Warhammer 40,000/Tactics/Talons of the Emperor (30k): Difference between revisions

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Created page with "So we've had rules for the Legions, the Primarchs, and the Mechanicum. It was only a matter of time until the Custodian Guard|Emprah's..."
 
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So we've had rules for [[First Founding|the Legions]], the [[Primarch]]s, and the [[Mechanicus|Mechanicum]]. It was only a matter of time until the [[Custodian Guard|Emprah's BFFs]] got rules, and here they are.
So we've had rules for [[First Founding|the Legions]], the [[Primarch]]s, and the [[Mechanicus|Mechanicum]]. It was only a matter of time until the [[Custodian Guard|Emprah's BFFs]] got rules, and here they are.


===Why play Adeptus Custodes===
==Why play Adeptus Custodes==
There are a number off reasons for playing the Golden Bananas
There are a number of reasons for playing the Golden Bananas
*Because you like gold
*Because you like gold
*Because you like Eagles
*Because you like Eagles
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*You want to model [[If the Emperor had a Text-to-Speech Device|Pillerstodes]]
*You want to model [[If the Emperor had a Text-to-Speech Device|Pillerstodes]]
*Because one day you might be able to take the EMPRAH as a LoW
*Because one day you might be able to take the EMPRAH as a LoW
*Because you want a three man(?) squad that can take out a dozen space marines
==Special Rules==
*'''Preternatural Skill''': If the majority of enemy models in your have equal or less Weapon Skill compared to yours, you get +1I. ''Considering theres no such thing as a WS6 squad you might as well assume you're always I5''
*'''The Sodality''': A Custodians unit coherency range is 3" and they always use their usual LD for regrouping. ''Representing how Custards fight as individuals rather than a squad.''
*'''Inviolable Psyche''': Forgeworld dancing around ATSKNF again, you are immune to fear, and re-roll DtW.
*'''Bulky''' Not a rule specific to the Custodes, but they all have it.
===Special Equipment===
*'''Custodian Armour''': Artificer Armour, Refactor Fields, and move through cover rolled into one pimping suit.
*'''Guardian Spear''': AP2 +1S on the charge, and reverts to a power sword after, every time you roll a 6 to hit with it, you get another attack. In addition, it's a got an Assault 2 Ap4 bolter hidden inside.
*'''Preasidium Shield''': Provides a 4++, which is re-rollable in CC.
*'''Sentinel Warblade''': A specialist power sword with rending. In addition, it's a got an Assault 2 12" range bolter hidden inside.
==Unit Analysis==
===HQ===
As these are temporary rules, no HQ is provided. However you can use one squad of either Sentinels or Custodians.
===Elites===
*'''Sentinal Guard Squad''': Custodians armed with sword and board
===Troops===
*'''Custodian Guard Squad''':

Revision as of 14:41, 24 October 2016

So we've had rules for the Legions, the Primarchs, and the Mechanicum. It was only a matter of time until the Emprah's BFFs got rules, and here they are.

Why play Adeptus Custodes

There are a number of reasons for playing the Golden Bananas

  • Because you like gold
  • Because you like Eagles
  • Because you like Eagles made out of gold
  • Because the Emperor was right all along
  • Because Erebus can fuck a cactus
  • Because you want to take Phoenix Terminators with a half-Primarch statline as troops
  • Universal 2+ saves and 5+ invuns minimum
  • You want to model Pillerstodes
  • Because one day you might be able to take the EMPRAH as a LoW
  • Because you want a three man(?) squad that can take out a dozen space marines

Special Rules

  • Preternatural Skill: If the majority of enemy models in your have equal or less Weapon Skill compared to yours, you get +1I. Considering theres no such thing as a WS6 squad you might as well assume you're always I5
  • The Sodality: A Custodians unit coherency range is 3" and they always use their usual LD for regrouping. Representing how Custards fight as individuals rather than a squad.
  • Inviolable Psyche: Forgeworld dancing around ATSKNF again, you are immune to fear, and re-roll DtW.
  • Bulky Not a rule specific to the Custodes, but they all have it.

Special Equipment

  • Custodian Armour: Artificer Armour, Refactor Fields, and move through cover rolled into one pimping suit.
  • Guardian Spear: AP2 +1S on the charge, and reverts to a power sword after, every time you roll a 6 to hit with it, you get another attack. In addition, it's a got an Assault 2 Ap4 bolter hidden inside.
  • Preasidium Shield: Provides a 4++, which is re-rollable in CC.
  • Sentinel Warblade: A specialist power sword with rending. In addition, it's a got an Assault 2 12" range bolter hidden inside.

Unit Analysis

HQ

As these are temporary rules, no HQ is provided. However you can use one squad of either Sentinels or Custodians.

Elites

  • Sentinal Guard Squad: Custodians armed with sword and board

Troops

  • Custodian Guard Squad: