier than before. | *9th seems to be shafting hordes and infantry - This means your elite dudes can hammer down on lesser units easier than before. | ||
*Dreadnoughts can stomp around the battlefield blasting the big guns! | *Dreadnoughts can stomp around the battlefield blasting the big guns! | ||
* | *A lot of different units. | ||
*Easy for beginners to play, yet rewarding for experts. Can be customized to focus on many specific elements (e.g. Terminators, mass jump pack assaults, etc.) with varying grades of viability. | |||
*Units can do something of everything, with an answer to every situation. | |||
*A common trend with Imperial armies, your Troop choices aren't tax, being actually good. | |||
*You're GW's favorites, so you'll always be the first to get anything new. | |||
*Loads of powerful characters to choose from, many of which have potent buffs to surrounding units. | |||
*You'll almost always have an armour save. | |||
*Many of your models are simple to paint with their solid colors and easily identified highlight areas---This makes painting your army very beginner friendly. | |||
*Now packing bigger and better weapons infantry weapons than other Imperial armies. | |||
*Primaris flushed out more with assault variants. | |||
===Cons=== | ===Cons=== |
Revision as of 04:08, 8 July 2020
Why Play Space Marines
Pros
- 9th seems to be shafting hordes and infantry - This means your elite dudes can hammer down on lesser units easier than before.
- Dreadnoughts can stomp around the battlefield blasting the big guns!
- A lot of different units.
- Easy for beginners to play, yet rewarding for experts. Can be customized to focus on many specific elements (e.g. Terminators, mass jump pack assaults, etc.) with varying grades of viability.
- Units can do something of everything, with an answer to every situation.
- A common trend with Imperial armies, your Troop choices aren't tax, being actually good.
- You're GW's favorites, so you'll always be the first to get anything new.
- Loads of powerful characters to choose from, many of which have potent buffs to surrounding units.
- You'll almost always have an armour save.
- Many of your models are simple to paint with their solid colors and easily identified highlight areas---This makes painting your army very beginner friendly.
- Now packing bigger and better weapons infantry weapons than other Imperial armies.
- Primaris flushed out more with assault variants.
Cons
- 9th Edition seems to favor reducing the size of armies for quicker battles. This results in increased points costs for Marines while magnifying issues with being outnumbered.
- Other choppy armies can still swing with the best any day, do be careful.
- Troops section is genuinely getting complicated.
- Overwatch gimmicks are largely null and void, with only a few exceptions.
Special Rules
Chapter Tactics
Successor Tactics
Stratagems
Tactical Objectives
Psychic Powers
Librarius
Obscuration
Litanies of Battle
Warlord Traits
Universal
Vanguard Space Marines
Master of Sanctity
Master of the Forge
Chief Librarian
Chief Apothecary
Chapter Ancient
Company Champion: Chapter Champion