Warhammer 40,000/Tactics/Talons of the Emperor (30k): Difference between revisions
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*'''The Sodality''': A Custodians unit coherency range is 3" and they always use their usual LD for regrouping. ''Representing how Custards fight as individuals rather than a squad.'' | *'''The Sodality''': A Custodians unit coherency range is 3" and they always use their usual LD for regrouping. ''Representing how Custards fight as individuals rather than a squad.'' | ||
*'''Inviolable Psyche''': Forgeworld dancing around ATSKNF again, you are immune to fear, and re-roll DtW. | *'''Inviolable Psyche''': Forgeworld dancing around ATSKNF again, you are immune to fear, and re-roll DtW. | ||
*'''Bulky''' Not a rule specific to the Custodes, but they all have it. | *'''Bulky''': Not a rule specific to the Custodes, but they all have it. | ||
===Special Equipment=== | ===Special Equipment=== | ||
*'''Custodian Armour''': Artificer Armour, Refactor Fields, and move through cover rolled into one pimping suit. | *'''Custodian Armour''': Artificer Armour, Refactor Fields, and move through cover rolled into one pimping suit. |
Revision as of 14:42, 24 October 2016
So we've had rules for the Legions, the Primarchs, and the Mechanicum. It was only a matter of time until the Emprah's BFFs got rules, and here they are.
Why play Adeptus Custodes
There are a number of reasons for playing the Golden Bananas
- Because you like gold
- Because you like Eagles
- Because you like Eagles made out of gold
- Because the Emperor was right all along
- Because Erebus can fuck a cactus
- Because you want to take Phoenix Terminators with a half-Primarch statline as troops
- Universal 2+ saves and 5+ invuns minimum
- You want to model Pillerstodes
- Because one day you might be able to take the EMPRAH as a LoW
- Because you want a three man(?) squad that can take out a dozen space marines
Special Rules
- Preternatural Skill: If the majority of enemy models in your have equal or less Weapon Skill compared to yours, you get +1I. Considering theres no such thing as a WS6 squad you might as well assume you're always I5
- The Sodality: A Custodians unit coherency range is 3" and they always use their usual LD for regrouping. Representing how Custards fight as individuals rather than a squad.
- Inviolable Psyche: Forgeworld dancing around ATSKNF again, you are immune to fear, and re-roll DtW.
- Bulky: Not a rule specific to the Custodes, but they all have it.
Special Equipment
- Custodian Armour: Artificer Armour, Refactor Fields, and move through cover rolled into one pimping suit.
- Guardian Spear: AP2 +1S on the charge, and reverts to a power sword after, every time you roll a 6 to hit with it, you get another attack. In addition, it's a got an Assault 2 Ap4 bolter hidden inside.
- Preasidium Shield: Provides a 4++, which is re-rollable in CC.
- Sentinel Warblade: A specialist power sword with rending. In addition, it's a got an Assault 2 12" range bolter hidden inside.
Unit Analysis
HQ
As these are temporary rules, no HQ is provided. However you can use one squad of either Sentinels or Custodians.
Elites
- Sentinal Guard Squad: Custodians armed with sword and board
Troops
- Custodian Guard Squad: