Blind Horror: Difference between revisions

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**<Hive Fleet> units automatically pass Morale tests if they are within 6" of any friendly <Hive Fleet> units with this ability. Also, friendly <Hive Fleet> units don't suffer the penalities from the Instinctive Behaviour special rule only if they are between 12" of this model. If a friendly <Hive Fleet> unit has the Swarm keyword then it considers this model has a normal Synapse creature instead.
**<Hive Fleet> units automatically pass Morale tests if they are within 6" of any friendly <Hive Fleet> units with this ability. Also, friendly <Hive Fleet> units don't suffer the penalities from the Instinctive Behaviour special rule only if they are between 12" of this model. If a friendly <Hive Fleet> unit has the Swarm keyword then it considers this model has a normal Synapse creature instead.


*Blind Beast:
*Blind Beast: Flashbangs, smokebombs and holosuits are of no use against this eyeless monstruosity. Even innatural reflexes and agility are no match for its super senses.
**This model can't be affected by any rules or stratagems that alter its hit rolls, except for its Monstruos Scything Talons special rule.
**This model can't be affected by any rules or stratagems that alter its hit rolls, except for its Monstruos Scything Talons special rule.



Revision as of 07:00, 30 October 2018

The Blind Horror is a (lore placeholder)

Overview

Encounters with the Imperium

Fan-made Rules

8th Edition

Name M WS BS S T W A Ld Sv Pts PP
Blind Horror 12" 3+ - 5 5 5 4 9 3+ - -



The model is equipped with one pairs of Scything Talons, one pair of Monstruos Scything Talosns, one pair of Rending Claws and a Spike Tail. If this model is your Warlord it has the Mind Eater trait.

Weapon Range Type S AP D Abilities
Monstruos Scything Talons Melee Melee +3 -3 3 When attacking with this weapon you have to subtract 1 to the hit rolls
Spike Tail melee melee user -2 D3 Each time the bearer fights, make one (and only one) attack with this weapon. This is in addition to the bearer's attacks.

Abilities:

  • Minor Synapse Network:
    • <Hive Fleet> units automatically pass Morale tests if they are within 6" of any friendly <Hive Fleet> units with this ability. Also, friendly <Hive Fleet> units don't suffer the penalities from the Instinctive Behaviour special rule only if they are between 12" of this model. If a friendly <Hive Fleet> unit has the Swarm keyword then it considers this model has a normal Synapse creature instead.
  • Blind Beast: Flashbangs, smokebombs and holosuits are of no use against this eyeless monstruosity. Even innatural reflexes and agility are no match for its super senses.
    • This model can't be affected by any rules or stratagems that alter its hit rolls, except for its Monstruos Scything Talons special rule.
  • Psycological Horror:
    • Enemy units between 12" of this model are forced to take a moral test, regardless of any special rule or stratagem. In addition said test must be taken on 2D6, discarding the lowest result.
  • Pheromones Detectors:
    • This model can reroll failed charge and hit rolls against an unit which has previously lost at least one model due to a moral test.

Keywords:

  • Faction:<Hive Fleet>, Faction:Tyranids, Character, HQ, Infantry, Blind Horror, Unique, Synapse