Warhammer 40,000/Tactics/Space Marines(9E): Difference between revisions

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===Pros===
===Pros===
*9th seems to be shafting hordes and infantry - This means your elite dudes can hammer down on lesser units easier than before.
*9th seems to be shafting hordes and infantry - This means your elite dudes can hammer down on lesser units easier than before.
*Dreadnoughts can stomp around the battlefield blasting the big guns!
*Dreadnoughts can stomp around the battlefield blasting the big guns!
*
*A lot of different units.
*Easy for beginners to play, yet rewarding for experts. Can be customized to focus on many specific elements (e.g. Terminators, mass jump pack assaults, etc.) with varying grades of viability.
*Units can do something of everything, with an answer to every situation.
*A common trend with Imperial armies, your Troop choices aren't tax, being actually good.
*You're GW's favorites, so you'll always be the first to get anything new.
*Loads of powerful characters to choose from, many of which have potent buffs to surrounding units.
*You'll almost always have an armour save.
*Many of your models are simple to paint with their solid colors and easily identified highlight areas---This makes painting your army very beginner friendly.
*Now packing bigger and better weapons infantry weapons than other Imperial armies.
*Primaris flushed out more with assault variants.


===Cons===
===Cons===

Revision as of 04:08, 8 July 2020

Why Play Space Marines

Pros

  • 9th seems to be shafting hordes and infantry - This means your elite dudes can hammer down on lesser units easier than before.
  • Dreadnoughts can stomp around the battlefield blasting the big guns!
  • A lot of different units.
  • Easy for beginners to play, yet rewarding for experts. Can be customized to focus on many specific elements (e.g. Terminators, mass jump pack assaults, etc.) with varying grades of viability.
  • Units can do something of everything, with an answer to every situation.
  • A common trend with Imperial armies, your Troop choices aren't tax, being actually good.
  • You're GW's favorites, so you'll always be the first to get anything new.
  • Loads of powerful characters to choose from, many of which have potent buffs to surrounding units.
  • You'll almost always have an armour save.
  • Many of your models are simple to paint with their solid colors and easily identified highlight areas---This makes painting your army very beginner friendly.
  • Now packing bigger and better weapons infantry weapons than other Imperial armies.
  • Primaris flushed out more with assault variants.

Cons

  • 9th Edition seems to favor reducing the size of armies for quicker battles. This results in increased points costs for Marines while magnifying issues with being outnumbered.
  • Other choppy armies can still swing with the best any day, do be careful.
  • Troops section is genuinely getting complicated.
  • Overwatch gimmicks are largely null and void, with only a few exceptions.

Special Rules

Chapter Tactics

Successor Tactics

Stratagems

Tactical Objectives

Psychic Powers

Librarius

Obscuration

Litanies of Battle

Warlord Traits

Universal

Vanguard Space Marines

Master of Sanctity

Master of the Forge

Chief Librarian

Chief Apothecary

Chapter Ancient

Company Champion: Chapter Champion

Space Marine Armoury

Ranged Weaponry

Special Weapons

Heavy Weapons

Melee Weapons

Relics

Unit Analysis

HQ

Forge World

Troops

Elites

Dedicated Transport

Flyers

Fast Attack

Fortifications

Lords of War

Chapters

Tactics and Strategy

Army Building

Matchups and Counterplay

Heavy Support