15,000,000 Gold a Day: Difference between revisions
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:::::''Now for what this has to do with the economics of trying to sell infinite daggers in an infinite multiverse. In an infinite multiverse, infinite someones have already come up with this scheme and tried, using the money produced by it, to scale it up infinitely across the infinite multiverse with infinite time before you arrived. This infinite time for infinite scale-up across infinite universes should be a much larger infinity then the infinite number of universes. Thus the cost of daggers in the infinite multiverse should have gone to the tiniest fraction above zero already, with the infrastructure necessary to bring it to zero anywhere at a moments notice to cut in on new upstarts trying to get into the game already managed by the (infinitely) old rackets. Thus, if you are currently playing in a universe where daggers aren't already all-but-free there is only one possible explanation: the gods (and/or whatever else governs and makes rules for the universe you are in) thought the infinite dagger rackets were dumb and struck a deal with them: these rackets would stay the hell out of their universe (fine by them, there are infinite other universes where they can still run their business(es)) in trade for keeping any n00bs from starting up this BS from scratch in the universe or turning said n00bs over to these infinite multiverse-wide dagger making mafia. Thus, the second you start up this BS practice in a universe where daggers are not already all-but-free, the gods (or whatever) governing your universe have to make good on their deal to the infinite dagger rackets of the infinite multiverse and turn you over to them. These rackets meanwhile have had infinite time and resources to prepare for you, as well as the infinite number of other infinitely late upstarts who think they are so clever and new but are actually infinitely behind the curve. As such, you are in big trouble. Trouble that has command over literally anything that can be bought for any sum of money across all the infinite multiverse to deal with and make an example of you that will be infinitely memorable for all times and places of infinity. You would have been better off if you had just done something safer like merely mortally offended the entirety of the pantheon in your own universe. | :::::''Now for what this has to do with the economics of trying to sell infinite daggers in an infinite multiverse. In an infinite multiverse, infinite someones have already come up with this scheme and tried, using the money produced by it, to scale it up infinitely across the infinite multiverse with infinite time before you arrived. This infinite time for infinite scale-up across infinite universes should be a much larger infinity then the infinite number of universes. Thus the cost of daggers in the infinite multiverse should have gone to the tiniest fraction above zero already, with the infrastructure necessary to bring it to zero anywhere at a moments notice to cut in on new upstarts trying to get into the game already managed by the (infinitely) old rackets. Thus, if you are currently playing in a universe where daggers aren't already all-but-free there is only one possible explanation: the gods (and/or whatever else governs and makes rules for the universe you are in) thought the infinite dagger rackets were dumb and struck a deal with them: these rackets would stay the hell out of their universe (fine by them, there are infinite other universes where they can still run their business(es)) in trade for keeping any n00bs from starting up this BS from scratch in the universe or turning said n00bs over to these infinite multiverse-wide dagger making mafia. Thus, the second you start up this BS practice in a universe where daggers are not already all-but-free, the gods (or whatever) governing your universe have to make good on their deal to the infinite dagger rackets of the infinite multiverse and turn you over to them. These rackets meanwhile have had infinite time and resources to prepare for you, as well as the infinite number of other infinitely late upstarts who think they are so clever and new but are actually infinitely behind the curve. As such, you are in big trouble. Trouble that has command over literally anything that can be bought for any sum of money across all the infinite multiverse to deal with and make an example of you that will be infinitely memorable for all times and places of infinity. You would have been better off if you had just done something safer like merely mortally offended the entirety of the pantheon in your own universe. | ||
:::::::It is always bemusing to see things regress to this childish level of one-upsmanship on a universal scale. The creation of [[Edgelord|Infinite Cartels that function as edgy police]] to "teach you a lesson" is stupid. Ignoring the theological rabbit hole about how [[Grimderp|these stupid pieces of shit can exist in the first place and still have the multiverse/universe be the same place that isn't a utopia of plenty as would logically follow from infinite creation]], faffing about with infinities will quickly lose the interest of sane players who don't want to have fun with calculators, and instead draw ire for [[Rule Zero|not just saying "No" to this shit.]] | |||
:::::'''''TL;DR:''' "3D printing" infinite daggers will quickly reveal itself to be a very dangerous and loosing proposition in an infinite multiverse. So in a finite universe economics says dagger price goes to zero, and in an infinite multiverse logic says you end up worse then dead faster then you can imagine.[[Special:Contributions/71.126.226.110|71.126.226.110]] 20:51, 14 December 2017 (UTC) | :::::'''''TL;DR:''' "3D printing" infinite daggers will quickly reveal itself to be a very dangerous and loosing proposition in an infinite multiverse. So in a finite universe economics says dagger price goes to zero, and in an infinite multiverse logic says you end up worse then dead faster then you can imagine.[[Special:Contributions/71.126.226.110|71.126.226.110]] 20:51, 14 December 2017 (UTC) | ||
Revision as of 21:37, 16 February 2022
| This article or section covers stupidly cheesy and/or broken crunch that gives powergamers and munchkins a serious hard-on at the expense of everyone else. It is extremely likely to cause Rage in whoever goes against it.
Another exploit for Dungeons & Dragons 3rd Edition Step by step guidePrerequisitesLevel 11 (minimum, will only net 3,000,000) Wizard, with max ranks in Weaponsmithing and the spells Wall of Iron and Fabricate. Method1. Cast Wall of Iron, creating a wall 55ft*5ft*2in=45.83cu ft of iron. This step costs 50gp in material components. 2. Cast Fabricate, converting 11 cu ft per cast into masterwork daggers. With 14 ranks in Craft (Weaponsmithing) and a wizard's crazy Int, you can't fail. Repeat until only 1-2 cu ft of iron remains. (4 casts). This consumes your 5th-level slots for the day, and takes 4 and a half minutes. The density of iron is 491lbs/cu ft. Thus 44 cu ft of iron weighs 21604 lbs. A dagger weighs 1 lb. Thus we create 21604 masterwork daggers, which sell for 151 gp each. That's 3,262,204 gp. Over 3 million gp. At level 11. 3. ???? 4. Profit! 5. The spell description reads "You convert material of one sort into a product that is of the same material." therefore should any DM give you grief about singularity, connect each dagger by a thin thread of metal that can easily by clipped or removed after creation, thus giving you the countless daggers you were looking for. Folding the line of daggers may help conserve space for the plethora to-be. Additional detailsTeleportation will solve the economic problems; by selling to the entire world instead of just the local pawnshop, you can possibly find a market. And then spend your money to set up lots of local branch offices, with people capable of casting Sending or whatever to keep you informed of how business is going and what local demands are. Use this to track warfare and sell your weapons wherever they are needed. You probably won't be able to sell the maximum output of a level 20 wizard, but you'll make a very, very good profit, not to mention a lot of friends in high places if you sell at a bit below normal price. Until you flood the market, anyway. Upgrades20th level wizard, without using any slots above 6th level.
No Fun AllowedThese would be blade blanks not daggers, as daggers have wooden handles. Requiring more work than this accounts for and material cost. So you could fabricate the metal into 1lb ingots and sell those. If your DM is down with this level of shenaniganary, you might even get more for this by selling to places that otherwise can not easily obtain large quantities of metal. Bitching about how "you shouldn't allow that" or "but that won't work in real life" goes here. This includes "nuh-uh! yuh-huh!" counterarguments.
Regardless of any other imaginable or factual details regarding spells such as these it should be clear to any DM that in a world where blacksmithing (this may not always be the case, so it's probably better to say a world or worlds where mundane weapons are made without spells like this) your character would not be the first to think of doing something as mind numbingly obvious as this. In other words, if this was possible then why would anyone bother to become a blacksmith?
Also, creating a huge supply of iron out of nothing would add weight to the planet and can potentially do all sorts of crazy things, such as knocking it out of orbit, slowing it down, etc. See also |