Changeling Homebrew Hedge Bounty: Difference between revisions
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Often appearing in large patches, these poppies come with brilliant scarlet blossoms with seemingly deep pitch black centers and an alluring fragrance. Anyone foolish enough to think these flowers will be in for a surprise as just being near these flowers is enough to lull most into a deep slumber, requiring a stamina + resolve to stay awake, rerolling once every minute with a -1 penalty per minute (up to a penalty of -5) as long as they are around the flowers. Fortunately elementals don't seem to be bothered around these flowers and are completely immune to them and can gather the flowers with ease which have various parts that can be consumed. | Often appearing in large patches, these poppies come with brilliant scarlet blossoms with seemingly deep pitch black centers and an alluring fragrance. Anyone foolish enough to think these flowers will be in for a surprise as just being near these flowers is enough to lull most into a deep slumber, requiring a stamina + resolve to stay awake, rerolling once every minute with a -1 penalty per minute (up to a penalty of -5) as long as they are around the flowers. Fortunately elementals don't seem to be bothered around these flowers and are completely immune to them and can gather the flowers with ease which have various parts that can be consumed. | ||
The seeds, about small handfuls worth, when consumed induce a great feeling of fatigue, making the consumer feel as if they hadn't slept in twice as long as they have. This effect stacks for additional serving of them. The husk of the seed pod can be brewed into a tea, which provides a minor high but follows with an extended sense of calm, giving the imbiber a +1 to all composure | The seeds, about small handfuls worth, when consumed induce a great feeling of fatigue, making the consumer feel as if they hadn't slept in twice as long as they have. This effect stacks for additional serving of them. The husk of the seed pod can be brewed into a tea, which provides a minor high but follows with an extended sense of calm, giving the imbiber a +1 to all composure -s but reduces their initiative by 2. Finally, like most poppies, the latex of the seed pod can be consumed which acts a powerful sedative, requiring a stamina + resolve - 3 roll to even stay awake when consumed. | ||
===Pear of Agony=== | ===Pear of Agony=== | ||
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Like wolfsbane, the adverse effects can reversed with the proper knowledge, though this requires quite a lot of the plant to process. This requires an extended int + occult roll requiring at least 15 successes, at which point the finished product can be produced with a simple extend crafts roll requiring around 5 successes. The end effect results with the imbiber gaining +3 bonus dice to all social rolls in which the recipient is female (with the exception of intimidation) for a day. Furthermore if character using the refined form of the goblin fruit is a woman, she gains a temporary point of willpower each scene till the effect ends 24 after being applied. | Like wolfsbane, the adverse effects can reversed with the proper knowledge, though this requires quite a lot of the plant to process. This requires an extended int + occult roll requiring at least 15 successes, at which point the finished product can be produced with a simple extend crafts roll requiring around 5 successes. The end effect results with the imbiber gaining +3 bonus dice to all social rolls in which the recipient is female (with the exception of intimidation) for a day. Furthermore if character using the refined form of the goblin fruit is a woman, she gains a temporary point of willpower each scene till the effect ends 24 after being applied. | ||
===Heartfiber=== | |||
Derived from the Filipino abacá, this plant appears similar to a short banana tree, large brown leaves with the occasional light red splotch hiding the fruit beneath them. The fruit itself appears as a firm, uniformly-colored red teardrop, hanging from its flowers and detaching itself once it's ripened, getting caught in the leaves below. Consuming this fruit hardens the changeling like the fibers of the plant, making him a bit stiffer but allowing him to move more freely through pain. Occasionally the plant itself is harvested for its fibers to make hedgespun materials and the fruit just replanted, but since heartfiber grows very slowly, harvesting only the fruit is much more commonly done. | |||
Once consumed, the changeling ignores all wound penalties. The changeling also gains a -2 penalty to all dexterity-based rolls, and during combat takes his turn after the combatant he would normally precede. These effects last for one scene. | |||
==Hedge Game== | ==Hedge Game== |
Revision as of 05:20, 25 November 2010
A resource for hedgey things for Changeling the Lost games by sup/tg/.
Hedge Bounty
Rating System
A system to help STs integrate more hedgy goodness into their games.
Difficulty
This represents the difficulty of obtaining the plant in terms of how dangerous it is to get. This is primarily concerned with how deep or tucked away in the hedge the item tends to be which is mostly represented by the number of successes required on a foraging roll to find. Of course it could be easy to find but has other factors making getting at it difficult, like being guarded by particularly dangerous hobs or it can only be found around certain dangerous terrain features requiring climbing, swimming, or such to get out.
- ● 1 to 5 successes; Right on the trod.
- ●● 6 to 10 successes; Several mintues from the trod.
- ●●● 11 to 15 successes; Dozens of minutes from the trod.
- ●●●● 16 to 20 successes; Hours from the trod.
- ●●●●● 21 to 25 successes; A day two from the trod.
- ●●●●●+ 26+ success; Almost to Arcadia.
Rarity
This represents the prevalence of this item in the hedge in its useful form, represented in intervals of time between findings.
- ○ Minutes.
- ● Hours.
- ●● Days.
- ●●● Weeks.
- ●●●● Months.
- ●●●●● Seasons.
- ●●●●●+ Years.
Quantity
This represents how many of the item in the local area you are likely to find when you actually find it.
- ● 1 to 2.
- ●● 3 to 5.
- ●●● 6 to 10.
- ●●●● 11 to 20.
- ●●●●● 20+
Goblin Fruit
Common Hedge Poppy
The hedge has many, many different takes on the poppy but just like in the real world, the most common is the wyrd cousin to the opium poppy. Physically they don't appear much different from their mundane relatives, except for their more splendid coloration and blossoms. The latex obtained from scoring the seed pod is far more potent though, a single fruit producing enough to completely numb all pain allowing the changeling to ignore all wound penalties. Unfortunately the line between numbing all pain and numbing everything is very narrow, requiring a successful dex + medicine roll to get the proper amount, otherwise the consumer suffers a -2 penalty to dex and wits rolls thanks to the tingling numbness that overtakes their body. The common hedge poppy can of course be refined into more potent products.
Crowfoot
Dandelion Heart
Appearing as a cross between an artichoke and a dandelion at first glance, the flowers of these plants look like the busy mane of a lion, eventually blossoming from the tuft of golden fur to the guise of a lion proudly roaring. Of course by that point the fruit is useless, one needs to harvest the bud of the flower before the face peeks out and cut away the fur-like petals to get at the meaty red, if occasionally beating, heart contained within. Eating the heart of the plant grants 8 again on all composure and resolve rolls for the scene. The entire flower can be taken and brewed into tea, which reduces the effect to only 9 again but allows for it to be shared between several individuals.
Diceberry
Growing on small herbaceous shrubs, the fruit of the diceberry plant are highly sought after prizes by changelings, hobs, and the Gentry alike. The typical berries found on the bush are a pentagonal trapezohedron in shape, or 10 sided die, typically appearing as a golden tinged orange color with bright, firm skin and a tangy sweet almost honey-like flavor. Occasionally some berries will be a deep crimson, and these are the true prize. While the flavor remains mostly unchanged, when consumed there is a chance the fruit will swing luck to the favor of the consumer. Mechanically, the player rolls a single die with the 9 again rule in effect and if it comes up with any successes, the next roll the player makes automatically gains those successes.
While eating a hand full of these berries for a massive burst of luck seems like a great plan, red diceberries are horribly addictive when consumed in any real quantity. The player rolls stamina + composure - the number of berries past the first consumed in the past day for each additional berry eaten. Characters suffering from diceberry addiction do not benefit from the 10 again rule and to make matters worse, 1s subtract from successes. Eating a diceberry will clear the effect for half a day, though to become clean the character has to be clean for a week and roll stamina + composure and get at least one success with the withdrawal penalty in effect. Botching that roll ups the time period to be clean to an entire month. An of course, the diceberry's positive effects cannot be used on any roll relating to its addicting effects.
Giant's Mushroom
An absurdly large mushroom. standing easily waist high with characteristic red cap with white spots and often growing in odd corners of the hedge in difficult to reach places, at least not without some climbing involved. While it doesn't taste particularly different from most mundane mushrooms, when someone eats all of it, the giant's mushroom imparts a bit of its size onto the consumer, granting them +1 to their size, complete with the extra health level and a +2 to all athletics roll concerning jumping. Unfortunately, upon taking a level of lethal damage the effect ceases, returning the consumer to their regular size. Should someone have access to two or more of these at once, nothing comes from further eating them.
Hawkweed
Henbane
This yellow flowered plant is a difficult one to pin down in the hedge because it tends to be mobile, not because it itself is mobile, but because it grows on chickens, or any approximation of one that can be found in the Hedge. While it certainly is interesting that the plant parasitizes chickens (though some would argue the chicken benefits too), the part that draws interest to changelings is that it allows the normally flightless birds to fly; a property that carries over to anyone who consumes the seeds, granting the consumer the benefits of the windwing kith for an hour or so (windwings themselves have the benefits doubled). Unfortunately this comes with the side effect of vertigo which causes a -1 penalty on all Wits or Composure rolls.
Lemon Grass
A tall broad leafed grass that grows in warm environments in the hedge, almost entirely identical to its real world counterparts, with the notable exception that some blades of the grass have the same waxy texture and color of actual lemon peels. While the rest of the grass is harmless, anything that comes into contact with the potent oils of the lemony blades becomes a lemon, in the sense of a defective product, reducing any equipment bonus and durability by 1.
A tincture made from the special blades take the effect a bit further, preventing the item from benefiting from the 10 again rule, with 1s subtracting successes. Of course making the tincture without ruining the equipment used is a task unto itself.
Old Man's Beard
Oz Poppy
Often appearing in large patches, these poppies come with brilliant scarlet blossoms with seemingly deep pitch black centers and an alluring fragrance. Anyone foolish enough to think these flowers will be in for a surprise as just being near these flowers is enough to lull most into a deep slumber, requiring a stamina + resolve to stay awake, rerolling once every minute with a -1 penalty per minute (up to a penalty of -5) as long as they are around the flowers. Fortunately elementals don't seem to be bothered around these flowers and are completely immune to them and can gather the flowers with ease which have various parts that can be consumed.
The seeds, about small handfuls worth, when consumed induce a great feeling of fatigue, making the consumer feel as if they hadn't slept in twice as long as they have. This effect stacks for additional serving of them. The husk of the seed pod can be brewed into a tea, which provides a minor high but follows with an extended sense of calm, giving the imbiber a +1 to all composure -s but reduces their initiative by 2. Finally, like most poppies, the latex of the seed pod can be consumed which acts a powerful sedative, requiring a stamina + resolve - 3 roll to even stay awake when consumed.
Pear of Agony
This particular goblin fruit is thankfully rare in the hedge and looks like a riped fist sized pear with firm green skin with a ring of reddening at the widest with an pleasantly inviting aroma. Anyone lured into eating a pear of agony suffers a single point of aggravated damage. While generally avoided, pears of agony are sometimes used to make deadly jellies to smear over weapons, though the a great deal of potency is lost when they are cooked. Jelly or jams of pears of agony are toxicity 2 poisons that deal lethal damage.
Toadstone
More a rock than a goblin fruit, toadstones are vaugely toad shaped lumps of stone that can be found littering the undergrowth of the hedge where one would expect to find toads. Toadstones are highly valued for their ability to neutralize poison, though it's not without its own hassles. First the stone must be swallowed whole, which requires a successful resolve + stamina roll to even get down. Upon being poisoned, the toadstone will absorb it and come to life, causing whomever consumed it to begin with to vomit forth the toad, which will cause a single bashing damage unless a success is rolled on a Stamina + Resolve roll.
Witch's Butter
A gelatinous mushy fungus resembling a lump of colorful brains, typically yellow though it can range from burnt oranges to golden brown shades, that grows on fallen branches and dead trees in the hedge, most often in autumn. It tastes like butter with musky and pungent spices mixed in and can very easily be used like butter. Consuming a slice of toast's worth of Witch's Butter grants a +1 to all occult rolls for day. Eating more than that it isn't really recommended as the wyrd properties of the goblin fruit gnaw away at the eaters sense of reality, imposing a -1 to all clarity rolls for the next two days for each additional +1 to occult.
Wolfsbane
Almost identical it's mundane cousin, the wolfesbane that grows mountain meadows of the hedge actually does carry with it some of the powers ascribed to it in legend making. Most of the time it is a powerful repellent to wolves, be it actuall wolves, briarwolves, wolf-like changelings, and even werewolves. If simply worn wolfsbane repels anything wolfish within a 10 yard radius unless the affected individuals can pass a resolve + stamina - the wearer's presence to resist being overcome with nausea, the roll being made once every 5 minutes. Wolfsbane can be made into a more potent salve with several choice pickings of the plant's leaves and such with 10 successes on an extend crafts + int check that increases the range from 10 yards to 50 yards. This salve lasts for a day or until washed off.
If applied directly to anything with a touch of wolf, wolfsbane acts as deadly poison that is mechanically identical to hydrogen cyanide (which can be found on page 125 of Armory). A more portent tincture can be made from the plant with 15 successes on an extended int + crafts roll, which boosts the toxicity to 8 and completely nullifies the effects of werewolf regeneration, not that any damage caused by wolfsbane can be healed by a werewolf's regeneration.
To anyone with the proper occult knowledge (15 or so success on an extend occult + int roll), wolfsbane's effect can actually be reversed to imbue wolfish properties when properly prepared (5 successes if the process is known, 20 otherwise). The prepared mixture grants the imbiber a temporary blessing of 2 dots to the Contract of Fang and Talon as related to wolves (or +2 if they already have it) and the benefits of the hunterheart kith. If a changeling has brownie's boon, this can in some rare cases turn a mortal into a wolfblooded or in even rarer cases, an actually werewolf.
Fortunately, wolfsbane is very rare in the hedge and typically only found on the side closer to Arcadia. Nor does it take to transplant very well, requiring a gift of one's own wyrd and sanity to do so. Though wolfsbane on the real world side of the hedge rarely develops into its mature form, appearing more often in its less potent form known as Woman's Bane.
Woman's Bane
The more common and far less potent form of the wolfsbane goblin fruit, woman's bane does exactly as advertised, by making anyone who wears it completely and utterly repugnant to anything female. The flower itself or anything repels women within a 10 yard radius unless the affected individuals can pass a resolve + stamina - the wearer's presence to resist being overcome with nausea, the roll being made once every 5 minutes. If applied to a woman directly she'll have to make the same roll to avoid becoming nauseated, levying a -2 penalty to all rolls until washed off. Woman's bane often finds use as a punishment to particularly scandalous male courtiers of the Spring Court for their indiscretions.
Like wolfsbane, the adverse effects can reversed with the proper knowledge, though this requires quite a lot of the plant to process. This requires an extended int + occult roll requiring at least 15 successes, at which point the finished product can be produced with a simple extend crafts roll requiring around 5 successes. The end effect results with the imbiber gaining +3 bonus dice to all social rolls in which the recipient is female (with the exception of intimidation) for a day. Furthermore if character using the refined form of the goblin fruit is a woman, she gains a temporary point of willpower each scene till the effect ends 24 after being applied.
Heartfiber
Derived from the Filipino abacá, this plant appears similar to a short banana tree, large brown leaves with the occasional light red splotch hiding the fruit beneath them. The fruit itself appears as a firm, uniformly-colored red teardrop, hanging from its flowers and detaching itself once it's ripened, getting caught in the leaves below. Consuming this fruit hardens the changeling like the fibers of the plant, making him a bit stiffer but allowing him to move more freely through pain. Occasionally the plant itself is harvested for its fibers to make hedgespun materials and the fruit just replanted, but since heartfiber grows very slowly, harvesting only the fruit is much more commonly done.
Once consumed, the changeling ignores all wound penalties. The changeling also gains a -2 penalty to all dexterity-based rolls, and during combat takes his turn after the combatant he would normally precede. These effects last for one scene.
Hedge Game
Oddments
Faerie Cabbage
Flower of the Elements
Sometimes the natural beauty of the elements concentrates enough to blossom into wonderous flowers deep within the hedge, creating floral displays of fire, ice, and so on. Aside from looking very pretty, changelings that know elemental type contracts can extract a further benefit by plucking these flowers; a +1 to elemental contracts of the specified element. If the wear benefits from an elemental contract but it does not match the elemental of the flower, the changeling is then considered to have a single dot in that particular element. Flowers of the elements don't last long however, disappating a day after being plucked unless replanted and cared for properly with a point of willpower and a dab of Glamour.