Campaign Setting: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Lashlightning
No edit summary
1d4chan>Not LongPoster Again
m Dungeons and Dragons: Linking to the expanded Planes article.
Line 31: Line 31:
* [[Dark Sun]] (post-apocalyptic Fantasy)
* [[Dark Sun]] (post-apocalyptic Fantasy)


* [[Planescape]] (planes, planes everywhere -- and we don't mean the flying kind)
* [[Planescape]] ([[plane]]s, planes everywhere -- and we don't mean the flying kind)


* [[Ravenloft]] (gothic horror)
* [[Ravenloft]] (gothic horror)

Revision as of 01:27, 10 November 2012

This article is a stub. You can help 1d4chan by expanding it

In role-playing games, a Campaign Setting is the setting in which a campaign takes place. Shocking.

Frankly, a good Campaign Setting is key to a good role-playing game, because it fluffs out the game, lending meaning to the dice rolls.

Often, a role-playing game system will come with one or more settings pre-made for gaming groups to use, to take some cognitive load off of prospective GMs, and thereby make it easier for people to jump in (and thus make it easier for people to justify buying more books).

A campaign setting can have many scales, from galaxies, down to a single neighborhood. A well-crafted setting immerses the players, making them care about fabricated places and people that only exist on paper.

Examples

Dungeons and Dragons

Seriously, there's a ton of these guys, in each and every flavor imaginable:

  • Greyhawk (generic High Fantasy default setting, originally conceived by Gary Gygax himself)
  • Golarion (pulp, with some Renaissance-verging-on-steampunk and a dash of science fiction)