Aberrant Revised Edition Character Sheet Template: Difference between revisions

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== Soak ==
== Soak ==
      B/L/A
'''Natural:''' 0B/0L/0A<br/>
'''Natural:''' 0/0/0
'''Power:'''  0B/0L/0A<br/>
'''Power:'''  0/0/0
'''Armored:''' 0B/0L/0A<br/>
'''Armored:''' 0/0/0
'''Total:'''  0B/0L/0A<br/>
'''Total:'''  0/0/0
=== Attacks ===
=== Attacks ===


Line 113: Line 112:
□ Incapacitated<br/>
□ Incapacitated<br/>
□ Dying<br/>
□ Dying<br/>


== Advancement ==
== Advancement ==

Revision as of 13:10, 11 October 2013

Basics

  • Birth Name:
  • Nova Name:
  • Concept:
  • Player:
  • Virtue:
  • Vice:
  • Allegiance
  • Experience: /

(Write experience points as "unspent / total", plx.)

Background

(Write your background here. I like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. This space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance

(What other people see when they look at your character.)

Attributes and Abilities

StrengthPerceptionAppearanceMegaMega          ●      Mega          ●
Brawl      ●      Awareness     ●      Intimidation  ● 
Melee      ●      Gunnery       ●      Style         ● 
Might      ●      Investigation ●     
                                     
DexterityIntelligenceManipulationMegaMegaMega          ●
Athletics  ●      Academics     ●      Interrogation ●
Drive      ●      Bureaucracy   ●      Subterfuge    ●
Firearms   ●      Computer      ●    
Pilot      ●      Engineering   ●      Charisma      ●
Stealth    ●      Medicine      ●      Mega          ●
                  Science       ●      Command       ●
                  Strategy      ●      Etiquette     ●
                                       Perform       ●
StaminaWits
MegaMega          ●
Endurance  ●      Art           ●
Resistance ●      Biz           ●
                  Intrusion     ●
                  Rapport       ●
                  Streetwise    ●
                  Survival      ●
                  Tactics       ●

Specialties

  • Perception - Observant
  • Mega-Appearance - Enticing

Backgrounds

Background 1: ●
Background 2: ●
Background 3: ●

Charms

  • (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause gem to explode.

Combos

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause gem to explode.

Essence

Essence: ●●
Regeneration: (Twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping.)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(Write your essence pools as "current / maximum". Current should be lower than maximum if you have motes committed to artifacts or if you finished a session while not at your maximum essence. Commit from peripheral.)

Willpower

Willpower:
Temporary: 1/1

Virtues

Virtues:

Compassion ●
Conviction ●
Temperance ●
Valor      ●

Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory

(Here is where you write down all your stuff. You write your artifacts, too: name, fluff and stats. You have to specify, for each item, what background (resources, arsenal, artifact...) it came out of. Don't itemize your tacklebox; this isn't D&D.)

Manses and Hearthstones

(Write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on.)

Combat

Dodge DV:
Parry DV:
Power Block DV:

Soak

Natural: 0B/0L/0A
Power: 0B/0L/0A
Armored: 0B/0L/0A
Total: 0B/0L/0A

Attacks

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

Advancement

(It's helpful if you write down how you spent your BP and XP.)

Shopping list

(It's also helpful (but optional) if you write out charms you intend to buy.)