Chapter Master (game): Difference between revisions

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[[Image:OldCalgar.png|right|thumb|Pictured: You]]
[[Image:OldCalgar.png|right|thumb|Pictured: You]]


'''Chapter Master: A Chapter Management Simulation''' was one of countless troll-games made up by /tg/ on lonely nights full of wishful thinking. It is now on its way to becoming the greatest shit that /tg/ has ever done- assuming anyone can get around to actually pulling it out of development hell.
'''Chapter Master: A Chapter Management Simulation''' was one of countless troll-games made up by /tg/ on lonely nights full of wishful thinking. It might have been the greatest shit that /tg/ has ever done- if it weren't for the fact that coding a game is too hard and time-consuming for 99.9℅ of all fa/tg/uys.


'''Chapter Master's''' premise is that you are the Master of an unsuspecting [[Space Marine]] chapter. It's your job to take care of your chapter, and lead them to victory! Or, y'know, get raped by the [[Inquisition]], which happens far too often.
'''Chapter Master's''' premise is that you are the Master of an unsuspecting [[Space Marine]] chapter. It's your job to take care of your chapter, and lead them to victory! Or, y'know, get raped by the [[Inquisition]], which happens far too often.
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Now we come to the morale of the tale: The attentions of /tg/ are fickle. For the most part, people depart at almost the same instant that they say "oh yeah, sure I can help do <helpful task>". The forum has 234 registered users - I can name perhaps 20 or so people who have actually contributed, and far fewer who had any notable commitment to the whole thing. At the moment, for example, it can be relied upon that there will be 2 or 3 people to be around at some point, ready to contribute.
Now we come to the morale of the tale: The attentions of /tg/ are fickle. For the most part, people depart at almost the same instant that they say "oh yeah, sure I can help do <helpful task>". The forum has 234 registered users - I can name perhaps 20 or so people who have actually contributed, and far fewer who had any notable commitment to the whole thing. At the moment, for example, it can be relied upon that there will be 2 or 3 people to be around at some point, ready to contribute.


One day it'll be done, though. Mark my words. (That day will probably be sometime in 2020 at this rate.)
One day it'll be done, though. Mark my words. (That day will probably be sometime in 2050 at this rate.)


Every now and then, the good old storythread raises the awareness of the game, and some Anons vow to Get Shit Done, like in the Ninth Thread. However, sadly, most will be doomed to fail. Why?
Every now and then, the good old storythread raises the awareness of the game, and some Anons vow to Get Shit Done. However, sadly, most will find out that they have no idea to code worth a damn and can't be bothered to learn how to do so.
We. Lack. Organisation. Seriously, the goddamn World Eaters have more coherence than the several dozen Devs around.
Hence, the Force Organisation Chart was started - Toady Great One's Development Arc dev organisation, with the cool shit from many a storytime, grouped into categories, so that future Anons who asipre to work on it have a guiding chart to work with.
It is divided into the following groups:


Essentials
After multiple broken promises from people claiming to work on it with no actual results for years, /tg/ has become resigned to the fact that it may never be created, and the people foolish enough to say that they will succeed when literally everyone else has failed are met with suspicion and doubt at best.  
 
Combat
 
Vehicles/Artillery
 
Randomisation
 
Heresy
 
Xenos
 
The Immaterium
 
Psykers
 
Inquisition
 
Interspecies Factions
 
Adventurer Mode
 
It is currently under construction, but the first version shall be uploaded here soon.


==External Links==
==External Links==

Revision as of 19:21, 18 March 2014

Pictured: You

Chapter Master: A Chapter Management Simulation was one of countless troll-games made up by /tg/ on lonely nights full of wishful thinking. It might have been the greatest shit that /tg/ has ever done- if it weren't for the fact that coding a game is too hard and time-consuming for 99.9℅ of all fa/tg/uys.

Chapter Master's premise is that you are the Master of an unsuspecting Space Marine chapter. It's your job to take care of your chapter, and lead them to victory! Or, y'know, get raped by the Inquisition, which happens far too often.

The Story So Far

And lo, OP did create a thread in which he complained about the Inquisitorial AI in Chapter Master. And /tg/ did jump on the idea, posting many a greentext about this game. Great tales were told, and OP was said not to be a total fag.

However, the newfag did soon appear, and fun was ruined forever. "LINKZ PLOX" and other such inquiries were had, but only few had the heart to tell the newfag that no such game existed. But soon, a light was found! By the second thread, interest had reached fever pitch, and /tg/ did set out to do what it did best...

Get Shit Done.

As of October 8th, 2011, anons are gathering in various threads to share ideas and possible situations this game should have. A brave few with coding knowledge and creative skill have taken the mantle of creating this future masterpiece.

A great many Anons have shed their anonymity and joined the Chapter Master IRC Channel to Get Shit Done. In the timespan of only a few hours, they doth procured many a feature.

A drawfag named Bladebaka has gifted us with a start to the Game Over screen. While not perfect, it does show the ever-popular "Yourchapterhascrumbled.jpg" meme from many a greentext.

Pauldron Guy has also shown great foresight and has started crafting sprites for future versions, as the initial release shall likely be ASCII, and has done some writefagging.

InquisitorFrollo has become the devils' advocate for many an idea spawned in this glorious endeavor, and as such should be vastly rewarded upon its completion.

If you have what it takes to help strangers on the internet Get Shit Done and make this awesome idea for a vidja gaem a reality, join them on the IRC channel below.

Come December, vbcoder and Carl_theBearded had created many a feature, and NoiselessMarine came to the IRC with a great sense of wonder and drive. He crafted a combat system, and vbcoder was inspired to work harder still on Chapter Master, creating a weapon generator and nigh finalizing the rest of the game. Carl became admin of the forum, and much dickfuckery was cleaned up. And it was good.

As of 2013, shit slowed to a crawl and nothing of value was lost. Such is the attention span of /tg/.

The (Actual) Story So Far, a Tale of Truthfulness and Fact

Broadly speaking, the above is bollocks.

It is writ that one day, Chapter Master might actually be in such a state that it may be called... "a game", however, gentlemen: today is not that day. At the moment, one can create a chapter by selecting a few traits, and then a sector will be generated full of planets, adventures, and merriment. Except no adventures or merriment yet, but planets we do have.

ASCII? Pah! We have transcended such nonsense: we are in the age of 100% fully 3D graphics comprising of not one, but TWO full dimensions of dimensionfulness. Let's just say that your corneas will have hexagons burned into them permanently after a couple of hours and leave it at that. your ears will be delighted by over SEVEN discrete, different, and unique sound effects ranging from beeps, to slightly different beeps. (In keeping with this tale's advertisement of truth, I'm also going to inform you that I'm delighted with the sound effects, and the graphics that our drawfag creates really are excellent - lest you get a negative vibe from my descriptions)

Now we come to the morale of the tale: The attentions of /tg/ are fickle. For the most part, people depart at almost the same instant that they say "oh yeah, sure I can help do <helpful task>". The forum has 234 registered users - I can name perhaps 20 or so people who have actually contributed, and far fewer who had any notable commitment to the whole thing. At the moment, for example, it can be relied upon that there will be 2 or 3 people to be around at some point, ready to contribute.

One day it'll be done, though. Mark my words. (That day will probably be sometime in 2050 at this rate.)

Every now and then, the good old storythread raises the awareness of the game, and some Anons vow to Get Shit Done. However, sadly, most will find out that they have no idea to code worth a damn and can't be bothered to learn how to do so.

After multiple broken promises from people claiming to work on it with no actual results for years, /tg/ has become resigned to the fact that it may never be created, and the people foolish enough to say that they will succeed when literally everyone else has failed are met with suspicion and doubt at best.

External Links

/tg/ Threads

Dedicated Websites

Gallery

See also