Cardfight!! Vanguard: Difference between revisions
1d4chan>Nyoway Created page with "A new collectible cardgame from Japan, Created by the guys behind Yu-Gi-Oh and Duel Masters and headed by Bushiroad. [[Image:CF-V Logo.jpg|x200px|frame|From Japan with Love]..." |
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[http://vmundi.blogspot.com.au/ A good blog about Vanguard tactics and discussion] | [http://vmundi.blogspot.com.au/ A good blog about Vanguard tactics and discussion] | ||
[[Category:Card_Games]] |
Revision as of 00:49, 5 August 2012
A new collectible cardgame from Japan, Created by the guys behind Yu-Gi-Oh and Duel Masters and headed by Bushiroad.
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Before you freak out and dismiss it, Vanguard actually manages to avoid the pitfalls of those games (so far). The game is built around a mixture of luck and skills that while it's not random, there is still a chance of a standard deck beating a pro deck if things go well. Vanguard also has an anime series, which is notable for being about a normal player learning the game with a reasonable win/loss record and nobody tarding out over children's card games.
Vanguard is hugely popular in Singapore and other Asian countries and is gaining popularity in card-gaming circles worldwide. One draw factor is the incredibly varied card art and menagerie of characters, though not all of them are translated to English as of yet.
The Game
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The basic premise of the trading card game, is that the two players represent astral spirits leading a small army and dueling on the planet Cray. The cards in players' decks, called "units", represent characters from Cray that players can summon. Each unit has a name, clan, power level, shield value, one or more skills, and "grade", which ranges from 0 to 3. Overall strength of units increases with grade, but a unit can only be summoned if the player's vanguard is of that grade or higher. A deck must contain exactly 50 cards and 16 Trigger units. There is otherwise no restriction on how many cards of a certain clan or grade must be used.
Vanguard is a very fast-paced game with the players only having six hitpoints, and the speed accelerates with the usage of Triggers. A Trigger card is marked with an icon in the top right corner, and when drawn when either attacking or taking damage, it'll let you power up a card for that turn as well as either healing a damage point, adding to a card's critical rating, letting you reactivate a card you already used, or drawing an extra card. This means you can pretty much turn a game around with a bit of luck and timing. However, the game also requires intelligent, balanced deck building, as even though Grade 3 cards are strongest, Grade 1 and 2 are needed for their unique abilities, attack boosting and intercepting respectively.