A Certain Role-playing Game: Difference between revisions

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;MENTAL
;MENTAL
:1 - Thoughts
;1d10
:2 - Feelings
:1 - Memory Manipulation (inc. eidetic memory)
:3 - Hearing
:2 - Telepathy (inc. direct Dominate Person-like things)
:4 - Sight
:3 - Insanity (in others, although the character might be insane too due to having something like this)
:5 - ????
:4 - Illusion (focuses on sense so aural and scent based illusions are possible)
:5 - Emotion Antagonism/Agonism
:6 - Sensory Antagonism/Agonism (dull/cause pain, pleasure, etc)
:7 - Dream manipulation (can do Freddy Kreuger stuff at high levels)
:8 - Power Cancellation (all powers are psychic, remember)
:9 - Power Absorption (same as above)
:10 - Astral Projection


;BIOLOGICAL
;BIOLOGICAL

Revision as of 21:05, 20 August 2010

Started out as just an idea, then /tg/ picked it up. Basically, it's a game set in the To Aru universe complete with psychic powers and magic. (the word complete is used very loosely) It's a dice-pool system based on the d10.

Base Stats

There are three base stats: Physical (Body?) - Covers everything physical, from running to lifing, to shooting pistols. Mental (Mind?) - not only sheer intelligence, it's also the speed of thought and everything that's based in your head. Social - How much of a people person you are.

These stats are, at the moment, generated by rolling 2d10 for each. You may switch places on two.

There's also ideas on making it a point-buy system and thereby evening out the ratio between Level 5 ESPers and Level 0 non-ESPers.

Base Mechanic

Skill Rolls: A skill gives a bonus to your base stat (Running 4 gives a +4 bonus to Physical, Knowledge (Trees) 8 gives +8 to Mental if Trees come into play on a theoretical level.), which you then roll 2d10 and try to roll under the resulting number. 19 and 20 are critical failures, 2 and 3 are Spectacular Successes.
Powers: !!! Powers are still being worked on, this is the current system but will probably be changed to the better one proposed in the latest thread !!! You get a number of dice equal to your level (Level 4 = 4 dice), these are your power dice. The higher you roll, the better the result.

More to be added, probably

Powers

The current tables:


1d5
1 - Elemental
2 - Forces
3 - Mental
4 - Biological
5 - Anomaly
ELEMENTAL
1d10
1 - Air
2 - Fire (merged with Heat)
3 - Water
4 - Ice
4 - Earth
5 - Metal
6 - Electricity
7 - Inorganic Synthetic (plastic, glass, ceramics)
8 - Organic Synthetic (Cloth, paper, animal products, lumber)
9 - Non-water liquids (oil, acid, alcohol, etc)
10 - Plasma
FORCES
1d10
1 - Gravity
2 - Friction
3 - Vector Control (merged with Momentum Control)
4 - Light
5 - Telekinesis
6 - Mass control (subtly but substantially different from gravity/vector; think portal vs teleport)
7 - Heat/Cold
8 - Torque (use your power on something and it TWISTS. Level 0: open a stuck jar. Level 2: Wrench a reinforced door off it's hinges. Level 5: Touch a 1,000 ton bank vault, tell it "roll over, Spot. Good, now roll over that house." or "liquify from internal stress; now spray those guys over there with molten steel.")
9 - Flight
10 - Rigidity
MENTAL
1d10
1 - Memory Manipulation (inc. eidetic memory)
2 - Telepathy (inc. direct Dominate Person-like things)
3 - Insanity (in others, although the character might be insane too due to having something like this)
4 - Illusion (focuses on sense so aural and scent based illusions are possible)
5 - Emotion Antagonism/Agonism
6 - Sensory Antagonism/Agonism (dull/cause pain, pleasure, etc)
7 - Dream manipulation (can do Freddy Kreuger stuff at high levels)
8 - Power Cancellation (all powers are psychic, remember)
9 - Power Absorption (same as above)
10 - Astral Projection
BIOLOGICAL
1 - Plant Control
2 - Enhancement
3 - Regeneration
4 - ????
5 - ????
ANOMALY
1 - Shield Shard (Needs a better name?)
2 - Teleport
3 - Precognition (merged with [messing with luck], it is the ability to predict the future and alter it slightly)
4 - Psychometry (merged with [find objects])
5 - Portals

Threads on /tg/

First Thread
http://suptg.thisisnotatrueending.com/archive/11754164/