A Certain Role-playing Game: Difference between revisions

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:1 - Gravity
:1 - Gravity
:2 - Friction
:2 - Friction
:3 - Vector Control (merged with Momentum Control)
:3 - Vector Control
:4 - Light
:4 - Light
:5 - Telekinesis
:5 - Telekinesis
Line 57: Line 57:
:7 - Heat/Cold
:7 - Heat/Cold
:8 - Torque (use your power on something and it TWISTS. Level 0: open a stuck jar. Level 2: Wrench a reinforced door off it's hinges. Level 5: Touch a 1,000 ton bank vault, tell it "roll over, Spot. Good, now roll over that house." or "liquify from internal stress; now spray those guys over there with molten steel.")
:8 - Torque (use your power on something and it TWISTS. Level 0: open a stuck jar. Level 2: Wrench a reinforced door off it's hinges. Level 5: Touch a 1,000 ton bank vault, tell it "roll over, Spot. Good, now roll over that house." or "liquify from internal stress; now spray those guys over there with molten steel.")
:9 - Flight
:9 - Flight (Like levitation, or what?)
:0 - Rigidity
:0 - Rigidity


Line 79: Line 79:
:4 - Regeneration
:4 - Regeneration
:5 - Shape Shifting/doppleganger
:5 - Shape Shifting/doppleganger
:6 - Animal empathy - (Could be expanded as pheromone control, or be made into a separate power entirely)
:6 - Animal Empathy
:7 - ???
:7 - Pheromone Control
:8 - ???
:8 - ???
:9 - ???
:9 - ???
Line 86: Line 86:


;ANOMALY:
;ANOMALY:
:1 - Shield Shard (Needs a better name?)(Suggestion? Barriers/field manipulation/something like that?)
:1 - Barrier-field Manipulation
:2 - Teleport
:2 - Teleport
:3 - Precognition (merged with [messing with luck], it is the ability to predict the future and alter it slightly)
:3 - Precognition
:4 - Psychometry (merged with [find objects])
:4 - Psychometry
:5 - Portals
:5 - Portals
:6 - Entropy (and manipulation of entropy [level 5 does not have COMPLETE control])
:6 - Entropy (and manipulation of entropy [level 5 does not have COMPLETE control])
:7 - ??? (Suggestion; Duplication/Recreation - Recreate any item touched, seen, or read about... fundamental knowledge of principles behind more advanced creations must be known otherwise it'd go horribly wrong)
:7 - Duplication (Recreate any item touched, seen, or read about... fundamental knowledge of principles behind more advanced creations must be known otherwise it'd go horribly wrong)
:8 - ??? (Suggestion; Inspired by Lumiare's of Kiddy Grade's power.. Particle. Complete control of matter at the atomic level - possibly way overpowered)
:8 - Particle Control (Complete control of matter at the atomic level - possibly way overpowered)(Maybe it need huge amounts of concentration, and isn't that powerful until Levels 4 & 5?)
:9 - ???
:9 - ???
:0 - ???
:0 - ???

Revision as of 13:03, 21 August 2010

Started out as just an idea, then /tg/ picked it up. Basically, it's a game set in the To Aru universe complete with psychic powers and magic. (the word complete is used very loosely) It's a dice-pool system based on the d10.

Base Stats

There are three base stats:

Physical (Body?) - Covers everything physical, from running to lifting stuff, to shooting pistols.
Mental (Mind?) - not only sheer intelligence, it's also the speed of thought and everything that's based in your head.
Social - How much of a people person you are.

These stats are, at the moment, generated by rolling 2d10 for each. You may switch places on two.

There's also ideas on making it a point-buy system and thereby evening out the ratio between Level 5 ESPers and Level 0 non-ESPers. Perhaps the players can buy dice rather than actual points?

Base Mechanic

Skill Rolls: A skill gives a bonus to your base stat (Running 4 gives a +4 bonus to Physical, Knowledge (Trees) 8 gives +8 to Mental if Trees come into play on a theoretical level.), which you then roll 2d10 and try to roll under the resulting number. 19 and 20 are critical failures, 2 and 3 are Spectacular Successes.
Powers: !!! Powers are still being worked on, this is the current system but will probably be changed to the better one proposed in the latest thread !!! You get a number of dice equal to your level (Level 4 = 4 dice), these are your power dice. The higher you roll, the better the result.

Should how the power itself work be left up to the player, or should that be rolled too? Active/Passive/Environmental/What else?

More to be added, probably

Powers

The current tables:


1d5
1 - Elemental
2 - Forces
3 - Mental
4 - Biological
5 - Anomaly
ELEMENTAL
1d10
1 - Air
2 - Fire (merged with Heat)
3 - Water
4 - Ice
4 - Earth
5 - Metal
6 - Electricity
7 - Inorganic Synthetic (plastic, glass, ceramics)
8 - Organic Synthetic (Cloth, paper, animal products, lumber)
9 - Non-water liquids (oil, acid, alcohol, etc)
0 - Plasma
FORCES
1d10
1 - Gravity
2 - Friction
3 - Vector Control
4 - Light
5 - Telekinesis
6 - Mass control (subtly but substantially different from gravity/vector; think portal vs teleport)
7 - Heat/Cold
8 - Torque (use your power on something and it TWISTS. Level 0: open a stuck jar. Level 2: Wrench a reinforced door off it's hinges. Level 5: Touch a 1,000 ton bank vault, tell it "roll over, Spot. Good, now roll over that house." or "liquify from internal stress; now spray those guys over there with molten steel.")
9 - Flight (Like levitation, or what?)
0 - Rigidity
MENTAL
1d10
1 - Memory Manipulation (including eidetic memory)
2 - Telepathy (mind reading, communication, control)
3 - Confusion (ranging from switching one perception for another to causing outright insanity)
4 - Hallucination (any/all senses)
5 - Sensory Antagonism/Agonism (dull/cause pain, pleasure, etc)
6 - Emotion Antagonism/Agonism
7 - Dream Manipulation (might include Astral Projection)
8 - Power Nullification
9 - Power Absorption
0 - Mental Enhancement (thought speed, intellect, will, emotion, etc)
BIOLOGICAL
1 - Plant Control
2 - Physical Enhancement
3 - Sensory Enhancement
4 - Regeneration
5 - Shape Shifting/doppleganger
6 - Animal Empathy
7 - Pheromone Control
8 - ???
9 - ???
0 - ???
ANOMALY
1 - Barrier-field Manipulation
2 - Teleport
3 - Precognition
4 - Psychometry
5 - Portals
6 - Entropy (and manipulation of entropy [level 5 does not have COMPLETE control])
7 - Duplication (Recreate any item touched, seen, or read about... fundamental knowledge of principles behind more advanced creations must be known otherwise it'd go horribly wrong)
8 - Particle Control (Complete control of matter at the atomic level - possibly way overpowered)(Maybe it need huge amounts of concentration, and isn't that powerful until Levels 4 & 5?)
9 - ???
0 - ???

Other

Student Background Table
1d5
1 - Regular Student
2 - Delinquent
3 - Honor Student
4 - Agency Connections
5 - Experimental Subject

Threads on /tg/

First Thread
http://suptg.thisisnotatrueending.com/archive/11754164/