We had an unexpected surprise however. At Portsmouth we were met by the Thunderchild. A destroyer. Nothing on the Brunnmigi but crewed by the stoutest most valiant of men.
We had an unexpected surprise however. At Portsmouth we were met by the Thunderchild. A destroyer. Nothing on the Brunnmigi but crewed by the stoutest most valiant of men.
Once again. The bard went to the prow As we set sail. (Don't ask) but we left Portsmouth dock to his rendition of Lynyrd Skynyrds Simple Man (DM again).
We knew the brunnmigi was moored off Jeresy. The Kaiser wanted those islands and was using the ship as a show of force. What better thing to occur then for it to sink in British waters.
We would be dropped off the coast of Jersey, travel overland and sneak aboard.
It all went perfectly. We lowered a boat. Then suddenly the deafening scream of the attack siren aboard the Brunnmigi sounded. She knew the Thunderchild was here. There was no running for the Thubderchild. There was never any question of running.
We rowed ashore as that little ship. Outclassed by twenty times in tonnage alone. She turned. She made straight for the Brunnmigi.
Never a question as shellfire hammered that brave little ship. The aft turret was hit first. Then taken amidships. Fire licked up the funnels. The bridge was next. Still she carried on. Fire from the fore turret rebounded from the flanks of the Brunnmigi.
The Thunderchild was low in the water. None could be left alive, but she came on. She rammed the Brunnmigi on the portside.
We didn't think she even scratched the paint. The proud ensign of Her Majesties royal navy was the last thing to slip below the waves as we watched from the shore. (Fuck you DM)
The people of Jersey were honest hobbit types. We were taken in by a farmer loyal to the Queene, but we were not unnoticed. The party was woken by the barn doors being kicked in.
Brunnmann. A party of twenty marines from the Brunmigi. Each huge bear given the form of man. We could stand against them. We could. But it was likely to cost us.
They had hostages. The farmer and his family. So small against their black uniformed bodies.
We couldn't fight. We shouldn't fight.
I laid down my shotgun. It was joined by hammer, flamethrower, knives, and bagpipes. The wizard laid down his backup revolver. No one else saw him wink at me.
The marines chained us. Binding our wrists and ankles with cold iron. No magic could effect those locks.
The wizard was of the iron clan. With complete mastery of steel. He practiced no magic. He did however bend metal to his will.
The hobbits were released. Watching us go sadly. The farmer sung Gods Save the Queen until one marine cuffed him.
It was the distraction we needed however. The wizard brought up the bayonets of each marine. All twenty lay dead. His own bayonet through his throat. The chains fell away.
The wizard collapses. He would not be able to do that again for some time.
We have a large pile of corpses. We suddenly realize that had we been taken aboard ''then'' broken free that might have been smart.
Nonetheless we proceed across Jersey, taking the truck that the marines had used. We come from Les Mellies to St Hellier. We wait for nightfall in a derelict warehouse. The new plan is simple. Wait for the wizard to recover then sneak aboard.
At least that was the plan.
Cruella was to take down the sentries on the gangplank. Then she and the wizard would find the magazine. Meanwhile the rest of us had the easy bit. Raise all hell on the bridge. Kill as many as we could then leave gtfo.
Cruella gutted one bear, licking blood from her knife then decapitated the other from behind.
We were aboard.
We split up and make for the bridge. The bard signals our attack with Motorhead's Ace of Spades on the bagpipes again.
He starts to play outside the entrance to the bridge. The bears run straight into Angus and his flamethrower. Those that survive meet the shotgun.
We have taken the bridge. There is no sign of the captain however. We estimate we have about two minutes before they counterattack. We have agreed the bard will play a song when that time comes and another when we bug out. It's Steve Earle's copperhead road that comes as the bears swarm our defenses.
Meanwhile, Cruella and the wizard are in the magazine. Stacking shells. The wizard priming timers. They give us five minutes. Firing a flare as they jump from the rear deck into the sea. None of us on the bridge roll high enough to see it.
Time is ticking down and we don't even know.
The bard stops playing eventually. We don't know it but we have maybe two minutes left.
The ship is crewed mostly by bears. Except the captain. The captain is a fucking gryphon with a pickelhaube. In he comes with the rest of the marines.
Time is running out. Then it runs out. The bears are all dead. Only us and the bloodied captain still standing. He is an enormous winged gryphon.
The explosions from the magazine rock the ship. We are screwed, shells cook off. The small dent in the hull from the Thunderchild now becomes a gaping hole. The ship is taking on water. We are either going to burn or drown.
We look at the captain. He looks at us. We nod. He nods.
Seen from where Cruella and the wizard are (on shore now).
The explosions rock the ship. The smoke and flame obscures so much. The ship lists heavily to one side.
As far as they know. We're dead. The purple penguin no more.
Then the glass of the bridge shatters. A dwarf, an orc, a navvie, and a bard are on the back of a howling gryphon.
The bard plays the song we agreed.
It's Meatloaf. Bat out of hell.
The Captain should have gone down with his ship. Instead he was given a pardon and allowed to stay in Britain. He later joined our navy.
We returned to London to report our success.
We were a bit surprised when the Queene had us imprisoned on our arrival.
===The Bloody Queen===
===The Bloody Queen===
Revision as of 03:50, 27 February 2015
What was/is your favourite campaign reward?
Best reward?
A small, stuffed, purple toy penguin was returned to its rightful owner.
The world of Britbongsteros was the same as our world was until about 15th C but then suddenly magic. This fueled science which fueled magic etc etc. We later discovered why this was. Because of a device at the North Pole which had been keeping the magic from the world. It is there in our world and working. In the world of Britbongsteros it blew up in 1497.
The British empire existed. 'Murica was weird -due to an effect of local magic in New York (where the only American we met was from) you had to keep eating, all the time, but if you did, you became incredibly strong and fat.
(Sorry America)
France was just all slutty elves. That was good. Germany was a mix like Britbongsteros except that they also had bear people.
The Party
Throughout our adventures there were always at least five of us, and usually six. These are:
Angus - An orc from Dundee. Originally a greengrocer but also horrendously proficient with the flamethrower he carries. The flamethrower doubles as a thermic lance.
The bard - A human, wears a kilt, plays the bagpipes. Occasionally has great ideas. The DM uses his own taste in music for what the bard actually plays (so usually classic rock or country & western).
Cruella - Essentially a Dark Eldar wych wearing more clothes. She is vicious and stealthy. Armed with two daggers and a sword that she talks to. Played by Aldous' PC's then (and now again) GF. The latter fact occasionally becomes relevant which is why it is mention it.
The wizard - Not actually magic but can command metal (iron) and summon various sharp or pointy things. Including chainsaws.
The Navvie (also called Burt) - A very large human with a hammer. He hits things with it.
Aldous with Purple PenguinAldous - The character of the one telling the story. A dwarven knight. Wears full plate. Carries twin revolvers and a gatling shotgun. Smokes a pipe.
The purple penguin - Moral compass and possible DM PC.
The Story
The Necromancers of Scotland
Our tale begins in (not) enlightenment era Britbongistan. The nation stands on the brink of annihilation. Barbaric hordes rise in the swamplands of the western island, to the North the undead rise. Gun powder has allowed the nation to stand this long. Our band are on a quest for an ingredient that will make for better quality metallurgy in the cannons and rifles. maybe enough to turn the tide.
Now our GM likes to present us with choices. As the group's resident dwarven knight (from not Yorkshire) I often am the one everyone looks to for a steer on these.
In the relevant session our choice is to chase down an enemy alchemist, who we have been trailing for days now, or we can let him get away and save a village from the undead.
We are in an area that is near (not) Newcastle. We have with us a stoic human, a working class navvie who uses his hammer to smash the undead and return them to hell followed by inventive curses. He has no family but is from around this area. By the way his name was Burt.
I say
"Obviously we go for the alchemist. It will save more lives in the end"
>DM slips navvie a note. Ooc: "DM you're a bastard" says the player.
Our titan of a navvie looks at the horizon.
"The village my Lord it is... it was my home"
The rest of the party argue. The DM reminds us that the alchemist is getting away. Time is running out. We go for the alchemist.
It doesn't take long but we get him. We get him good. We turn round. We make for the village. It's ablaze.
We scream to a halt in our jalopy. The undead are lead by a Necromancer. One we've met before. The Skeletons engage us, the Navvie goes at them. Bellowing. Bodies fly. My pistols grow hot. Our wizard summons chainsaws and the slaughter continues. Our bard plays the song of vengeance upon his bagpipes.
Meanwhile. The Necromancer is stealing soul after soul. Picking up each screaming villager and inhaling their essence, tossing husks aside.
We can't save all of them. Maybe one. Just one.
We don't. The last is a little girl.
>DM hands navvie another note. "Fuck you DM"
The Navvie screams as he recognizes her. His niece. She cries for him. For help. And the necromancer removes her soul into a container. As he tosses her withered empty husk of a body aside. He trampled upon the little purple stuffed penguin the girl had been holding. He vanishes.
The undead are slaughtered but even in the hissing and popping heat that comes when our Scottish flamethrower carrying greengrocer uses his signature weapon. Even in that heat, the tears track through the soot and grime on the Navvies face.
We cursed the village, the war, ourselves.
I picked up that little penguin and put it in my cartridge belt.
"We'll bring his owner back. I promise."
>So began a year long quest to return the penguin to the little girl.
>Necromantic apocalypse
We learnt that it all came from a simple farmer. He tried to make his cows last longer, give more milk. He started to research, obtaining darker and darker books. He succeeded. Completely. His cows were famous. A plague struck his village. His wife died. He reanimated her. Then his children. Then his friends, his neighbors.
What he didn't know was that in our world, necromancery works on a body, giving you the human they were back. Until the brain decays. Then they become first a zombie (with all the face eating and turning others with bites) then a skeleton as the flesh decays. A skeleton bound completely to the will of the necromancer. In our setting skeletons were hard as fuck. Hence the slightly mad weaponry we carried to fight them
We left the village. It burned long into the night. I could see it as I smoked my pipe in our camp. The bard played http://m.youtube.com/watch?v=iK9LXdl-6eo
the Navvie and the greengrocer (a sort of orc thing from what was once Dundee) broke into a bottle of my whiskey, then another. They used the alchemist (above) as a bench. His muffled cries lost in the skirl of the pipes. We had kneecapped him and tied him up earlier.
I sat and looked at the little penguin. Cleaning my pistols. The other party member, the wizard (actually an engineer from Aberdeen who had the ability to summon and command machinery such as the aforementioned chainsaws) sat with me. He (and the player) bawled inconsolably.
We needed a plan.
Britbongsteros looked like and had the same terrain as regular britbongland. The undead held most of Scotland, Aberdeen was a fortified port city now. Dundee no longer existed. Edinburgh was the heart of the necromantic apocalypse. It was most likely where we would have to go.
Glasgow still stood. Just. Everything else was held along the old antonine wall. The west of England was under assault from what would be Ireland and Welsh barbarians. The barbarians were either Celts of the old stripe (nekkid, blue) and supported by Elder horrors. The Welsh were more beastmen. Half man half something. (I should add I'm sorry Wales).
The barbarians would raid and pillage frequently. In the south England was England. Human until the midlands, dwarves in Yorkshire.
We didn't interact much with the rest of Europe (aside from sinking a German cruiser -different story) but the French women were generally slutty elves. We liked them.
In Buckingham palace we had a faerie Queene (as in actually a faerie). If you've ever watched blackadder, she was basically queenie from that. Childish, capricious, bloodthirsty.
Anyway. The first thing we would have to do to get to Edinburgh was either win the war or learn to fly.
Dwarves don't like heights, so I naturally favored winning the war. We returned to our base of operations (and my ancestral home) in Harrogate. The dwarves of the area fearing both the undead and invasion of barbarians had dug in deep. Orderly trenches and bunkers covered the landscape. Artillery in every field, barbed wire spooled out for miles. The dales were now a maginot line. If all the effort put into fortifying DwarfYorkshire had been used in the North the war might have been different. We drove through miles of fortifications. My ancestral home had always been a castle, except now it had cannons.
The greengrocer and navvie worked on interrogating the alchemist.
The alchemists were generally from not Holland and played both sides. Helping the necromancers and us. It was in their interest to do so as they sold arms to both sides. This one knew enough of metallurgy to be of some use.
The bard assisted the wizard and I in planning our next steps.
We would have to get into Edinburgh and get the soul cube (where the little girl was kept) back. Killing the necromancer we decided was, if not a priority, it should still be done on general principles.
I placed the stuffed purple penguin on the table. It, and us, looked over the map we had spread out.
We couldn't push up from Newcastle to the borders and on to Edinburgh, for one thing it would mean getting through the undead giants in Stirling. We couldn't sail up the west coast and round (Irish barbarians) and we would never survive the east coast, the great kraken and other monsters that had been summoned by the necromancers would rip apart any ship spotted from land without the appropriate magical wards.
We considered going up north through the highlands and back down.
The Grocer (Angus) ran into the room. The alchemists were making a shipment to the Welsh barbarians tonight.
We looked at each other. Those boats had the wards. But the alchemists were not our allies they were neutral... sort of...
We looked at the penguin.
"Lets get ourselves a ship."
We left in a hurry, moving on to Liverpool, as we were chartered by the Queen (being sort of like 40K acolytes) we had no trouble obtaining the assistance of a royal navy destroyer. HMS Thunderchild (yes that one). With the bard standing on the prow, playing AC/DCs Thunderstruck on the bagpipes (no I don't know how he knew it either but the DM likes ACDC) we set sail. The Thunderchild looked like you'd think a destroyer would. The Alchemists ship when we found her did not. It was a floating nautilus, and fucking huge.
I racked the slide on my newly acquired gatling shotgun, the navvie hefted his hammer, the wizard summoned rotary saws, Angus lit the pilot light on that flamethrower. The bard just... did bard stuff and played on.
The captain of the Thunderchild was the best of men. Guns would break the shell of the nautilus and sink her. So we rammed it.
The party boarded, so did the stuffed purple penguin.
The fight was short, gory as all hell too, the alchemists being shot, burnt, sawn, hammered, and bagpiped to death.
We had our boat. Or at least large living seabeast
We had no idea how to steer this beast. After a great deal of head scratching, the bard discovered it liked the bagpipes. It would swim in the direction of the sound. If he stood in a rowing boat and played it would follow along behind. It wasn't going to be fast, but we could travel.
Meanwhile the Navvie and I investigated the cargo hold.
It glowed. Weaponized soul cubes. Each containing a tortured soul of a deceased man woman or child. They had been turned into grenades or artillery shells. It was silent in that hold, but it was also full of the sound of screaming.
It was another moral dilemma. Do we release these souls? Or do we us them? The Navvies niece was in something like these...
That great hammer rose and fell. With a smash the first soul was released, then another, and another.
I was concerned though. Even if we saved her, where would we put her? What could we do?
I approached the Wizard, he could perhaps build a mechanical body? Some design or contrivance to carrier her essence? Maybe to give her some sort of life?
The answer was (after discussing and rolling) yes sort of. He said he'd have to think, to design. The DM passed him several notes. This was a very bad sign.
We were on the west coast now. The Thunderchild accompanied us as far as Wick but could go no further in these waters. We stopped off for a session or two in this area, fighting a horde of mutated kelpies and also Sawney Bean the cannibal and his insane brood. This was awesome but not relevant to our quest. (I am willing to digress however if requested)
>Yes.
Alright then. The kelpie. (I trust everyone reading knows how to use Google)
We nearly lost Angus here. The kelpie would shapeshift, not just into their usual forms, but they could transform to those you loved, anything to get you into the water so they could drown and consume you.
We first became aware of how shafted we were when I woke up to see my daughter crawling up the side of my bed. She'd been dead for fifty years.
Shooting her hurt as much as the sound of the first spadeful of earth hitting the lid of her coffin.
We couldn't move fast enough to escape them (not with the bard piping in the rowing boat), we had to stop. To kill every single last one.
We shot our mothers, burned our grandfathers, stabbed our brothers, chainsawed our wives, bludgeoned our sons, and still they kept coming.
Telling us twisted truths, secrets that we knew were untrue but with enough to make your finger twitch, your aim unsteady, my daughter told me she had killed herself. The others were all equally and savagely unloved, Angus failed his will save, the kelpie (and his wife) separating him from us, leading him to the water.
It took the Navvie's hammer crushing her skull against the deck until Angus started screaming. We had to knock him out. When the kelpies were all dead, we waited for him to wake, when he did, we poured whisky into him until he stopped screaming her name.
The purple penguin and I had some ourselves that night too.
We sailed on. Reaching first Aberdeen (and our wizards home) we stopped off in this fascinating place. The walled city extended to Westhill, north to bridge of Don, and south to Stonehaven, it was a haven of industry and techno wizardry. The Aberdonians could summon machinery and twist steel to their will. The court intrigue we became involved in as we refueled (fed) our mollusc was short but bloody.
It was my turn to risk death. My moment of weakness. I fell in love.
Aberdeen was ruled by seven great families, each with a special affinity for a metal, (iron, gold, silver, copper etc) the wizard was clan iron, and his family had intended for him to be "alloyed" with a girl from the gold clan. He had left the city to win his fortune for her first. She was thrilled to see him. Meanwhile I and the rest of the party ignored the sex he was busily having and instead (I should add we looked everything up on Google maps and just pretended we were there) I went into the merchant quarter With the intention of upgrading my weapons. The rest of the party tagged along for the same reasons.
The DM passes me a note.
>you notice a woman. Tall, redhaired, statueesque you see her in the crowd. Just a moment. She smiles at you. The DM knows I love tall redheads.
"Roll twice" yup you're in love. Congrats.
I followed her into the churchyard, there she was beneath a tree, we talked, she stroked my beard, we kissed. We left, together. It meant I wasn't with everyone else when they discovered that the lead clan were going to sell out the city, or that the copper clan (her clan) were involved.
I should tell you a little about the DM at this stage.
>he's a cunt.
So I'm in love. The others discover that the Lead clan are going to open the gates to the undead, and the copper clan are mostly vampires. On the reasoning that I'm busy having sex, they don't mention this.
However the redhead is human, all human. Her boyfriend isn't. He also does not like discovering her straddling an angry and well armed dwarf.
He goes for me. I get shots into him. But not before he tears my left arm off. He tries to beat me to death with it. Eventually he goes down. So do I.
I wake up with a new mechanical arm, and I'm single again.
Meanwhile the party are doing intriguey things and while I learn how my new arm works, they plot and investigate.
We discover they are on to us when my newly vamprisied redhead kicks in the door along with a dozen of her friends and technowizards.
We fight. We win. Just. I am not as accurate as I was. The bard loses an eye to her claws. I resolve to practice more with my new arm.
We bring down the lead clan by killing a family patriarch and then at the funeral, Angus torches the lot of them inside a church. It wasn't pretty but it worked.
So we say goodbye to Aberdeen and sail on. We get to Montrose and stop for water. The place is deathly quiet. There's no one. We decide to refill and GTFO. Except the navvie that brave, big hearted bastard says no. We should help. The purple penguin agrees.
We scout around. We don't find anything except skeletons.
We do find some townsfolk eventually. They are terrified of "the eaters" we laugh it off. We say we will stay the night and then take them back to Aberdeen
So the Navvie and I are on first watch. He spots them first. I am busy lighting my pipe.
Cockroaches, beetles, maggots, everything, a river of them. They flow and squirm toward us. They coalesce into a man. Sawney Bean. Bullets do nothing. The hammer doesn't do much. The bagpipes are bagpipes. We do have Angus however. Sawney burns good. He flees.
Meanwhile the rest of his cannibal family have broken into the church. They've eaten alive those townsfolk. There's half a woman left (and I mean half vertically) but she's still alive... somehow (they hadn't eaten the brain, just stripped her clean down to the bone on the left side of her navel. I mean everything.
We killed her ourselves (fuck you DM) and decided Sawney must die.
We don't know where he is, where he lives, nothing. There's no tracks to follow, and how would we track a beetle anyway?
We think. We plot. We are out of ideas.
We realize though, the country side is stripped bare, the town is too. The only meat around for miles is... us. So we head into the village square and just sit and wait. We know they're probably watching anyway. Angus has his flamethrower, the wizard makes me flame shells, the bard is the bard. Both the Navvie and the wizard will use their respective skills (techno wizardry and being hueg) to roll flaming barrels of whale oil into them.
It all goes to plan. Mostly.
There's a big statue in the square. It has steps. We have our backs to it. And here comes Sawney (I hate bugs), he and his weird family charge us. Or at least half do. The rest try to get behind us. The navvie and wizard hurl flaming barrels. Angus does his thing. I turn the flaming gatling shotgun on the flankers. The bard... does nothing useful being a bard and plays flower of Scotland Instead.
Thing is, Sawney and co are getting closer faster than we can burn them.
"This might be it lads, I'm sorry penguin, we might have failed you..."
They start climbing the steps. They're much more material now. Almost solid. Human. The navvie stoves in the lid of a barrel with his fist. He grabs Sawney by the throat and rams him into it. The bugs that make up Sawney eat his hand clean and the fire does for his arm. But sawney burns good. With him down, his weird family are less organized and start to go down too.
Fuck you Sawney Bean.
The technowizard replaces the second arm in a week.
With Sawney and co dead. The quest of the purple penguin continued. We said goodbye to the fortified port of Aberdeen and soon the countryside grew blackened and blasted, the night sky was never dark, skulls and faces played in the northern lights, the Navvie had long conversations with himself. Skeletal fish swam in the sea. Skinless dolphins played in our bow waves. We entered the Firth of Forth. The sanctified ground of Inchgarvie island was we thought a safe place to rest, to prepare. We were wrong.
It turns out our landing on Inchgarvie was observed. We camp. No fire. But we manage to rest.
Then the dead start to rise. Walking out of the sea. Silent legions of them. While they aren't as coordinated as those of the big bad (the power of a necromancer determines how good his skeletons are at fighting) they are still tough. A minor necromancer must be wanting to take us down himself. Thing is, if we open fire, we'll bring everything in the region down on us. We can't let that happen now. Not right now.
So we set about ourselves, hammer, my axe, the wizard with iron bars, Angus with his knife and the bard... I think he hummed rather than piped.
Gliding in over the waves came the necromancer controlling these skellies. He was actually quite helpful all things considered.
"You'll never get what you seek. you'll never make it to Edinburgh castle. You'll nev *HAMMERTOTHEFACE*"
"Thank you, you pathetic excuse for a knobdusting emaciated necrophiliac. Now we know where she is."
We proceed inland with the dawn. Leaving our trusty nautilus at Inchgarvie. Stealth is the order of the day. We slink through the country side as best we can. Most of it is glassed. As though a nuclear bomb had gone off. No vegetation. Only death. The glass is warm to the touch and slightly sticky.
There is no food. No shelter. Nothing. No sound. No birds. Nothing.
We make it to Edinburgh. The city is intact. Rebuilt so that upon each hill is a necromancers tower. Green glowing energy emanating from each. We look up. There's the castle. We know what the purple penguin expects of us.
The castle is the only tower without that green light. The wizard tells us it is because the others are locked in a ritual. Only the big bad and our target is not. Meaning we only have one opponent. And several million of his minions.
We get into the city via the sewers and a twenty minute OOC debate on how clean they would be (undead don't poop). We get to where Waverly station would be. We are able (thanks to technowizard) to ascend the cliff and get over the wall. We go loud when Angus takes an arrow to the shoulder. Suddenly skeletons. Skeletons everywhere. The bard finally has an idea.
"This is Edinburgh castle. They have an artillery piece here they use to shoot every day to mark the time. We have several necromancers stuck in a ritual who can't move And have green fire telling us where they are."
This is the most useful thing the player and character have ever done.
We make for the gun. Technowizard aims loads and fires. We fight and fight on. Covering him as we end the necromantic menace (DM looks unhappy as we crush his campaign). The purple penguin approves.
We fight on atop the battlements, green fire flashing in the darkness as the wizard brings down tower after tower. The hammer smashing skeletons. The gatling shotgun annihilating skellies, the bard goes back to being useless but does manage to play Queen's princes of the universe on a natural 20. Angus burns the skellies. This is the most metal moment of my life. The stuffed purple penguin agrees and says we must rock harder.
The necromancer comes, his belt is full of soul cubes. They're powering him. One goes dark and he tosses it aside even as we watch. We don't know which is her. We don't know if she's even in there. The purple penguin demands he die.
He draws his arms up. The skeletons we have slain come together again, forming a giant creature, the Navvie leaps from the battlements. Hammer held high. Angus plays fire across the giant. I do my best to tickle it with eight solid slugs a second, the techowizard turns the gun. Slowly, the Navvie hangs in mid air as the necromancer zaps magic at him.
Our wizard fires the gun. Down goes giant. The Navvie is getting closer to the necromancer. By sheer force of will he is resisting the magic and continuing his path. He lands cracking a flagstone. The hammer goes up. The hammer comes down. The necromancer laughs and inhales a soulcube.
"These are why you came, this is what you want. She's not here. I ate her weeks ago. She was delicious."
The hammer goes up.
"You'll never get her back"
the hammer comes down.
We realize he's right. Even as we bring down his empire. He is right. This was all for nothing. This was...
>FUCKINGCOCKDABBLINGARSEMONGLER
The navvie hits him again, and again,
>SHITSPEWINGCUNTSPELUNKER
The necromancers skull turns to dust. The legions of skeletons fall to the earth.
One soul cube left. It's... it flickers... just... still life in it. The Navview picks it up.
"Uncle?"
It flickers.
"I'm here. I'm here now."
I put her penguin next to it.
"I knew you'd come..."
The light goes out.
The Battleship Brunmiggi
We left the now silent ruin of Edinburgh. We were victorious... weren't we? The necromancers had been broken. Some would remain, but the threat in the North was over. For now. it still felt like a loss. A shameful filthy loss. I couldn't meet the eye of the purple Penguin.
We moved on. Sailing the Nautillus from Inchgarvie back first to Newcastle (the shell torn industrial country still burning. The locals working for drink to forget the work they must do. Rendering down the undead armies or the remains of them into magical components for the artillery, smelting rusted swords down for bullets. Tearing apart their once great city for total war). There we met Cruella with a letter from our Queene.
So the wizard, Angus, the Navvie, Bagpipe bard, and I were joined by Cruella (yes I know) of the same species as our Queene, a faerie. Long of limb, beautiful, and fueled by the blood of our enemies. She had two long knives which she used to maim. She had bonuses the more cruel she was to her prey.
I'm afraid we shouldn't have let her character in but
>muh fetish.
The Brunnmigi had been spotted off the South coast. We were to sink it.
The Brunnmigi (Google it) was the pride of the Kaisers fleet. A battleship of enormous power, row after row of guns, pure industrial might. Crewed by the Kaisers elite bearmen. It could sink a dozen ships before they even got in range.
We had a fight on our hands.
We had an unexpected surprise however. At Portsmouth we were met by the Thunderchild. A destroyer. Nothing on the Brunnmigi but crewed by the stoutest most valiant of men.
Once again. The bard went to the prow As we set sail. (Don't ask) but we left Portsmouth dock to his rendition of Lynyrd Skynyrds Simple Man (DM again).
We knew the brunnmigi was moored off Jeresy. The Kaiser wanted those islands and was using the ship as a show of force. What better thing to occur then for it to sink in British waters.
We would be dropped off the coast of Jersey, travel overland and sneak aboard.
It all went perfectly. We lowered a boat. Then suddenly the deafening scream of the attack siren aboard the Brunnmigi sounded. She knew the Thunderchild was here. There was no running for the Thubderchild. There was never any question of running.
We rowed ashore as that little ship. Outclassed by twenty times in tonnage alone. She turned. She made straight for the Brunnmigi.
Never a question as shellfire hammered that brave little ship. The aft turret was hit first. Then taken amidships. Fire licked up the funnels. The bridge was next. Still she carried on. Fire from the fore turret rebounded from the flanks of the Brunnmigi.
The Thunderchild was low in the water. None could be left alive, but she came on. She rammed the Brunnmigi on the portside.
We didn't think she even scratched the paint. The proud ensign of Her Majesties royal navy was the last thing to slip below the waves as we watched from the shore. (Fuck you DM)
The people of Jersey were honest hobbit types. We were taken in by a farmer loyal to the Queene, but we were not unnoticed. The party was woken by the barn doors being kicked in.
Brunnmann. A party of twenty marines from the Brunmigi. Each huge bear given the form of man. We could stand against them. We could. But it was likely to cost us.
They had hostages. The farmer and his family. So small against their black uniformed bodies.
We couldn't fight. We shouldn't fight.
I laid down my shotgun. It was joined by hammer, flamethrower, knives, and bagpipes. The wizard laid down his backup revolver. No one else saw him wink at me.
The marines chained us. Binding our wrists and ankles with cold iron. No magic could effect those locks.
The wizard was of the iron clan. With complete mastery of steel. He practiced no magic. He did however bend metal to his will.
The hobbits were released. Watching us go sadly. The farmer sung Gods Save the Queen until one marine cuffed him.
It was the distraction we needed however. The wizard brought up the bayonets of each marine. All twenty lay dead. His own bayonet through his throat. The chains fell away.
The wizard collapses. He would not be able to do that again for some time.
We have a large pile of corpses. We suddenly realize that had we been taken aboard then broken free that might have been smart.
Nonetheless we proceed across Jersey, taking the truck that the marines had used. We come from Les Mellies to St Hellier. We wait for nightfall in a derelict warehouse. The new plan is simple. Wait for the wizard to recover then sneak aboard.
At least that was the plan.
Cruella was to take down the sentries on the gangplank. Then she and the wizard would find the magazine. Meanwhile the rest of us had the easy bit. Raise all hell on the bridge. Kill as many as we could then leave gtfo.
Cruella gutted one bear, licking blood from her knife then decapitated the other from behind.
We were aboard.
We split up and make for the bridge. The bard signals our attack with Motorhead's Ace of Spades on the bagpipes again.
He starts to play outside the entrance to the bridge. The bears run straight into Angus and his flamethrower. Those that survive meet the shotgun.
We have taken the bridge. There is no sign of the captain however. We estimate we have about two minutes before they counterattack. We have agreed the bard will play a song when that time comes and another when we bug out. It's Steve Earle's copperhead road that comes as the bears swarm our defenses.
Meanwhile, Cruella and the wizard are in the magazine. Stacking shells. The wizard priming timers. They give us five minutes. Firing a flare as they jump from the rear deck into the sea. None of us on the bridge roll high enough to see it.
Time is ticking down and we don't even know.
The bard stops playing eventually. We don't know it but we have maybe two minutes left.
The ship is crewed mostly by bears. Except the captain. The captain is a fucking gryphon with a pickelhaube. In he comes with the rest of the marines.
Time is running out. Then it runs out. The bears are all dead. Only us and the bloodied captain still standing. He is an enormous winged gryphon.
The explosions from the magazine rock the ship. We are screwed, shells cook off. The small dent in the hull from the Thunderchild now becomes a gaping hole. The ship is taking on water. We are either going to burn or drown.
We look at the captain. He looks at us. We nod. He nods.
Seen from where Cruella and the wizard are (on shore now).
The explosions rock the ship. The smoke and flame obscures so much. The ship lists heavily to one side.
As far as they know. We're dead. The purple penguin no more.
Then the glass of the bridge shatters. A dwarf, an orc, a navvie, and a bard are on the back of a howling gryphon.
The bard plays the song we agreed.
It's Meatloaf. Bat out of hell.
The Captain should have gone down with his ship. Instead he was given a pardon and allowed to stay in Britain. He later joined our navy.
We returned to London to report our success.
We were a bit surprised when the Queene had us imprisoned on our arrival.